This was SVN commit r6020.
This commit is contained in:
parent
82d12d45ad
commit
d7bf2b4867
@ -4,19 +4,19 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Date Palm-large">
|
||||
<variant frequency="3" name="Date Palm-large">
|
||||
<mesh>gaia/tree_palm_date_b.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Date Palm-medium">
|
||||
<variant frequency="2" name="Date Palm-medium">
|
||||
<mesh>gaia/tree_palm_date_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Date Palm-small">
|
||||
<variant frequency="2" name="Date Palm-small">
|
||||
<mesh>gaia/tree_palm_date_c.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Date Palm-skinny">
|
||||
<variant frequency="2" name="Date Palm-skinny">
|
||||
<mesh>gaia/tree_palm_date_d.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Date Palm-short">
|
||||
<variant frequency="3" name="Date Palm-short">
|
||||
<mesh>gaia/tree_palm_date_e.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Date Palm-fallen">
|
||||
|
@ -0,0 +1,45 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="2" name="formation-a">
|
||||
<mesh>gaia/stonemine_granite_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="2" name="formation-b">
|
||||
<mesh>gaia/stonemine_granite_b.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="2" name="formation-c">
|
||||
<mesh>gaia/stonemine_granite_c.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="formation-d">
|
||||
<mesh>gaia/stonemine_granite_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="formation-e">
|
||||
<mesh>gaia/stonemine_granite_b.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="formation-f">
|
||||
<mesh>gaia/stonemine_granite_c.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="2" name="boulder-a">
|
||||
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="2" name="boulder-b">
|
||||
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="2" name="boulder-c">
|
||||
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="stone-desert-a">
|
||||
<texture>gaia/stone_desert_a.dds</texture>
|
||||
</variant>
|
||||
<variant name="stone-desert-b">
|
||||
<texture>gaia/stone_desert_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<float/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="ship-trireme">
|
||||
<mesh>structural/hele_tri.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/hele_trireme.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="ship-bireme">
|
||||
<mesh>structural/hele_bir.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/hele_bir1.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/hele_bireme.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -5,11 +5,11 @@
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/special/cape_a.pmd</mesh>
|
||||
<mesh>props/f_cape_long.dae</mesh>
|
||||
<texture>props/cape_celt_boudicca.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/f_cape_long.dae</mesh>
|
||||
<texture>props/cape_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/f_cape_medium.dae</mesh>
|
||||
<texture>props/cape_celt_boudicca.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/f_cape_short.dae</mesh>
|
||||
<texture>props/cape_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -5,7 +5,7 @@
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/special/cape_a.pmd</mesh>
|
||||
<mesh>props/m_cape_medium.dae</mesh>
|
||||
<texture>props/cape_hele_ijv_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/special/cape_a.pmd</mesh>
|
||||
<mesh>props/m_cape_medium.dae</mesh>
|
||||
<texture>props/cape_iber_variato.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/m_cape_long.dae</mesh>
|
||||
<texture>props/cape_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/m_cape_medium.dae</mesh>
|
||||
<texture>props/cape_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/m_cape_short.dae</mesh>
|
||||
<texture>props/cape_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="helmet-02">
|
||||
<mesh>props/helmet/celt_coolus_plume.dae</mesh>
|
||||
<texture>props/helmet/celt_a2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -23,7 +23,7 @@
|
||||
|
||||
<group>
|
||||
<variant frequency="2" name="blonde">
|
||||
<colour>224 215 31</colour>
|
||||
<colour>236 215 140</colour>
|
||||
</variant>
|
||||
<variant frequency="2" name="red">
|
||||
<colour>224 120 16</colour>
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/dudette_head.pmd</mesh>
|
||||
<mesh>props/head_boudicca.pmd</mesh>
|
||||
<texture>props/head/celt_fem_boudicca_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -23,7 +23,7 @@
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="blonde">
|
||||
<colour>236 242 123</colour>
|
||||
<colour>232 205 123</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="red">
|
||||
<colour>224 120 16</colour>
|
||||
|
@ -4,21 +4,24 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="beard-small">
|
||||
<mesh>props/head_beard_small.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="beard-large">
|
||||
<mesh>props/head_beard_large.pmd</mesh>
|
||||
<variant frequency="1" name="beard">
|
||||
<mesh>props/head_beard.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="beard-wide">
|
||||
<mesh>props/head_beard_wide.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="beard-long">
|
||||
<mesh>props/head_beard_large.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="healer-face">
|
||||
<variant frequency="1" name="healer-face-a">
|
||||
<texture>props/head/hele_healer_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="healer-face-b">
|
||||
<texture>props/head/hele_healer_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="beard">
|
||||
<mesh>props/head_beard_small.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="beard-wide">
|
||||
<mesh>props/head_beard_wide.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="beard-long">
|
||||
<mesh>props/head_beard_large.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="healer-face">
|
||||
