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forked from 0ad/0ad

Removes ColourTester utility (needs update-workspaces).

Adds busy cursor to Atlas map generator.

This was SVN commit r9987.
This commit is contained in:
historic_bruno 2011-08-10 22:23:35 +00:00
parent 6d2ff5162e
commit d605e85ae5
17 changed files with 1 additions and 653 deletions

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@ -802,7 +802,6 @@ function setup_atlas_packages()
atlas_src = {
"ActorEditor",
"ColourTester",
"CustomControls/Buttons",
"CustomControls/Canvas",
"CustomControls/ColourDialog",
@ -920,7 +919,6 @@ end
function setup_atlas_frontends()
setup_atlas_frontend_package("ActorEditor")
setup_atlas_frontend_package("ColourTester")
if options["aoe3ed"] then
setup_atlas_frontend_package("ArchiveViewer")
setup_atlas_frontend_package("FileConverter")

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@ -769,7 +769,6 @@ function setup_atlas_projects()
atlas_src = {
"ActorEditor",
"ColourTester",
"CustomControls/Buttons",
"CustomControls/Canvas",
"CustomControls/ColourDialog",
@ -890,7 +889,6 @@ end
function setup_atlas_frontends()
setup_atlas_frontend_project("ActorEditor")
setup_atlas_frontend_project("ColourTester")
if _OPTIONS["aoe3ed"] then
setup_atlas_frontend_project("ArchiveViewer")
setup_atlas_frontend_project("FileConverter")

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@ -1,43 +0,0 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
// Use WinXP-style controls
# if _MSC_VER >= 1400 // (can't be bothered to implement this for VC7.1...)
# pragma comment(linker, "\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='X86' publicKeyToken='6595b64144ccf1df'\"")
# endif
# define ATLASDLLIMPEXP extern "C" __declspec(dllimport)
#else
# define ATLASDLLIMPEXP extern "C"
#endif
#include "AtlasUI/Misc/DLLInterface.h"
#ifdef _WIN32
int APIENTRY wWinMain(HINSTANCE, HINSTANCE, LPWSTR, int)
#else
int main()
#endif
{
Atlas_StartWindow(L"ColourTester");
return 0;
}

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@ -1 +0,0 @@
IDI_ICON1 ICON "..\\AtlasUI\\Misc\\Graphics\\ColourTester.ico"

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@ -8,10 +8,6 @@ my @progs = (
PROJECT_NAME => "ActorEditor",
WINDOW_NAME => "ActorEditor",
},
{
PROJECT_NAME => "ColourTester",
WINDOW_NAME => "ColourTester",
},
{
PROJECT_NAME => "FileConverter",
WINDOW_NAME => "FileConverter",

