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forked from 0ad/0ad

Improved peytrals for persian and seleucid cavalry.

3 New peytrals:

Pers with bronze and iron.
Pers winged bronze for cavalry javelinist.
Seleucid with bronze.

This was SVN commit r22935.
This commit is contained in:
Alexandermb 2019-09-19 22:26:33 +00:00
parent fec02fa2e3
commit f03a18f72e
41 changed files with 244 additions and 12 deletions

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/horse/props/blanket_sele_cataphract_01_iron.xml" name="horse-blanket-seleucid-cataphract"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/horse/props/peytral_pers_bronze_01.xml" name="horse-peytral-persian-Bronze"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/horse/props/peytral_pers_iron_01.xml" name="horse-peytral-persian-Iron"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant file="quadraped/horse/props/peytral_sele_bronze_01.xml" name="horse-peytral-seleucid-bronze"/>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="quadraped/base_horse_chariot.xml" name="Chariot Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_spearman.xml" name="Spearman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_javelin.xml" name="Javelinist Horse"/>
</group>
<group>
<variant file="quadraped/base_horse_archer.xml" name="Archer Horse"/>
</group>
<group>
<variant>
<mesh>props/horse/armor_pers_winged_03.dae</mesh>
<textures>
<texture file="props/horse/winged_armor_03.png" name="baseTex"/>
<texture file="props/horse/winged_armor_03_norm.png" name="normTex"/>
<texture file="props/horse/winged_armor_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -12,6 +12,22 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Winged-Armor-01">
<props>
<prop actor="props/horse/cav_rein_spearman.xml" attachpoint="root"/>
<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
<prop actor="props/horse/cav_winged_armor_01.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Winged-Armor-02">
<props>
<prop actor="props/horse/cav_rein_spearman.xml" attachpoint="root"/>
<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
<prop actor="props/horse/cav_winged_armor_03.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
<variant file="quadraped/horse/black.xml" frequency="1" name="black"/>

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@ -7,6 +7,12 @@
<props>
<prop actor="units/persians/cavalry_spearman_c_r.xml" attachpoint="rider"/>
<prop actor="props/horse/pers_cav_knot.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Cataphract-Armor-01">
<props>
<prop actor="props/horse/cav_rein_spearman.xml" attachpoint="root"/>
<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
<prop actor="props/horse/cav_winged_armor_02.xml" attachpoint="root"/>

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@ -7,7 +7,7 @@
<props>
<prop actor="units/persians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
<prop actor="props/horse/cav_rein_spearman.xml" attachpoint="root"/>
<prop actor="props/horse/cav_front_armor_bronze.xml" attachpoint="root"/>
<prop actor="props/horse/cav_peytral_pers_bronze.xml" attachpoint="root"/>
<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
</props>
</variant>

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@ -7,7 +7,7 @@
<props>
<prop actor="units/persians/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
<prop actor="props/horse/cav_rein_spearman.xml" attachpoint="root"/>
<prop actor="props/horse/cav_front_armor_iron.xml" attachpoint="root"/>
<prop actor="props/horse/cav_peytral_pers_iron.xml" attachpoint="root"/>
<prop actor="props/horse/cav_blanket_pers.xml" attachpoint="root"/>
</props>
</variant>

