1
0
forked from 0ad/0ad

This was SVN commit r6020.

This commit is contained in:
Michael D. Hafer 2008-06-15 19:09:32 +00:00
parent 82d12d45ad
commit d7bf2b4867
174 changed files with 1133 additions and 246 deletions

View File

@ -4,19 +4,19 @@
<castshadow/>
<group>
<variant frequency="1" name="Date Palm-large">
<variant frequency="3" name="Date Palm-large">
<mesh>gaia/tree_palm_date_b.pmd</mesh>
</variant>
<variant frequency="1" name="Date Palm-medium">
<variant frequency="2" name="Date Palm-medium">
<mesh>gaia/tree_palm_date_a.pmd</mesh>
</variant>
<variant frequency="1" name="Date Palm-small">
<variant frequency="2" name="Date Palm-small">
<mesh>gaia/tree_palm_date_c.pmd</mesh>
</variant>
<variant frequency="1" name="Date Palm-skinny">
<variant frequency="2" name="Date Palm-skinny">
<mesh>gaia/tree_palm_date_d.pmd</mesh>
</variant>
<variant frequency="1" name="Date Palm-short">
<variant frequency="3" name="Date Palm-short">
<mesh>gaia/tree_palm_date_e.pmd</mesh>
</variant>
<variant frequency="1" name="Date Palm-fallen">

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@ -0,0 +1,45 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
</variant>
<variant frequency="1" name="formation-d">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
</variant>
<variant frequency="1" name="formation-e">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
</variant>
<variant frequency="1" name="formation-f">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
</variant>
<variant frequency="2" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
</variant>
<variant frequency="2" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
</variant>
<variant frequency="2" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
</variant>
</group>
<group>
<variant name="stone-desert-a">
<texture>gaia/stone_desert_a.dds</texture>
</variant>
<variant name="stone-desert-b">
<texture>gaia/stone_desert_b.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="1" name="ship-trireme">
<mesh>structural/hele_tri.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
</props>
<texture>structural/hele_trireme.dds</texture>
</variant>
<variant frequency="1" name="ship-bireme">
<mesh>structural/hele_bir.pmd</mesh>
<props>
<prop actor="props/structures/hellenes/hele_bir1.xml" attachpoint="props_main"/>
</props>
<texture>structural/hele_bireme.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -5,11 +5,11 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/special/cape_a.pmd</mesh>
<mesh>props/f_cape_long.dae</mesh>
<texture>props/cape_celt_boudicca.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/f_cape_long.dae</mesh>
<texture>props/cape_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/f_cape_medium.dae</mesh>
<texture>props/cape_celt_boudicca.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/f_cape_short.dae</mesh>
<texture>props/cape_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -5,7 +5,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/special/cape_a.pmd</mesh>
<mesh>props/m_cape_medium.dae</mesh>
<texture>props/cape_hele_ijv_e_1.dds</texture>
</variant>
</group>

View File

@ -5,7 +5,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/special/cape_a.pmd</mesh>
<mesh>props/m_cape_medium.dae</mesh>
<texture>props/cape_iber_variato.dds</texture>
</variant>
</group>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/m_cape_long.dae</mesh>
<texture>props/cape_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/m_cape_medium.dae</mesh>
<texture>props/cape_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/m_cape_short.dae</mesh>
<texture>props/cape_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-02">
<mesh>props/helmet/celt_coolus_plume.dae</mesh>
<texture>props/helmet/celt_a2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -23,7 +23,7 @@
<group>
<variant frequency="2" name="blonde">
<colour>224 215 31</colour>
<colour>236 215 140</colour>
</variant>
<variant frequency="2" name="red">
<colour>224 120 16</colour>

View File

@ -5,7 +5,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/dudette_head.pmd</mesh>
<mesh>props/head_boudicca.pmd</mesh>
<texture>props/head/celt_fem_boudicca_1.dds</texture>
</variant>
</group>

