sysdep: add restrict keyword (placebo if not supported)
gfx: extern "C"-ed wtime, util, win, wdbg_sym: minor / commenting only wdetect: don't skip gfx_card detect if buffer already filled glext_funcs: remove obsolete defs detect: call both OpenGL and platform-specific gfx_card detect; cleanup vendor name to remove copyright/Inc crap ogl: remove some variables that don't belong. moved vendor cleanup to detect. moved S3TC emu code to ogl_tex This was SVN commit r2905.
This commit is contained in:
parent
990e343ae6
commit
ece006f43e
@ -92,26 +92,30 @@ int gfx_mem = -1; // [MiB]; approximate
|
||||
// or we want more detailed info). gfx_card[] is unchanged on failure.
|
||||
void get_gfx_info()
|
||||
{
|
||||
int ret = -1;
|
||||
|
||||
// TODO: add sizeof(FB)?
|
||||
gfx_mem = (SDL_GetVideoInfo()->video_mem) / 1048576; // [MiB]
|
||||
// TODO: add sizeof(FB)?
|
||||
|
||||
|
||||
// try platform-specific versions first: they return more
|
||||
// try platform-specific version: they return more
|
||||
// detailed information, and don't require OpenGL to be ready.
|
||||
|
||||
#if OS_WIN
|
||||
ret = win_get_gfx_info();
|
||||
if(win_get_gfx_info() < 0)
|
||||
#endif
|
||||
{
|
||||
// the OpenGL version should always work, unless OpenGL isn't ready for use,
|
||||
// or we were called between glBegin and glEnd.
|
||||
ogl_get_gfx_info();
|
||||
}
|
||||
|
||||
// success; done.
|
||||
if(ret == 0)
|
||||
return;
|
||||
|
||||
// the OpenGL version should always work, unless OpenGL isn't ready for use,
|
||||
// or we were called between glBegin and glEnd.
|
||||
ogl_get_gfx_info();
|
||||
// remove crap from vendor names. (don't dare touch the model name -
|
||||
// it's too risky, there are too many different strings)
|
||||
#define SHORTEN(what, chars_to_keep)\
|
||||
if(!strncmp(gfx_card, what, ARRAY_SIZE(what)-1))\
|
||||
memmove(gfx_card+chars_to_keep, gfx_card+ARRAY_SIZE(what)-1, strlen(gfx_card)-(ARRAY_SIZE(what)-1)+1);
|
||||
SHORTEN("ATI Technologies Inc.", 3);
|
||||
SHORTEN("NVIDIA Corporation", 6);
|
||||
SHORTEN("S3 Graphics", 2); // EnumDisplayDevices
|
||||
SHORTEN("S3 Graphics, Incorporated", 2); // GL_VENDOR
|
||||
#undef SHORTEN
|
||||
}
|
||||
|
||||
|
||||
@ -148,9 +152,6 @@ void cpu_init()
|
||||
ia32_init();
|
||||
#endif
|
||||
|
||||
// If you ever want to catch a particular allocation:
|
||||
//_CrtSetBreakAlloc(187);
|
||||
|
||||
// no longer set 24 bit (float) precision by default: for
|
||||
// very long game uptimes (> 1 day; e.g. dedicated server),
|
||||
// we need full precision when calculating the time.
|
||||
|
@ -2,11 +2,6 @@
|
||||
#if OS_WIN
|
||||
# include <GL/wglext.h>
|
||||
#endif
|
||||
/*
|
||||
typedef void* HDC;
|
||||
typedef void* HGLRC;
|
||||
typedef void* HPBUFFERARB;
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
|
@ -234,6 +234,9 @@ const char* oglHaveExtensions(int dummy, ...)
|
||||
|
||||
static void importExtensionFunctions()
|
||||
{
|
||||
// It should be safe to load the ARB function pointers even if the
|
||||
// extension isn't advertised, since we won't actually use them without
|
||||
// checking for the extension.
|
||||
#define FUNC(ret, name, params) *(void**)&name = SDL_GL_GetProcAddress(#name);
|
||||
#define FUNC2(ret, nameARB, nameCore, version, params) \
|
||||
nameARB = NULL; \
|
||||
@ -244,9 +247,6 @@ static void importExtensionFunctions()
|
||||
#include "glext_funcs.h"
|
||||
#undef FUNC2
|
||||
#undef FUNC
|
||||
// It should be safe to load the ARB function pointers even if the
|
||||
// extension isn't advertised, since we won't actually use them without
|
||||
// checking for the extension.