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@ -1,108 +0,0 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ColourTester.h"
#include "ColourTesterImageCtrl.h"
#include "ColourTesterColourCtrl.h"
#include "ColourTesterFileCtrl.h"
#include "wx/dnd.h"
DEFINE_EVENT_TYPE(wxEVT_MY_IMAGE_CHANGED)
BEGIN_EVENT_TABLE(ColourTester, wxFrame)
EVT_COMMAND(wxID_ANY, wxEVT_MY_IMAGE_CHANGED, ColourTester::OnImageChanged)
END_EVENT_TABLE()
// Allow drag-and-drop of files onto the window, as a convenient way of opening them
class DropTarget : public wxFileDropTarget
{
public:
DropTarget(ColourTesterImageCtrl* imgctrl)
: m_ImageCtrl(imgctrl)
{}
bool OnDropFiles(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y), const wxArrayString& filenames)
{
if (filenames.GetCount() >= 1)
m_ImageCtrl->SetImageFile(filenames[0]);
return true;
}
private:
ColourTesterImageCtrl* m_ImageCtrl;
};
ColourTester::ColourTester(wxWindow* parent)
: wxFrame(parent, wxID_ANY, _("Colour Tester"), wxDefaultPosition, wxSize(800, 700))
{
SetIcon(wxIcon(_T("ICON_ColourTester")));
wxPanel* mainPanel = new wxPanel(this);
//////////////////////////////////////////////////////////////////////////
// Set up sizers:
wxBoxSizer* vertSizer = new wxBoxSizer(wxVERTICAL);
mainPanel->SetSizer(vertSizer);
wxBoxSizer* topSizer = new wxBoxSizer(wxHORIZONTAL);
vertSizer->Add(topSizer,
wxSizerFlags().Proportion(1).Expand().Border(wxLEFT|wxRIGHT, 5));
wxBoxSizer* bottomSizer = new wxBoxSizer(wxHORIZONTAL);
vertSizer->Add(bottomSizer,
wxSizerFlags().Expand().Border(wxLEFT|wxRIGHT, 5));
//////////////////////////////////////////////////////////////////////////
// Add things to sizers:
m_ImageCtrl = new ColourTesterImageCtrl(mainPanel);
topSizer->Add(new ColourTesterFileCtrl(mainPanel, wxSize(200,200), m_ImageCtrl),
wxSizerFlags().Expand().Border(wxALL, 10));
topSizer->Add(m_ImageCtrl,
wxSizerFlags().Proportion(1).Expand().Border(wxALL, 10));
bottomSizer->Add((wxPanel*)new ColourTesterColourCtrl(mainPanel, m_ImageCtrl),
wxSizerFlags().Border(wxALL, 10));
m_StatusBar = new wxStatusBar(mainPanel, wxID_ANY);
m_StatusBar->SetFieldsCount(2);
int statusWidths[] = { -2, -1 };
m_StatusBar->SetStatusWidths(2, statusWidths);
vertSizer->Add(m_StatusBar,
wxSizerFlags().Expand());
//////////////////////////////////////////////////////////////////////////
SetDropTarget(new DropTarget(m_ImageCtrl));
}
void ColourTester::OnImageChanged(wxCommandEvent& event)
{
ColourTesterImageCtrl* imgCtrl = wxDynamicCast(event.GetEventObject(), ColourTesterImageCtrl);
wxCHECK(imgCtrl, );
m_StatusBar->SetStatusText(event.GetString(), 0);
m_StatusBar->SetStatusText(imgCtrl->GetImageFiletype(), 1);
}

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@ -1,35 +0,0 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
class ColourTesterImageCtrl;
DECLARE_EVENT_TYPE(wxEVT_MY_IMAGE_CHANGED, -1);
class ColourTester : public wxFrame
{
public:
ColourTester(wxWindow* parent);
private:
void OnImageChanged(wxCommandEvent& event);
ColourTesterImageCtrl* m_ImageCtrl;
wxStatusBar* m_StatusBar;
DECLARE_EVENT_TABLE();
};