View File

@ -23,7 +23,7 @@
<group>
<variant frequency="1" name="blonde">
<colour>236 242 123</colour>
<colour>232 205 123</colour>
</variant>
<variant frequency="1" name="red">
<colour>224 120 16</colour>

View File

@ -4,21 +4,24 @@
<castshadow/>
<group>
<variant frequency="1" name="beard-small">
<mesh>props/head_beard_small.pmd</mesh>
</variant>
<variant frequency="1" name="beard-large">
<mesh>props/head_beard_large.pmd</mesh>
<variant frequency="1" name="beard">
<mesh>props/head_beard.pmd</mesh>
</variant>
<variant frequency="1" name="beard-wide">
<mesh>props/head_beard_wide.pmd</mesh>
</variant>
<variant frequency="1" name="beard-long">
<mesh>props/head_beard_large.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="healer-face">
<variant frequency="1" name="healer-face-a">
<texture>props/head/hele_healer_a.dds</texture>
</variant>
<variant frequency="1" name="healer-face-b">
<texture>props/head/hele_healer_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard">
<mesh>props/head_beard_small.pmd</mesh>
</variant>
<variant frequency="1" name="beard-wide">
<mesh>props/head_beard_wide.pmd</mesh>
</variant>
<variant frequency="1" name="beard-long">
<mesh>props/head_beard_large.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="healer-face">
<texture>props/head/hele_healer_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -20,14 +20,6 @@
<mesh>props/helmet/hele_helmet_u.pmd</mesh>
<texture>props/helmet/hele_a4.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Attic-Hellenic">
<mesh>props/helmet/hele_helmet_i.pmd</mesh>
<texture>props/helmet/hele_h1.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/hele_helmet_s.pmd</mesh>
<texture>props/helmet/hele_h1.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Thracian-Early">
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture>
@ -36,6 +28,14 @@
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="2" name="Helmet-Thracian-Crested">
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Chalcidean-Crested">
<mesh>props/helmet/hele_helmet_q.pmd</mesh>
<texture>props/helmet/hele_f1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -5,7 +5,7 @@
<group>
<variant name="Base">
<mesh>props/helmet/mace_helmet_a.pmd</mesh>
<mesh>props/helmet/mace_helmet_k.dae</mesh>
<texture>props/helmet/hele_demetrius.dds</texture>
</variant>
</group>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="priest-hood-1">
<mesh>props/helmet/hele_hood.pmd</mesh>
<texture>props/helmet/hele_hood_1.dds</texture>
</variant>
</group>
</actor>

View File

@ -12,10 +12,6 @@
<mesh>props/helmet/hele_helmet_k.pmd</mesh>
<texture>props/helmet/hele_b1.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Thracian-Early">
<mesh>props/helmet/rome_helmet_n.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Chalcidean-Crested">
<mesh>props/helmet/hele_helmet_q.pmd</mesh>
<texture>props/helmet/hele_f1.dds</texture>
@ -24,6 +20,10 @@
<mesh>props/helmet/hele_helmet_j.pmd</mesh>
<texture>props/helmet/hele_a3.dds</texture>
</variant>
<variant frequency="2" name="Helmet-Thracian-Crested">
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
<texture>props/helmet/mace_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -4,11 +4,11 @@
<castshadow/>
<group>
<variant frequency="1" name="helmet-b">
<variant frequency="1" name="helmet-phrygian-1">
<mesh>props/helmet/mace_helmet_b.pmd</mesh>
<texture>props/helmet/mace_a.dds</texture>
</variant>
<variant frequency="1" name="helmet-c">
<variant frequency="1" name="helmet-phrygian-2">
<mesh>props/helmet/mace_helmet_c.pmd</mesh>
<texture>props/helmet/mace_a.dds</texture>
</variant>
@ -24,14 +24,22 @@
<mesh>props/helmet/mace_helmet_f.pmd</mesh>
<texture>props/helmet/mace_b.dds</texture>
</variant>
<variant frequency="1" name="helmet-g">
<variant frequency="1" name="helmet-thracian-simple">
<mesh>props/helmet/helmet_thracian_1.dae</mesh>
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="1" name="helmet-thracian-bump">
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="1" name="helmet-h">
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="1" name="helmet-thracian-crested">
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="1" name="helmet-pilos">
<mesh>props/helmet/hele_helmet_a.pmd</mesh>
<texture>props/helmet/hele_a3.dds</texture>