|
||||
}
|
||||
|
||||
|
||||
@ -329,8 +329,6 @@ void oglSquelchError(GLenum err_to_ignore)
|
||||
|
||||
int ogl_max_tex_size = -1; // [pixels]
|
||||
int ogl_max_tex_units = -1; // limit on GL_TEXTUREn
|
||||
int ogl_max_VAR_elements = -1; // GF2: 64K; GF3: 1M
|
||||
int ogl_tex_compression_supported = -1; // S3TC / DXT{1,3,5}
|
||||
|
||||
|
||||
// gfx_card and gfx_drv_ver are unchanged on failure.
|
||||
@ -339,64 +337,20 @@ int ogl_get_gfx_info()
|
||||
const char* vendor = (const char*)glGetString(GL_VENDOR);
|
||||
const char* renderer = (const char*)glGetString(GL_RENDERER);
|
||||
const char* version = (const char*)glGetString(GL_VERSION);
|
||||
|
||||
// can fail if OpenGL not yet initialized,
|
||||
// or if called between glBegin and glEnd.
|
||||
if(!vendor || !renderer || !version)
|
||||
return -1;
|
||||
|
||||
strcpy_s(gfx_card, sizeof(gfx_card), vendor);
|
||||
|
||||
// reduce string to "ATI" or "NVIDIA"
|
||||
if(!strcmp(gfx_card, "ATI Technologies Inc."))
|
||||
gfx_card[3] = 0;
|
||||
if(!strcmp(gfx_card, "NVIDIA Corporation"))
|
||||
gfx_card[6] = 0;
|
||||
|
||||
strcat_s(gfx_card, sizeof(gfx_card), renderer);
|
||||
// don't bother cutting off the crap at the end.
|
||||
// too risky, and too many different strings.
|
||||
|
||||
snprintf(gfx_drv_ver, sizeof(gfx_drv_ver), "OpenGL %s", version);
|
||||
// add "OpenGL" to differentiate this from the real driver version
|
||||
// (returned by platform-specific detect routines).
|
||||
snprintf(gfx_card, ARRAY_SIZE(gfx_card), "%s %s", vendor, renderer);
|
||||
|
||||
// add "OpenGL" to differentiate this from the real driver version
|
||||
// (returned by platform-specific detect routines).
|
||||
snprintf(gfx_drv_ver, ARRAY_SIZE(gfx_drv_ver), "OpenGL %s", version);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static void CALL_CONV emulate_glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
|
||||
|
||||
static void detectFeatures()
|
||||
{
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &ogl_max_tex_size);
|
||||
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &ogl_max_tex_units);
|
||||
// make sure value remains -1 if not supported
|
||||
if(oglHaveExtension("GL_NV_vertex_array_range"))
|
||||
glGetIntegerv(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, &ogl_max_VAR_elements);
|
||||
|
||||
ogl_tex_compression_supported = oglHaveExtensions(0, "GL_ARB_texture_compression", "GL_EXT_texture_compression_s3tc", 0) == 0;
|
||||
// TODO: GL_S3_s3tc? It uses different enumerants (GL_RGB_S3TC etc), so the
|
||||
// texture loading code would need to be changed; and it is not clear whether
|
||||
// it supports the full range of DXT1/3/5. (There seems to be no specification;
|
||||
// and many header files don't have GL_RGBA_DXT5_S3TC, suggesting that the
|
||||
// drivers don't all support that.)
|
||||
|
||||
if(!ogl_tex_compression_supported)
|
||||
{
|
||||
// If there's no hardware support for compressed textures, do the
|
||||
// decompression in software (but first let the user know it's probably not
|
||||
// going to be very fast).
|
||||
DISPLAY_ERROR(L"Performance warning: your graphics card does not support compressed textures. The game will try to continue anyway, but may be slower than expected. Please try updating your graphics drivers; if that doesn't help, please try upgrading your hardware.");
|
||||
// TODO: i18n
|
||||
glCompressedTexImage2DARB = emulate_glCompressedTexImage2D;
|
||||
|
||||
// Leave ogl_tex_compression_supported == 0, so that it indicates the presence
|
||||
// of hardware-supported texture compression.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// call after each video mode change, since thereafter extension functions
|
||||
// may have changed [address].
|
||||
void oglInit()
|
||||
@ -406,9 +360,7 @@ void oglInit()
|
||||
// time-critical) than centralizing the 'OpenGL is ready' check.
