[Gameplay] - Balance changes to catapult/ heavy warship stats and fix them firing infinitly at targets outside their vision range
Fixes: #6708 Reported by @borg- @andy5995, ticket creation & suggested solutions by @Langbart Previous version of the batch accepted by @real_tabasco_sauce, positive comments from @chrstgtr Differential Revision: https://code.wildfiregames.com/D4962 This was SVN commit r27585.
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@ -4,12 +4,12 @@
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<Ranged>
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<AttackName>Stone</AttackName>
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<Damage>
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<Crush>150</Crush>
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<Crush>300</Crush>
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</Damage>
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<MaxRange>100</MaxRange>
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<MinRange>40</MinRange>
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<MaxRange>85</MaxRange>
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<MinRange>26</MinRange>
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<PrepareTime>2000</PrepareTime>
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<RepeatTime>5000</RepeatTime>
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<RepeatTime>7000</RepeatTime>
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<Projectile>
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<Speed>40</Speed>
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<Spread>6</Spread>
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@ -76,6 +76,6 @@
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<Acceleration op="mul">1.8</Acceleration>
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</UnitMotion>
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<Vision>
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<Range>110</Range>
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<Range>120</Range>
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</Vision>
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</Entity>
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@ -6,8 +6,8 @@
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<Damage>
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<Crush>350</Crush>
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</Damage>
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<MaxRange>100</MaxRange>
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<MinRange>40</MinRange>
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<MaxRange>85</MaxRange>
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<MinRange>26</MinRange>
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<PrepareTime>6000</PrepareTime>
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<RepeatTime>7000</RepeatTime>
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<Projectile>
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@ -67,6 +67,6 @@
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<Acceleration op="mul">0.8</Acceleration>
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</UnitMotion>
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<Vision>
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<Range>115</Range>
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<Range>120</Range>
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</Vision>
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</Entity>
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