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@ -6,7 +6,7 @@
<mesh>skeletal/horse_persian.dae</mesh>
<props>
<prop actor="props/horse/cav_blanket_leather.xml" attachpoint="root"/>
<prop actor="props/horse/cav_front_armor_iron.xml" attachpoint="root"/>
<prop actor="props/horse/cav_peytral_pers_iron.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/horse_persian.dae</mesh>
<props>
<prop actor="props/horse/cav_blanket_leather.xml" attachpoint="root"/>
<prop actor="props/horse/cav_front_armor_iron.xml" attachpoint="root"/>
<prop actor="props/horse/cav_peytral_pers_iron.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/horse_persian.dae</mesh>
<props>
<prop actor="props/horse/cav_blanket_leather.xml" attachpoint="root"/>
<prop actor="props/horse/cav_front_armor_iron.xml" attachpoint="root"/>
<prop actor="props/horse/cav_peytral_pers_iron.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/horse_persian.dae</mesh>
<props>
<prop actor="props/horse/cav_blanket_leather.xml" attachpoint="root"/>
<prop actor="props/horse/cav_front_armor_iron.xml" attachpoint="root"/>
<prop actor="props/horse/cav_peytral_pers_iron.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -6,7 +6,7 @@
<mesh>skeletal/horse_persian.dae</mesh>
<props>
<prop actor="props/horse/cav_blanket_back_pers.xml" attachpoint="root"/>
<prop actor="props/horse/cav_front_armor_bronze.xml" attachpoint="root"/>
<prop actor="props/horse/cav_peytral_pers_bronze.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -6,7 +6,7 @@
<mesh>skeletal/horse_persian.dae</mesh>
<props>
<prop actor="props/horse/cav_blanket_back_pers.xml" attachpoint="root"/>
<prop actor="props/horse/cav_front_armor_bronze.xml" attachpoint="root"/>
<prop actor="props/horse/cav_peytral_pers_bronze.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -6,7 +6,7 @@
<mesh>skeletal/horse_persian.dae</mesh>
<props>
<prop actor="props/horse/cav_blanket_back_pers.xml" attachpoint="root"/>
<prop actor="props/horse/cav_front_armor_bronze.xml" attachpoint="root"/>
<prop actor="props/horse/cav_peytral_pers_bronze.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -6,7 +6,7 @@
<mesh>skeletal/horse_persian.dae</mesh>
<props>
<prop actor="props/horse/cav_blanket_back_pers.xml" attachpoint="root"/>
<prop actor="props/horse/cav_front_armor_bronze.xml" attachpoint="root"/>
<prop actor="props/horse/cav_peytral_pers_bronze.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -8,7 +8,7 @@
<prop actor="units/persians/hero_cavalry_spearman_cyrus_r.xml" attachpoint="rider"/>
<prop actor="props/horse/cav_rein_spearman.xml" attachpoint="root"/>
<prop actor="props/horse/pers_cav_knot.xml" attachpoint="head"/>
<prop actor="props/horse/cav_front_armor_bronze.xml" attachpoint="root"/>
<prop actor="props/horse/cav_peytral_pers_bronze.xml" attachpoint="root"/>
<prop actor="props/horse/cav_blanket_pers_hero.xml" attachpoint="root"/>
</props>
</variant>

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@ -8,7 +8,7 @@
<prop actor="units/seleucids/cavalry_spearman_c_r.xml" attachpoint="rider"/>
<prop actor="props/horse/sele_crest.xml" attachpoint="head"/>
<prop actor="props/horse/cav_blanket_sele.xml" attachpoint="root"/>
<prop actor="props/horse/cav_front_armor_bronze.xml" attachpoint="root"/>
<prop actor="props/horse/cav_peytral_sele.xml" attachpoint="root"/>
<prop actor="props/horse/cav_rein_spearman.xml" attachpoint="root"/>
</props>
</variant>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/peytral_01.dae</mesh>
</variant>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="base">
<mesh>props/horse/peytral_02.dae</mesh>
</variant>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/horse/props/peytral_pers_base.xml">
<textures>
<texture file="props/horse/peytral_pers_01_bronze.png" name="baseTex"/>
<texture file="props/horse/peytral_pers_01_bronze_spec.png" name="specTex"/>
<texture file="props/horse/peytral_pers_01_norm.png" name="normTex"/>
</textures>
</variant>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/horse/props/peytral_pers_base.xml">
<textures>
<texture file="props/horse/peytral_pers_01_iron.png" name="baseTex"/>
<texture file="props/horse/peytral_pers_01_spec.png" name="specTex"/>
<texture file="props/horse/peytral_pers_01_norm.png" name="normTex"/>
</textures>
</variant>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="quadraped/horse/props/peytral_base.xml">
<textures>
<texture file="props/horse/peytral_sele_01_bronze.png" name="baseTex"/>
<texture file="props/horse/peytral_sele_01_bronze_spec.png" name="specTex"/>
<texture file="props/horse/peytral_sele_01_norm.png" name="normTex"/>
</textures>
</variant>