<texture>props/head/hele_healer_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -20,14 +20,6 @@
|
||||
<mesh>props/helmet/hele_helmet_u.pmd</mesh>
|
||||
<texture>props/helmet/hele_a4.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Helmet-Attic-Hellenic">
|
||||
<mesh>props/helmet/hele_helmet_i.pmd</mesh>
|
||||
<texture>props/helmet/hele_h1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Helmet-Attic-Crested">
|
||||
<mesh>props/helmet/hele_helmet_s.pmd</mesh>
|
||||
<texture>props/helmet/hele_h1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Helmet-Thracian-Early">
|
||||
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
|
||||
<texture>props/helmet/mace_c.dds</texture>
|
||||
@ -36,6 +28,14 @@
|
||||
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
|
||||
<texture>props/helmet/mace_c.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="Helmet-Thracian-Crested">
|
||||
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
|
||||
<texture>props/helmet/mace_c.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Helmet-Chalcidean-Crested">
|
||||
<mesh>props/helmet/hele_helmet_q.pmd</mesh>
|
||||
<texture>props/helmet/hele_f1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
<group>
|
||||
<variant name="Base">
|
||||
<mesh>props/helmet/mace_helmet_a.pmd</mesh>
|
||||
<mesh>props/helmet/mace_helmet_k.dae</mesh>
|
||||
<texture>props/helmet/hele_demetrius.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="priest-hood-1">
|
||||
<mesh>props/helmet/hele_hood.pmd</mesh>
|
||||
<texture>props/helmet/hele_hood_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -12,10 +12,6 @@
|
||||
<mesh>props/helmet/hele_helmet_k.pmd</mesh>
|
||||
<texture>props/helmet/hele_b1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Helmet-Thracian-Early">
|
||||
<mesh>props/helmet/rome_helmet_n.pmd</mesh>
|
||||
<texture>props/helmet/mace_c.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Helmet-Chalcidean-Crested">
|
||||
<mesh>props/helmet/hele_helmet_q.pmd</mesh>
|
||||
<texture>props/helmet/hele_f1.dds</texture>
|
||||
@ -24,6 +20,10 @@
|
||||
<mesh>props/helmet/hele_helmet_j.pmd</mesh>
|
||||
<texture>props/helmet/hele_a3.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="Helmet-Thracian-Crested">
|
||||
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
|
||||
<texture>props/helmet/mace_c.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -4,11 +4,11 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="helmet-b">
|
||||
<variant frequency="1" name="helmet-phrygian-1">
|
||||
<mesh>props/helmet/mace_helmet_b.pmd</mesh>
|
||||
<texture>props/helmet/mace_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-c">
|
||||
<variant frequency="1" name="helmet-phrygian-2">
|
||||
<mesh>props/helmet/mace_helmet_c.pmd</mesh>
|
||||
<texture>props/helmet/mace_a.dds</texture>
|
||||
</variant>
|
||||
@ -24,14 +24,22 @@
|
||||
<mesh>props/helmet/mace_helmet_f.pmd</mesh>
|
||||
<texture>props/helmet/mace_b.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-g">
|
||||
<variant frequency="1" name="helmet-thracian-simple">
|
||||
<mesh>props/helmet/helmet_thracian_1.dae</mesh>
|
||||
<texture>props/helmet/mace_c.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-thracian-bump">
|
||||
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
|
||||
<texture>props/helmet/mace_c.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-h">
|
||||
<variant frequency="1" name="helmet-thracian-plume">
|
||||
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
|
||||
<texture>props/helmet/mace_c.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-thracian-crested">
|
||||
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
|
||||
<texture>props/helmet/mace_c.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-pilos">
|
||||
<mesh>props/helmet/hele_helmet_a.pmd</mesh>
|
||||
<texture>props/helmet/hele_a3.dds</texture>
|
||||
|
@ -5,8 +5,8 @@
|
||||
|
||||
<group>
|
||||
<variant name="Base">
|
||||
<mesh>props/helmet/hele_helmet_s.pmd</mesh>
|
||||
<texture>props/helmet/hele_xenophon.dds</texture>
|
||||
<mesh>props/helmet/helmet_thracian_5.dae</mesh>
|
||||
<texture>props/helmet/kart_thracian_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="helmet-kart-3">
|
||||
<mesh>props/helmet/kart_helmet_3.dae</mesh>
|
||||
<texture>props/helmet/kart_thracian_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="helmet-kart-4">
|
||||
<mesh>props/helmet/kart_helmet_4.dae</mesh>
|
||||
<texture>props/helmet/kart_thracian_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="helmet-kart-5">
|
||||
<mesh>props/helmet/kart_helmet_5.dae</mesh>
|
||||
<texture>props/helmet/kart_thracian_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -4,17 +4,23 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="helmet-h">
|
||||
<variant frequency="1" name="helmet-thracian-ridge">
|
||||
<mesh>props/helmet/thracian-ridge.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-thracian-bump">
|
||||
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-thracian-plume">
|
||||
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-g">
|
||||
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
|
||||
<variant frequency="1" name="helmet-thracian-feathers">
|
||||
<mesh>props/helmet/helmet_thracian_3.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="texture">
|
||||
<texture>props/helmet/kart_thracian_2.dds</texture>
|
||||
<texture>props/helmet/kart_thracian_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
@ -4,12 +4,21 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="helmet-h">
|
||||
<variant frequency="1" name="helmet-thracian-plume">
|
||||
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-g">
|
||||
<variant frequency="1" name="helmet-thracian-bump">
|
||||
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-thracian-feathers">
|
||||
<mesh>props/helmet/helmet_thracian_3.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-kart-1">
|
||||