|
||||
exts = (const char*)glGetString(GL_EXTENSIONS);
|
||||
if(!exts)
|
||||
{
|
||||
debug_warn("oglInit called before OpenGL is ready for use");
|
||||
}
|
||||
have_12 = oglHaveVersion("1.2");
|
||||
have_13 = oglHaveVersion("1.3");
|
||||
have_14 = oglHaveVersion("1.4");
|
||||
@ -416,64 +368,6 @@ void oglInit()
|
||||
|
||||
importExtensionFunctions();
|
||||
|
||||
detectFeatures();
|
||||
}
|
||||
|
||||
|
||||
uint ogl_dxt_from_fmt(GLenum fmt)
|
||||
{
|
||||
switch(fmt)
|
||||
{
|
||||
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||||
return 1;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||||
return DXT1A;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||||
return 3;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||||
return 5;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Software emulation of compressed-texture support, for really old
|
||||
// cards/drivers that can't do it (but which do support everything else
|
||||
// we strictly require). They probably don't have enough VRAM for all the
|
||||
// textures, and are slow anyway, so it's not going to be a pleasant way
|
||||
// of playing; but at least it's better than nothing.
|
||||
static void CALL_CONV emulate_glCompressedTexImage2D(
|
||||
GLenum target_, GLint level_, GLenum int_fmt,
|
||||
GLsizei w, GLsizei h, GLint border,
|
||||
GLsizei data_size, const GLvoid* data)
|
||||
{
|
||||
debug_assert(border == 0); // not supported by glCompressedTexImage2D
|
||||
|
||||
// S3TC format info
|
||||
const uint dxt = ogl_dxt_from_fmt(int_fmt);
|
||||
debug_assert(dxt != 0 && "invalid internal format");
|
||||
const uint s3tc_bpp = (dxt == 3 || dxt == 5)? 8 : 4;
|
||||
const size_t s3tc_size = round_up(w,4)*round_up(h,4)*s3tc_bpp/8;
|
||||
debug_assert(s3tc_size == (size_t)data_size);
|
||||
|
||||
// decompress DDS to RGB[A]
|
||||
Tex t;
|
||||
const uint flags = dxt;
|
||||
(void)tex_wrap((uint)w, (uint)h, s3tc_bpp, flags, (void*)data, &t);
|
||||
(void)tex_transform_to(&t, flags & ~TEX_DXT);
|
||||
|
||||
// uncompressed RGB[A] format info
|
||||
u8* const uc_data = tex_get_data(&t);
|
||||
GLenum uc_fmt = GL_RGB;
|
||||
GLint uc_int_fmt = GL_RGB8;
|
||||
if(dxt != 1)
|
||||
{
|
||||
uc_fmt = GL_RGBA;
|
||||
uc_int_fmt = GL_RGBA8;
|
||||
}
|
||||
|
||||
glTexImage2D(target_, level_, uc_int_fmt, w, h, 0, uc_fmt, GL_UNSIGNED_BYTE, uc_data);
|
||||
|
||||
(void)tex_free(&t);
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &ogl_max_tex_size);
|
||||
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &ogl_max_tex_units);
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ extern "C" {
|
||||
// bring in the platform's OpenGL headers (with fixes, if necessary)
|
||||
//
|
||||
|
||||
#ifdef __APPLE__
|
||||
#if OS_MACOSX || OS_MAC
|
||||
# include <OpenGL/gl.h>
|
||||
# include <OpenGL/glu.h>
|
||||
#else
|
||||
@ -31,18 +31,20 @@ extern "C" {
|
||||
#define REAL_GL_1_3
|
||||
#endif
|
||||
|
||||
// this must come after GL/gl.h include, so we can't combine the
|
||||
// including GL/glext.h.
|
||||
#undef GL_GLEXT_PROTOTYPES
|
||||
#ifdef __APPLE__
|
||||
|
||||
#if OS_MACOSX || OS_MAC
|
||||
# include <OpenGL/glext.h>
|
||||
#else
|
||||
# include <GL/glext.h>
|
||||
# if OS_WIN
|
||||
# include <GL/wglext.h>
|
||||
# define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
|
||||
|
||||
|
||||
//
|
||||
// extensions
|
||||
@ -89,13 +91,11 @@ extern const char* oglExtList(void);
|
||||
|
||||
|
||||
//
|
||||
// limit / feature detect
|
||||
// implementation limits / feature detect
|
||||
//
|
||||
|
||||
extern int ogl_max_tex_size; // [pixels]
|
||||
extern int ogl_max_tex_units; // limit on GL_TEXTUREn
|
||||
extern int ogl_max_VAR_elements; // GF2: 64K; GF3: 1M
|
||||
extern int ogl_tex_compression_supported; // S3TC / DXT{1,3,5}
|
||||
|
||||
// set detect.cpp gfx_card[] and gfx_drv_ver[].
|
||||
// (called by detect.cpp get_gfx_info()).
