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forked from 0ad/0ad

[Gameplay] - Balance changes to catapult/ heavy warship stats and fix them firing infinitly at targets outside their vision range

Fixes: #6708

Reported by @borg- @andy5995, ticket creation & suggested solutions by
@Langbart
Previous version of the batch accepted by @real_tabasco_sauce, positive
comments from @chrstgtr

Differential Revision: https://code.wildfiregames.com/D4962
This was SVN commit r27585.
This commit is contained in:
marder 2023-03-18 07:58:44 +00:00
parent 33c95dec01
commit d493560fc8
2 changed files with 8 additions and 8 deletions

View File

@ -4,12 +4,12 @@
<Ranged>
<AttackName>Stone</AttackName>
<Damage>
<Crush>150</Crush>
<Crush>300</Crush>
</Damage>
<MaxRange>100</MaxRange>
<MinRange>40</MinRange>
<MaxRange>85</MaxRange>
<MinRange>26</MinRange>
<PrepareTime>2000</PrepareTime>
<RepeatTime>5000</RepeatTime>
<RepeatTime>7000</RepeatTime>
<Projectile>
<Speed>40</Speed>
<Spread>6</Spread>
@ -76,6 +76,6 @@
<Acceleration op="mul">1.8</Acceleration>
</UnitMotion>
<Vision>
<Range>110</Range>
<Range>120</Range>
</Vision>
</Entity>

View File

@ -6,8 +6,8 @@
<Damage>
<Crush>350</Crush>
</Damage>
<MaxRange>100</MaxRange>
<MinRange>40</MinRange>
<MaxRange>85</MaxRange>
<MinRange>26</MinRange>
<PrepareTime>6000</PrepareTime>
<RepeatTime>7000</RepeatTime>
<Projectile>
@ -67,6 +67,6 @@
<Acceleration op="mul">0.8</Acceleration>
</UnitMotion>
<Vision>
<Range>115</Range>
<Range>120</Range>
</Vision>
</Entity>