View File

@ -5,8 +5,8 @@
<group>
<variant name="Base">
<mesh>props/helmet/hele_helmet_s.pmd</mesh>
<texture>props/helmet/hele_xenophon.dds</texture>
<mesh>props/helmet/helmet_thracian_5.dae</mesh>
<texture>props/helmet/kart_thracian_2.dds</texture>
</variant>
</group>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-kart-3">
<mesh>props/helmet/kart_helmet_3.dae</mesh>
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-kart-4">
<mesh>props/helmet/kart_helmet_4.dae</mesh>
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-kart-5">
<mesh>props/helmet/kart_helmet_5.dae</mesh>
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,17 +4,23 @@
<castshadow/>
<group>
<variant frequency="1" name="helmet-h">
<variant frequency="1" name="helmet-thracian-ridge">
<mesh>props/helmet/thracian-ridge.dae</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-bump">
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-g">
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
<variant frequency="1" name="helmet-thracian-feathers">
<mesh>props/helmet/helmet_thracian_3.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/kart_thracian_2.dds</texture>
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>

View File

@ -4,12 +4,21 @@
<castshadow/>
<group>
<variant frequency="1" name="helmet-h">
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-g">
<variant frequency="1" name="helmet-thracian-bump">
<mesh>props/helmet/mace_helmet_g.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-feathers">
<mesh>props/helmet/helmet_thracian_3.dae</mesh>
</variant>
<variant frequency="1" name="helmet-kart-1">
<mesh>props/helmet/kart_helmet_1.dae</mesh>
</variant>
<variant frequency="1" name="helmet-kart-2">
<mesh>props/helmet/kart_helmet_2.dae</mesh>
</variant>
</group>
<group>

View File

@ -5,7 +5,7 @@
<group>
<variant name="Base">
<mesh>props/helmet/mace_helmet_j.pmd</mesh>
<mesh>props/helmet/mace_helmet_philip_v2.dae</mesh>
<texture>props/helmet/mace_philip.dds</texture>
</variant>
</group>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-Imperial Gallic G">
<mesh>props/helmet/rome_imp_g_1.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/rome_gallic_g_1.dds</texture>
</variant>
</group>
</actor>

View File

@ -2,7 +2,7 @@
<actor version="1">
<group>
<variant name="Base">
<variant frequency="1" name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
@ -11,21 +11,27 @@
</group>
<group>
<variant name="A">
<variant frequency="1" name="A">
<texture>props/shield/celt_oval1_a.dds</texture>
</variant>
<variant name="B">
<variant frequency="1" name="B">
<texture>props/shield/celt_oval1_b.dds</texture>
</variant>
<variant name="C">
<variant frequency="1" name="C">
<texture>props/shield/celt_oval1_c.dds</texture>
</variant>
<variant name="D">
<variant frequency="1" name="D">
<texture>props/shield/celt_oval1_d.dds</texture>
</variant>
<variant name="E">
<variant frequency="1" name="E">
<texture>props/shield/celt_oval1_e.dds</texture>
</variant>
<variant frequency="1" name="Misc-E">
<texture>props/shield/celt_misc_e.dds</texture>
</variant>
<variant frequency="1" name="Misc-F">
<texture>props/shield/celt_misc_f.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -18,6 +18,6 @@
</variant>
</group>
<material>basic_trans.xml</material>
<material>player_trans.xml</material>
</actor>

View File

@ -14,7 +14,7 @@
<group>
<variant name="h">
<texture>props/shield/hele_round_z.dds</texture>
<texture>props/shield/hele_round_w_2.dds</texture>
</variant>
</group>