|
||||
@ -136,9 +136,6 @@ extern void oglSquelchError(GLenum err_to_ignore);
|
||||
extern void oglInit(void);
|
||||
|
||||
|
||||
// internal use only:
|
||||
extern uint ogl_dxt_from_fmt(GLenum fmt);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@ -1,6 +1,9 @@
|
||||
#ifndef GFX_H__
|
||||
#define GFX_H__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// useful for choosing a video mode.
|
||||
// if we fail, outputs are unchanged (assumed initialized to defaults)
|
||||
@ -22,4 +25,8 @@ extern int gfx_mem; // [MiB]; approximate
|
||||
// or we want more detailed info). gfx_card[] is unchanged on failure.
|
||||
extern void get_gfx_info(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // #ifndef GFX_H__
|
||||
|
@ -46,6 +46,15 @@ extern void* alloca(size_t size);
|
||||
# define finite __finite
|
||||
#endif
|
||||
|
||||
// restrict
|
||||
#if HAVE_C99
|
||||
// .. already available
|
||||
#else
|
||||
// .. unsupported
|
||||
# define restrict
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
//
|
||||
// output
|
||||
|
@ -130,6 +130,7 @@ static WORD machine;
|
||||
static int sym_init()
|
||||
{
|
||||
// bail if already initialized (there's nothing to do).
|
||||
// don't use pthread_once because we need to return success/error code.
|
||||
static uintptr_t already_initialized = 0;
|
||||
if(!CAS(&already_initialized, 0, 1))
|
||||
return 0;
|
||||
|
@ -259,9 +259,6 @@ static int dll_list_add(const char* name)
|
||||
|
||||
static int win_get_gfx_card()
|
||||
{
|
||||
if(gfx_card[0] != '\0')
|
||||
return -1;
|
||||
|
||||
// make sure EnumDisplayDevices is available (as pEnumDisplayDevicesA)
|
||||
if(import_EnumDisplayDevices() >= 0)
|
||||
{
|
||||
|
@ -336,6 +336,8 @@ static int CALLBACK error_dialog_proc(HWND hDlg, unsigned int msg, WPARAM wParam
|
||||
{
|
||||
case IDC_COPY:
|
||||
{
|
||||
// (allocating on the stack would be easier+safer, but this is
|
||||
// too big.)
|
||||
const size_t max_chars = 128*KiB;
|
||||
wchar_t* buf = (wchar_t*)malloc(max_chars*sizeof(wchar_t));
|
||||
if(buf)
|
||||
@ -499,7 +501,7 @@ wchar_t* clipboard_get()
|
||||
if(text)
|
||||
{
|
||||
SIZE_T size = GlobalSize(hMem);
|
||||
wchar_t* copy = (wchar_t*)malloc(size);
|
||||
wchar_t* copy = (wchar_t*)malloc(size); // unavoidable
|
||||
if(copy)
|
||||
{
|
||||
wcscpy(copy, text);
|
||||
|
@ -242,7 +242,7 @@ static int choose_impl()
|
||||
{
|
||||
// compare QPC freq to CPU clock freq - can't rule out HPET,
|
||||
// because its frequency isn't known (it's at least 10 MHz).
|
||||
double freq_dist = fabs(cpu_freq / qpc_freq - 1.0);
|
||||
double freq_dist = fabs(cpu_freq/qpc_freq - 1.0);
|
||||
safe = freq_dist > 0.05;
|
||||
// safe if freqs not within 5% (i.e. it doesn't use TSC)
|
||||
}
|
||||
@ -528,9 +528,9 @@ static void calibrate_lk()
|
||||
typedef RingBuf<double, 8> SampleBuf;
|
||||
static SampleBuf samples;
|
||||
|
||||
if(fabs(hrt_est_freq / hrt_nominal_freq - 1.0) < 0.10)
|
||||
// only add to buffer if within 10% of nominal
|
||||
// (don't want to pollute buffer with flukes / incorrect results)
|
||||
// only add to buffer if within 10% of nominal
|
||||
// (don't want to pollute buffer with flukes / incorrect results)
|
||||
if(fabs(hrt_est_freq/hrt_nominal_freq - 1.0) < 0.10)
|
||||
{
|
||||
samples.push_back(hrt_est_freq);
|
||||
|
||||
|
@ -36,8 +36,7 @@ void WriteSystemInfo()
|
||||
{
|
||||
TIMER(write_sys_info);
|
||||
|
||||
get_gfx_info();
|
||||
// get_cpu_info already called during init - see call site
|
||||
// get_cpu_info and get_gfx_info already called during init - see call site
|
||||
get_snd_info();
|
||||
get_mem_status();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user