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forked from 0ad/0ad

This was SVN commit r5523.

This commit is contained in:
Michael D. Hafer 2007-12-21 20:01:34 +00:00
parent d10b4851e2
commit e2d2789c1b
14 changed files with 113 additions and 57 deletions

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@ -1,33 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="A">
<texture>props/shield/celt_oval1_a.dds</texture>
</variant>
<variant name="B">
<texture>props/shield/celt_oval1_b.dds</texture>
</variant>
<variant name="C">
<texture>props/shield/celt_oval1_c.dds</texture>
</variant>
<variant name="D">
<texture>props/shield/celt_oval1_d.dds</texture>
</variant>
<variant name="E">
<texture>props/shield/celt_oval1_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="A">
<texture>props/shield/celt_oval1_a.dds</texture>
</variant>
<variant name="B">
<texture>props/shield/celt_oval1_b.dds</texture>
</variant>
<variant name="C">
<texture>props/shield/celt_oval1_c.dds</texture>
</variant>
<variant name="D">
<texture>props/shield/celt_oval1_d.dds</texture>
</variant>
<variant name="E">
<texture>props/shield/celt_oval1_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="shield-scutum-h">
<texture>props/shield/iber_oval_h.dds</texture>
</variant>
<variant name="shield-scutum-i">
<texture>props/shield/iber_oval_i.dds</texture>
</variant>
<variant name="shield-scutum-j">
<texture>props/shield/iber_oval_j.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,24 +4,28 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/iber_scutum_su1.xml" attachpoint="shield"/>
</props>
<texture>skeletal/iberians-test.dds</texture>
<texture>skeletal/iber_su1_devotio_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -6,12 +6,12 @@
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/horseidle.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_walk.psa" name="walk" speed="100"/>
<animation file="quadraped/horse_walk.psa" name="run " speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
<animation file="quadraped/elephant_idle.psa" name="Idle" speed="100"/>
<animation file="quadraped/elephant_walk.psa" name="walk" speed="15"/>
<animation file="quadraped/elephant_walk.psa" name="run " speed="20"/>
<animation file="quadraped/elephant_idle.psa" name="melee" speed="100"/>
</animations>
<mesh>test/elephaunt propped.pmd</mesh>
<mesh>skeletal/elephant_propped.pmd</mesh>
<props>
<prop actor="units/persians/super_unit_2_mahout.xml" attachpoint="rider1"/>
<prop actor="units/persians/super_unit_2_raja.xml" attachpoint="rider2"/>

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@ -6,9 +6,10 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/cavalryidle.psa" name="Run" speed="8"/>
<animation file="quadraped/elephant_rider_idle.psa" name="Idle" speed="50"/>
<animation file="quadraped/elephant_rider_idle.psa" name="Walk" speed="18"/>
<animation file="quadraped/elephant_rider_idle.psa" name="Run" speed="8"/>
<animation file="quadraped/elephant_rider_idle.psa" name="melee" speed="50"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>

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@ -6,9 +6,10 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/cavalryidle.psa" name="Run" speed="8"/>
<animation file="quadraped/elephant_rider_idle.psa" name="Idle" speed="50"/>
<animation file="quadraped/elephant_rider_idle.psa" name="Walk" speed="18"/>
<animation file="quadraped/elephant_rider_idle.psa" name="Run" speed="8"/>
<animation file="quadraped/elephant_rider_idle.psa" name="melee" speed="50"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>

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