View File

@ -25,6 +25,9 @@
<variant frequency="1" name="kart-shield-x">
<texture>props/shield/kart_round_x.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-o-2">
<texture>props/shield/kart_round_o_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -14,11 +14,14 @@
<group>
<variant frequency="1" name="kart-shield-tanit-1">
<texture>props/shield/kart_round_g_tanit.dds</texture>
<texture>props/shield/kart_round_z.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-tanit-2">
<texture>props/shield/kart_round_y.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-palm">
<texture>props/shield/kart_round_l_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -13,9 +13,18 @@
</group>
<group>
<variant name="Texture-Tower-K">
<variant frequency="1" name="shield-scutum-a">
<texture>props/shield/rome_imp_scutum_a.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-b">
<texture>props/shield/rome_imp_scutum_b.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-c">
<texture>props/shield/rome_imp_scutum_c.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-d">
<texture>props/shield/rome_imp_scutum_d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_04.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_05.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,56 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="145"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="420"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="spartan">
<texture>skeletal/hele_spartitiate.dds</texture>
</variant>
<variant frequency="1" name="hoplite-f">
<texture>skeletal/hele_isp_e_f.dds</texture>
</variant>
<variant frequency="1" name="hoplite-g">
<texture>skeletal/hele_isp_e_g.dds</texture>
</variant>
<variant frequency="1" name="isp_a">
<texture>skeletal/hele_isp_a.dds</texture>
</variant>
<variant frequency="1" name="xenophon">
<texture>skeletal/hele_xenophon.dds</texture>
</variant>
<variant frequency="1" name="pez-1">
<texture>skeletal/hele_pezhetairoi.dds</texture>
</variant>
<variant frequency="1" name="pez-2">
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -16,7 +16,7 @@
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>

View File

@ -4,24 +4,120 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage_fem.psa" name="gather_meat" speed="80"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_female_citizen.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="Dress-Light Brown">
<mesh>skeletal/f_dress.pmd</mesh>
<texture>skeletal/hele_fem_a.dds</texture>
</variant>
<variant frequency="2" name="Dress-Dark Brown">
<mesh>skeletal/f_dress.pmd</mesh>
<texture>skeletal/hele_fem_b.dds</texture>
</variant>
<variant frequency="2" name="Dress-Gold">
<mesh>skeletal/f_dress.pmd</mesh>
<texture>skeletal/hele_fem_c.dds</texture>
</variant>
<variant frequency="2" name="Dress-Player Tint">
<mesh>skeletal/f_dress.pmd</mesh>
<texture>skeletal/hele_fem_d.dds</texture>
</variant>
<variant frequency="1" name="Dress-linen">
<mesh>skeletal/f_dress.pmd</mesh>
<texture>skeletal/hele_fem_e.dds</texture>
</variant>
<variant frequency="3" name="Dress-Chiton">
<mesh>skeletal/f_tunic.pmd</mesh>
<texture>skeletal/hele_fem_chiton.dds</texture>
</variant>
<variant frequency="1" name="Dress-Chiton-Linen">
<mesh>skeletal/f_tunic.pmd</mesh>
<texture>skeletal/hele_fem_chiton_linen.dds</texture>
</variant>
<variant frequency="2" name="Dress-Player Tint2">
<mesh>skeletal/f_dress.pmd</mesh>
<texture>skeletal/rome_fem_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<props>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -8,21 +8,18 @@
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_trader.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/plac_kart_b.dds</texture>
<texture>skeletal/hele_trd.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -21,7 +21,7 @@
<props>
<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="back"/>
<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/celt_boudicca_2.dds</texture>
</variant>

View File

@ -21,6 +21,7 @@
<prop actor="props/units/heads/head_caradoc.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_caradoc.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/celt_helmet_caradoc.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/celt_caradoc.dds</texture>
</variant>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="healer-outfit-1">
<texture>skeletal/celt_healer_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -8,21 +8,17 @@
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_trader.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_celt_b.dds</texture>
<texture>skeletal/iber_trader_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -17,7 +17,7 @@
<prop actor="props/units/heads/hele_alexander.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_alexander.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_b.xml" attachpoint="back"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/hele_alexander.dds</texture>
</variant>