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@ -1,123 +0,0 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ColourTesterColourCtrl.h"
#include "ColourTesterImageCtrl.h"
#include "General/Datafile.h"
#include "wx/colordlg.h"
#include <sstream>
//////////////////////////////////////////////////////////////////////////
// A couple of buttons:
class ColouredButton : public wxButton
{
public:
ColouredButton(wxWindow* parent, const wxColour& colour, const wxColour& textColor,
const wxString& caption, ColourTesterImageCtrl* imgctrl)
: wxButton(parent, wxID_ANY, caption),
m_ImageCtrl(imgctrl), m_Colour(colour)
{
SetBackgroundColour(m_Colour);
SetForegroundColour(textColor);
}
void OnButton(wxCommandEvent& WXUNUSED(event))
{
m_ImageCtrl->SetColour(m_Colour);
}
private:
wxColour m_Colour;
ColourTesterImageCtrl* m_ImageCtrl;
DECLARE_EVENT_TABLE();
};
BEGIN_EVENT_TABLE(ColouredButton, wxButton)
EVT_BUTTON(wxID_ANY, ColouredButton::OnButton)
END_EVENT_TABLE()
class CustomColourButton : public wxButton
{
public:
CustomColourButton(wxWindow* parent, const wxString& caption, ColourTesterImageCtrl* imgctrl)
: wxButton(parent, wxID_ANY, caption),
m_ImageCtrl(imgctrl), m_Colour(127,127,127)
{
SetBackgroundColour(m_Colour);
}
void OnButton(wxCommandEvent& WXUNUSED(event))
{
wxColour c = wxGetColourFromUser(this, m_Colour);
if (c.IsOk())
{
m_Colour = c;
m_ImageCtrl->SetColour(m_Colour);
SetBackgroundColour(m_Colour);
}
}
private:
wxColour m_Colour;
ColourTesterImageCtrl* m_ImageCtrl;
DECLARE_EVENT_TABLE();
};
BEGIN_EVENT_TABLE(CustomColourButton, wxButton)
EVT_BUTTON(wxID_ANY, CustomColourButton::OnButton)
END_EVENT_TABLE()
//////////////////////////////////////////////////////////////////////////
ColourTesterColourCtrl::ColourTesterColourCtrl(wxWindow* parent, ColourTesterImageCtrl* imgctrl)
: wxPanel(parent, wxID_ANY)
{
wxBoxSizer* mainSizer = new wxBoxSizer(wxHORIZONTAL);
wxGridSizer* presetColourSizer = new wxGridSizer(2);
mainSizer->Add(presetColourSizer);
AtObj colours (Datafile::ReadList("playercolours"));
for (AtIter c = colours["colour"]; c.defined(); ++c)
{
wxColour back;
{
int r,g,b;
std::wstringstream s;
s << (std::wstring)c["@rgb"];
s >> r >> g >> b;
back = wxColour(r,g,b);
}
wxColour text (0, 0, 0);
if (c["@buttontext"].defined())
{
int r,g,b;
std::wstringstream s;
s << (std::wstring)c["@buttontext"];
s >> r >> g >> b;
text = wxColour(r,g,b);
}
presetColourSizer->Add(new ColouredButton(this, back, text, (wxString)c["@name"], imgctrl));
}
presetColourSizer->Add(new CustomColourButton(this, _("Custom"), imgctrl));
SetSizer(mainSizer);
mainSizer->SetSizeHints(this);
}

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@ -1,24 +0,0 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
class ColourTesterImageCtrl;
class ColourTesterColourCtrl : public wxPanel
{
public:
ColourTesterColourCtrl(wxWindow* parent, ColourTesterImageCtrl* imgctrl);
};

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@ -1,55 +0,0 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ColourTesterFileCtrl.h"
#include "General/Datafile.h"
#include "ColourTesterImageCtrl.h"
BEGIN_EVENT_TABLE(ColourTesterFileCtrl, wxVirtualDirTreeCtrl)
EVT_TREE_SEL_CHANGED(wxID_ANY, ColourTesterFileCtrl::OnSelChanged)
END_EVENT_TABLE()
ColourTesterFileCtrl::ColourTesterFileCtrl(wxWindow* parent, const wxSize& size, ColourTesterImageCtrl* imgctrl)
: wxVirtualDirTreeCtrl(parent, wxID_ANY, wxDefaultPosition, size),
m_ImageCtrl(imgctrl)
{
wxFileName path (_T("mods/public/art/textures/skins/"));
path.MakeAbsolute(Datafile::GetDataDirectory());
wxASSERT(path.IsOk());
SetRootPath(path.GetPath());
}
void ColourTesterFileCtrl::OnSelChanged(wxTreeEvent& event)
{
if (IsFileNode(event.GetItem()))
{
m_ImageCtrl->SetImageFile(GetFullPath(event.GetItem()));
}
}
bool ColourTesterFileCtrl::OnAddDirectory(VdtcTreeItemBase &item, const wxFileName &WXUNUSED(name))
{
// Ignore .svn directories
if (item.GetName() == _T(".svn"))
return false;
// Accept everything else
return true;
}

