This was SVN commit r5523.
This commit is contained in:
parent
d10b4851e2
commit
e2d2789c1b
@ -1,33 +1,33 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="A">
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<texture>props/shield/celt_oval1_a.dds</texture>
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</variant>
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<variant name="B">
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<texture>props/shield/celt_oval1_b.dds</texture>
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</variant>
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<variant name="C">
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<texture>props/shield/celt_oval1_c.dds</texture>
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</variant>
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<variant name="D">
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<texture>props/shield/celt_oval1_d.dds</texture>
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</variant>
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<variant name="E">
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<texture>props/shield/celt_oval1_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="A">
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<texture>props/shield/celt_oval1_a.dds</texture>
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</variant>
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<variant name="B">
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<texture>props/shield/celt_oval1_b.dds</texture>
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</variant>
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<variant name="C">
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<texture>props/shield/celt_oval1_c.dds</texture>
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</variant>
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<variant name="D">
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<texture>props/shield/celt_oval1_d.dds</texture>
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</variant>
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<variant name="E">
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<texture>props/shield/celt_oval1_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="shield-scutum-h">
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<texture>props/shield/iber_oval_h.dds</texture>
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</variant>
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<variant name="shield-scutum-i">
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<texture>props/shield/iber_oval_i.dds</texture>
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</variant>
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<variant name="shield-scutum-j">
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<texture>props/shield/iber_oval_j.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,24 +4,28 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/iber_scutum_su1.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/iberians-test.dds</texture>
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<texture>skeletal/iber_su1_devotio_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -6,12 +6,12 @@
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="quadraped/horseidle.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_walk.psa" name="walk" speed="100"/>
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<animation file="quadraped/horse_walk.psa" name="run " speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
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<animation file="quadraped/elephant_idle.psa" name="Idle" speed="100"/>
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<animation file="quadraped/elephant_walk.psa" name="walk" speed="15"/>
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<animation file="quadraped/elephant_walk.psa" name="run " speed="20"/>
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<animation file="quadraped/elephant_idle.psa" name="melee" speed="100"/>
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</animations>
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<mesh>test/elephaunt propped.pmd</mesh>
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<mesh>skeletal/elephant_propped.pmd</mesh>
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<props>
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<prop actor="units/persians/super_unit_2_mahout.xml" attachpoint="rider1"/>
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<prop actor="units/persians/super_unit_2_raja.xml" attachpoint="rider2"/>
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@ -6,9 +6,10 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Run" speed="8"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="Idle" speed="50"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="Walk" speed="18"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="Run" speed="8"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="melee" speed="50"/>
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</animations>
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<mesh>skeletal/m_tights.pmd</mesh>
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<props>
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@ -6,9 +6,10 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Run" speed="8"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="Idle" speed="50"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="Walk" speed="18"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="Run" speed="8"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="melee" speed="50"/>
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</animations>
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<props>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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BIN
binaries/data/mods/official/art/animation/quadraped/elephant_idle.psa
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/animation/quadraped/elephant_idle.psa
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/animation/quadraped/elephant_rider_idle.psa
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/animation/quadraped/elephant_rider_idle.psa
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/official/art/animation/quadraped/elephant_walk.psa
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/animation/quadraped/elephant_walk.psa
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/skeletal/elephant_propped.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/skeletal/elephant_propped.pmd
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/official/art/meshes/test/elephaunt_propped.pmd
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/test/elephaunt_propped.pmd
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/official/art/textures/skins/props/shield/iber_oval_i.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/iber_oval_i.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/high/256_iber_su1_devotio_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/high/256_iber_su1_devotio_1.dds
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_su1_devotio_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_su1_devotio_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
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