1
0
forked from 0ad/0ad

Basic Nubian archer textures.

Map preview for Corsica and Sardinia.

This was SVN commit r14119.
This commit is contained in:
Michael D. Hafer 2013-11-09 14:42:32 +00:00
parent 2d2853dd6f
commit d3fade285b
10 changed files with 184 additions and 11 deletions

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="1" name="mesh">
<mesh>props/dude_head.dae</mesh>
<textures><texture file="props/head/african_01.dds" name="baseTex"/></textures>
<props>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/head/african_01.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View File

@ -0,0 +1,156 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="130"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_african_1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>
</props>
<textures>
<texture file="skeletal/ptol_iar_01.png" name="baseTex"/>
<texture file="skeletal/ptol_iar_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -6,13 +6,16 @@
<start_full/>
<constant name="emissionrate" value="0.1"/>
<uniform name="lifetime" min="50.0" max="75.0"/>
<constant name="position.y" value="85.0"/>
<constant name="emissionrate" value="0.075"/>
<uniform name="lifetime" min="50.0" max="100.0"/>
<uniform name="position.x" min="-1.0" max="5.0"/>
<uniform name="position.z" min="-1.0" max="1.0"/>
<constant name="position.y" value="100.0"/>
<uniform name="angle" min="-10" max="10"/>
<uniform name="velocity.x" min="2.0" max="2.5"/>
<uniform name="velocity.x" min="0.75" max="1.0"/>
<uniform name="velocity.y" min="-0.5" max="0.75"/>
<uniform name="velocity.angle" min="-0.05" max="0.05"/>
<uniform name="size" min="25.0" max="60.0"/>

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -41,6 +41,6 @@ Countered by: Cavalry Swordsmen, Cavalry Skirmishers.</Tooltip>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/macedonians/infantry_archer_b.xml</Actor>
<Actor>units/ptolemies/infantry_archer_b.xml</Actor>
</VisualActor>
</Entity>