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@ -1,39 +0,0 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "VirtualDirTreeCtrl/virtualdirtreectrl.h"
// wxGenericDirCtrl could potentially be used instead of this; but it gets
// indented a long way (since its root is far further back than necessary),
// and its icons aren't very pretty, and it'd be hard to adjust it to use VFS.
class ColourTesterImageCtrl;
class ColourTesterFileCtrl : public wxVirtualDirTreeCtrl
{
public:
ColourTesterFileCtrl(wxWindow* parent, const wxSize& size, ColourTesterImageCtrl* imgctrl);
virtual bool OnAddDirectory(VdtcTreeItemBase &item, const wxFileName &name);
private:
void OnSelChanged(wxTreeEvent& event);
ColourTesterImageCtrl* m_ImageCtrl;
DECLARE_EVENT_TABLE();
};

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@ -1,167 +0,0 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ColourTesterImageCtrl.h"
#include "ColourTester.h"
#ifdef _MSC_VER
# ifndef NDEBUG
# pragma comment(lib, "DevIL_DBG.lib")
# pragma comment(lib, "DevILU_DBG.lib")
# else
# pragma comment(lib, "DevIL.lib")
# pragma comment(lib, "DevILU.lib")
# endif
#endif
#include "IL/il.h"
#include "IL/ilu.h"
BEGIN_EVENT_TABLE(ColourTesterImageCtrl, wxWindow)
EVT_PAINT(ColourTesterImageCtrl::OnPaint)
END_EVENT_TABLE()
ColourTesterImageCtrl::ColourTesterImageCtrl(wxWindow* parent)
: wxWindow(parent, wxID_ANY),
m_Valid(false), m_ZoomAmount(1)
{
m_Colour[0] = 255;
m_Colour[1] = 0;
m_Colour[2] = 0;
ilInit();
ilGenImages(1, (ILuint*)&m_OriginalImage);
ilSetInteger(IL_KEEP_DXTC_DATA, IL_TRUE);
}
void ColourTesterImageCtrl::SetImageFile(const wxFileName& fn)
{
ilBindImage(m_OriginalImage);
ilOriginFunc(IL_ORIGIN_UPPER_LEFT);
ilEnable(IL_ORIGIN_SET);
if (! ilLoadImage((wchar_t*)fn.GetFullPath().c_str()))
{
m_Valid = false;
Refresh();
return;
}
m_Valid = true;
m_DxtcFormat = ilGetInteger(IL_DXTC_DATA_FORMAT);
ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE);
// TODO: Check for IL errors
{
// I'm too lazy to add zoom buttons, so just use 2x zoom for <=256x256 images
ILinfo info;
iluGetImageInfo(&info);
if (info.Width <= 256 && info.Height <= 256)
m_ZoomAmount = 2;
else
m_ZoomAmount = 1;
}
CalculateImage();
// Send an event to indicate that the image has changed, so that
// the status-bar text can be updated
wxCommandEvent evt(wxEVT_MY_IMAGE_CHANGED);
evt.SetEventObject(this);
evt.SetString(fn.GetFullPath());
GetEventHandler()->ProcessEvent(evt);
}
wxString ColourTesterImageCtrl::GetImageFiletype()
{
wxString fmt = _("Not DXTC");
switch (ilGetInteger(IL_DXTC_DATA_FORMAT)) {
case IL_DXT1: fmt = _T("DXT1"); break;
case IL_DXT2: fmt = _T("DXT2"); break;
case IL_DXT3: fmt = _T("DXT3"); break;
case IL_DXT4: fmt = _T("DXT4"); break;
case IL_DXT5: fmt = _T("DXT5"); break;
}
return wxString::Format(_T("%s - %dx%d"), fmt.c_str(), ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT));
}
void ColourTesterImageCtrl::SetColour(const wxColour& colour)
{
m_Colour[0] = colour.Red();
m_Colour[1] = colour.Green();
m_Colour[2] = colour.Blue();
CalculateImage();
}
void ColourTesterImageCtrl::SetZoom(int amount)
{
m_ZoomAmount = amount;
CalculateImage();
}
void ColourTesterImageCtrl::CalculateImage()
{
if (! m_Valid)
return;
ilBindImage(m_OriginalImage);
ILubyte* data = ilGetData();
ILinfo info;
iluGetImageInfo(&info);
wxASSERT(info.Bpp == 4);
unsigned char* newData = (unsigned char*)malloc(info.Width*info.Height*3);
// wxImage desires malloc, not new[]
for (ILubyte *p0 = data, *p1 = newData;
p0 < data+info.Width*info.Height*4;
p0 += 4, p1 += 3)
{
// Interpolate between texture and texture*colour, so
// new = old*alpha + old*colour*(1-alpha)
float alpha = p0[3]/255.f;
p1[0] = p0[0]*alpha + p0[0]*m_Colour[0]*(1.f-alpha)/255.f;
p1[1] = p0[1]*alpha + p0[1]*m_Colour[1]*(1.f-alpha)/255.f;
p1[2] = p0[2]*alpha + p0[2]*m_Colour[2]*(1.f-alpha)/255.f;
}
m_FinalImage.SetData(newData, info.Width, info.Height);
if (m_ZoomAmount != 1)
m_FinalImage = m_FinalImage.Scale(info.Width*m_ZoomAmount, info.Height*m_ZoomAmount);
m_FinalBitmap = wxBitmap(m_FinalImage);
Refresh();
}
void ColourTesterImageCtrl::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
dc.Clear();
if (m_Valid && m_FinalBitmap.Ok())
dc.DrawBitmap(m_FinalBitmap, 0, 0);
}