<mesh>props/helmet/kart_helmet_1.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-kart-2">
|
||||
<mesh>props/helmet/kart_helmet_2.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
<group>
|
||||
<variant name="Base">
|
||||
<mesh>props/helmet/mace_helmet_j.pmd</mesh>
|
||||
<mesh>props/helmet/mace_helmet_philip_v2.dae</mesh>
|
||||
<texture>props/helmet/mace_philip.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="helmet-Imperial Gallic G">
|
||||
<mesh>props/helmet/rome_imp_g_1.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="texture">
|
||||
<texture>props/helmet/rome_gallic_g_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant name="Base">
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/shield/scutum_c_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
|
||||
@ -11,21 +11,27 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="A">
|
||||
<variant frequency="1" name="A">
|
||||
<texture>props/shield/celt_oval1_a.dds</texture>
|
||||
</variant>
|
||||
<variant name="B">
|
||||
<variant frequency="1" name="B">
|
||||
<texture>props/shield/celt_oval1_b.dds</texture>
|
||||
</variant>
|
||||
<variant name="C">
|
||||
<variant frequency="1" name="C">
|
||||
<texture>props/shield/celt_oval1_c.dds</texture>
|
||||
</variant>
|
||||
<variant name="D">
|
||||
<variant frequency="1" name="D">
|
||||
<texture>props/shield/celt_oval1_d.dds</texture>
|
||||
</variant>
|
||||
<variant name="E">
|
||||
<variant frequency="1" name="E">
|
||||
<texture>props/shield/celt_oval1_e.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Misc-E">
|
||||
<texture>props/shield/celt_misc_e.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Misc-F">
|
||||
<texture>props/shield/celt_misc_f.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -18,6 +18,6 @@
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -14,7 +14,7 @@
|
||||
|
||||
<group>
|
||||
<variant name="h">
|
||||
<texture>props/shield/hele_round_z.dds</texture>
|
||||
<texture>props/shield/hele_round_w_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
@ -25,6 +25,9 @@
|
||||
<variant frequency="1" name="kart-shield-x">
|
||||
<texture>props/shield/kart_round_x.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="kart-shield-o-2">
|
||||
<texture>props/shield/kart_round_o_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -14,11 +14,14 @@
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="kart-shield-tanit-1">
|
||||
<texture>props/shield/kart_round_g_tanit.dds</texture>
|
||||
<texture>props/shield/kart_round_z.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="kart-shield-tanit-2">
|
||||
<texture>props/shield/kart_round_y.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="kart-shield-palm">
|
||||
<texture>props/shield/kart_round_l_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -13,9 +13,18 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="Texture-Tower-K">
|
||||
<variant frequency="1" name="shield-scutum-a">
|
||||
<texture>props/shield/rome_imp_scutum_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-scutum-b">
|
||||
<texture>props/shield/rome_imp_scutum_b.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-scutum-c">
|
||||
<texture>props/shield/rome_imp_scutum_c.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-scutum-d">
|
||||
<texture>props/shield/rome_imp_scutum_d.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
29
binaries/data/mods/official/art/actors/temp/death_1.xml
Normal file
29
binaries/data/mods/official/art/actors/temp/death_1.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
29
binaries/data/mods/official/art/actors/temp/death_2.xml
Normal file
29
binaries/data/mods/official/art/actors/temp/death_2.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
29
binaries/data/mods/official/art/actors/temp/death_3.xml
Normal file
29
binaries/data/mods/official/art/actors/temp/death_3.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
29
binaries/data/mods/official/art/actors/temp/death_4.xml
Normal file
29
binaries/data/mods/official/art/actors/temp/death_4.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
29
binaries/data/mods/official/art/actors/temp/death_5.xml
Normal file
29
binaries/data/mods/official/art/actors/temp/death_5.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_05.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
29
binaries/data/mods/official/art/actors/temp/death_6.xml
Normal file
29
binaries/data/mods/official/art/actors/temp/death_6.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
29
binaries/data/mods/official/art/actors/temp/death_7.xml
Normal file
29
binaries/data/mods/official/art/actors/temp/death_7.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="145"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="420"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="spartan">
|
||||
<texture>skeletal/hele_spartitiate.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="hoplite-f">
|
||||
<texture>skeletal/hele_isp_e_f.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="hoplite-g">
|
||||
<texture>skeletal/hele_isp_e_g.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="isp_a">
|
||||
<texture>skeletal/hele_isp_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="xenophon">
|
||||
<texture>skeletal/hele_xenophon.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="pez-1">
|
||||
<texture>skeletal/hele_pezhetairoi.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="pez-2">
|
||||
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -16,7 +16,7 @@
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -4,24 +4,120 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
|
||||
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage_fem.psa" name="gather_meat" speed="80"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/f_dress.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_female_citizen.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="2" name="Dress-Light Brown">