View File

@ -22,9 +22,12 @@
</group>
<group>
<variant>
<variant frequency="1" name="linothorax-black">
<texture>skeletal/hele_csw_a_1.dds</texture>
</variant>
<variant frequency="1" name="linothorax-black-reinforced">
<texture>skeletal/hele_csw_a_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -8,9 +8,10 @@
<animations>
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="150"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="450"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="150"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

View File

@ -7,9 +7,10 @@
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="8"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage_fem.psa" name="gather_meat" speed="80"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
@ -90,6 +91,13 @@
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
@ -14,8 +14,19 @@
<props>
<prop actor="props/units/heads/head_hele_healer.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="healer-robe-1">
<props>
<prop actor="props/units/heads/hele_hood_priest.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_healer_1.dds</texture>
</variant>
<variant frequency="1" name="healer-robe-2">
<texture>skeletal/hele_healer_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -31,7 +31,7 @@
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/cape_hele_ijv_e_1.xml" attachpoint="back"/>
<prop actor="props/units/cape_hele_ijv_e_1.xml" attachpoint="shoulders"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>

View File

@ -17,13 +17,9 @@
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

View File

@ -17,13 +17,9 @@
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="450"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

View File

@ -17,10 +17,7 @@
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>

View File

@ -7,10 +7,7 @@
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="450"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
</animations>
@ -19,7 +16,7 @@
<prop actor="props/units/heads/hele_leonidas.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
<prop actor="props/units/cape_b.xml" attachpoint="back"/>
<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/hele_leonidas.dds</texture>
</variant>

View File

@ -9,8 +9,7 @@
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="350"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="350"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>

View File

@ -12,8 +12,7 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="9"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="9"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>

View File

@ -12,6 +12,7 @@
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@ -29,7 +30,7 @@
</props>
<texture>skeletal/hele_pezhetairoi_3.dds</texture>
</variant>
<variant frequency="5" name="Armour-Reinforced Linothorax">
<variant frequency="6" name="Armour-Reinforced Linothorax">
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
@ -37,6 +38,13 @@
<texture>skeletal/hele_pezhetairoi.dds</texture>
</variant>
<variant frequency="2" name="Armour-Bronze Cuirass">
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
</variant>
<variant frequency="1" name="Armour-File-Leader">
<props>
<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>

View File

@ -17,7 +17,7 @@
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_cav_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>

View File

@ -11,11 +11,9 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="145"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="420"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>

View File

@ -10,8 +10,6 @@
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Walk" speed="12"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="14"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="220"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="220"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="220"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="220"/>
</animations>

View File

@ -7,7 +7,7 @@
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="8"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>

View File

@ -20,9 +20,9 @@
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/saunion.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>
<prop actor="props/units/cape_iber_variato.xml" attachpoint="back"/>
<prop actor="props/units/cape_iber_variato.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>

View File

@ -16,7 +16,7 @@
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
</props>
</variant>

View File

@ -18,7 +18,7 @@
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/pers_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
<prop actor="props/units/cape_m_short.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/pers_cjv_e_1.dds</texture>
</variant>

View File

@ -7,7 +7,7 @@
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="8"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>

View File

@ -18,7 +18,7 @@
<prop actor="props/units/heads/rome_head_hero_scipio.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_parma_hero_3.xml" attachpoint="shield"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/rome_hero_scipio.dds</texture>
</variant>

View File

@ -18,12 +18,12 @@
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
<texture>skeletal/rome_su4_imperial_legion.dds</texture>
<texture>skeletal/high/256_rome_su4_imperial_legion.dds</texture>
</variant>
</group>

View File

@ -8,21 +8,18 @@
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_trader.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/plac_rome_b.dds</texture>
<texture>skeletal/hele_trd.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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