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@ -1,47 +0,0 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "wx/image.h"
#include "wx/filename.h"
class ColourTesterImageCtrl : public wxWindow
{
public:
ColourTesterImageCtrl(wxWindow* parent);
void SetImageFile(const wxFileName& fn);
void SetColour(const wxColour& colour);
void SetZoom(int amount);
wxString GetImageFiletype();
void OnPaint(wxPaintEvent& event);
private:
void CalculateImage();
bool m_Valid; // stores whether a valid image is loaded and displayable
unsigned int m_OriginalImage; // DevIL image id
unsigned int m_DxtcFormat;
wxImage m_FinalImage;
wxBitmap m_FinalBitmap;
unsigned char m_Colour[3]; // RGB bytes
int m_ZoomAmount;
DECLARE_EVENT_TABLE();
};

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@ -25,7 +25,6 @@
#include "ActorEditor/ActorEditor.h"
#include "ArchiveViewer/ArchiveViewer.h"
#include "ColourTester/ColourTester.h"
#include "FileConverter/FileConverter.h"
#include "ScenarioEditor/ScenarioEditor.h"
#include "ErrorReporter/ErrorReporter.h"
@ -206,7 +205,6 @@ public:
wxFrame* frame;
#define MAYBE(t) if (g_InitialWindowType == _T(#t)) frame = new t(NULL); else
MAYBE(ActorEditor)
MAYBE(ColourTester)
#ifdef USE_AOE3ED
MAYBE(ArchiveViewer)
MAYBE(FileConverter)

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@ -1,5 +1,4 @@
ICON_ActorEditor ICON "Graphics\\ActorEditor.ico"
ICON_ColourTester ICON "Graphics\\ColourTester.ico"
ICON_ArchiveViewer ICON "Graphics\\ArchiveViewer.ico"
ICON_FileConverter ICON "Graphics\\FileConverter.ico"
ICON_ScenarioEditor ICON "Graphics\\ScenarioEditor.ico"

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@ -479,6 +479,7 @@ void MapSidebar::OnRandomGenerate(wxCommandEvent& WXUNUSED(evt))
std::string json = AtlasObject::SaveToJSON(m_ScenarioEditor.GetScriptInterface().GetContext(), settings);
wxBusyInfo(_("Generating map"));
wxBusyCursor busyc;
wxString scriptName(settings["Script"]);