|
||||
<mesh>skeletal/f_dress.pmd</mesh>
|
||||
<texture>skeletal/hele_fem_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="Dress-Dark Brown">
|
||||
<mesh>skeletal/f_dress.pmd</mesh>
|
||||
<texture>skeletal/hele_fem_b.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="Dress-Gold">
|
||||
<mesh>skeletal/f_dress.pmd</mesh>
|
||||
<texture>skeletal/hele_fem_c.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="Dress-Player Tint">
|
||||
<mesh>skeletal/f_dress.pmd</mesh>
|
||||
<texture>skeletal/hele_fem_d.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Dress-linen">
|
||||
<mesh>skeletal/f_dress.pmd</mesh>
|
||||
<texture>skeletal/hele_fem_e.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="3" name="Dress-Chiton">
|
||||
<mesh>skeletal/f_tunic.pmd</mesh>
|
||||
<texture>skeletal/hele_fem_chiton.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Dress-Chiton-Linen">
|
||||
<mesh>skeletal/f_tunic.pmd</mesh>
|
||||
<texture>skeletal/hele_fem_chiton_linen.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="Dress-Player Tint2">
|
||||
<mesh>skeletal/f_dress.pmd</mesh>
|
||||
<texture>skeletal/rome_fem_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle">
|
||||
<props>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -8,21 +8,18 @@
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<mesh>skeletal/m_dress_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_trader.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_b.dds</texture>
|
||||
<texture>skeletal/hele_trd.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -21,7 +21,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
<texture>skeletal/celt_boudicca_2.dds</texture>
|
||||
</variant>
|
||||
|
@ -21,6 +21,7 @@
|
||||
<prop actor="props/units/heads/head_caradoc.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/celt_caradoc.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/celt_helmet_caradoc.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
<texture>skeletal/celt_caradoc.dds</texture>
|
||||
</variant>
|
||||
|
@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_dress_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="healer-outfit-1">
|
||||
<texture>skeletal/celt_healer_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -8,21 +8,17 @@
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<mesh>skeletal/m_pants_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/celt_sign_trader.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_celt_b.dds</texture>
|
||||
<texture>skeletal/iber_trader_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -17,7 +17,7 @@
|
||||
<prop actor="props/units/heads/hele_alexander.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_alexander.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_b.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_alexander.dds</texture>
|
||||
</variant>
|
||||
|
@ -22,9 +22,12 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<variant frequency="1" name="linothorax-black">
|
||||
<texture>skeletal/hele_csw_a_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="linothorax-black-reinforced">
|
||||
<texture>skeletal/hele_csw_a_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -8,9 +8,10 @@
|
||||
<animations>
|
||||
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="150"/>
|
||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="450"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
|
@ -7,9 +7,10 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="8"/>
|
||||
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
|
||||
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage_fem.psa" name="gather_meat" speed="80"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
@ -90,6 +91,13 @@
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
@ -14,8 +14,19 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_healer.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="healer-robe-1">
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_hood_priest.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_healer_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="healer-robe-2">
|
||||
<texture>skeletal/hele_healer_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -31,7 +31,7 @@
|
||||
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_hele_ijv_e_1.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/cape_hele_ijv_e_1.xml" attachpoint="shoulders"/>
|
||||
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
|
||||
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
|
||||
|
@ -17,13 +17,9 @@
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
|
@ -17,13 +17,9 @@
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="450"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
|
@ -17,10 +17,7 @@
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
|
||||
</animations>
|
||||
|
@ -7,10 +7,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="450"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
</animations>
|
||||
@ -19,7 +16,7 @@
|
||||
<prop actor="props/units/heads/hele_leonidas.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_b.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_leonidas.dds</texture>
|
||||
</variant>
|
||||
|
@ -9,8 +9,7 @@
|
||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="350"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="350"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
|
||||
|
@ -12,8 +12,7 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="9"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="9"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
|
@ -12,6 +12,7 @@
|
||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
@ -29,7 +30,7 @@
|
||||
</props>
|
||||
<texture>skeletal/hele_pezhetairoi_3.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="Armour-Reinforced Linothorax">
|
||||
<variant frequency="6" name="Armour-Reinforced Linothorax">
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
@ -37,6 +38,13 @@
|
||||
<texture>skeletal/hele_pezhetairoi.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="Armour-Bronze Cuirass">
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armour-File-Leader">
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
|
@ -17,7 +17,7 @@
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/hele_cav_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -11,11 +11,9 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="145"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="420"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
|
@ -10,8 +10,6 @@
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Walk" speed="12"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="14"/>
|
||||
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="220"/>
|
||||
</animations>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="8"/>
|
||||
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
|
||||
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
|
@ -20,9 +20,9 @@
|
||||
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/saunion.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_iber_variato.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/cape_iber_variato.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
|
||||
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
@ -18,7 +18,7 @@
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/pers_pelta_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/cape_m_short.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
<texture>skeletal/pers_cjv_e_1.dds</texture>
|
||||
</variant>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="8"/>
|
||||
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
|
||||
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
|
@ -18,7 +18,7 @@
|
||||
<prop actor="props/units/heads/rome_head_hero_scipio.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_parma_hero_3.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_hero_scipio.dds</texture>
|
||||
</variant>
|
||||
|
@ -18,12 +18,12 @@
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
|
||||
<texture>skeletal/high/256_rome_su4_imperial_legion.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
@ -8,21 +8,18 @@
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<mesh>skeletal/m_dress_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/rome_sign_trader.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
|
||||
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_rome_b.dds</texture>
|
||||
<texture>skeletal/hele_trd.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/official/art/meshes/props/f_cape_long.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/f_cape_long.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/f_cape_medium.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/f_cape_medium.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/f_cape_short.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/f_cape_short.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/head_boudicca.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/head_boudicca.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/celt-horns.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/celt-horns.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/celt_coolus_feathers.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/celt_coolus_feathers.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/celt_coolus_plume.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/celt_coolus_plume.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/celt_hood.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/celt_hood.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/hele_hood.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/hele_hood.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/helmet_thracian_1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/helmet_thracian_1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/helmet_thracian_2.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/helmet_thracian_2.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/helmet_thracian_3.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/helmet_thracian_3.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/helmet_thracian_4.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/helmet_thracian_4.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/helmet_thracian_5.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/helmet_thracian_5.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/kart_helmet_1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/kart_helmet_1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/kart_helmet_2.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/kart_helmet_2.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/kart_helmet_3.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/kart_helmet_3.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/kart_helmet_4.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/kart_helmet_4.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/kart_helmet_5.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/kart_helmet_5.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_k.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_k.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_philip_v2.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/mace_helmet_philip_v2.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/helmet/rome_imp_g_1.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/rome_imp_g_1.pmd
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/m_cape_long.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/m_cape_long.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/props/m_cape_medium.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/m_cape_medium.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user