Seleucid house commit
This was SVN commit r16091.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Seleucid_Civic_Centre">
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<props>
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
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<prop actor="props/flora/bush.xml" attachpoint="bush"/>
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<prop actor="props/flora/bush.xml" attachpoint="bush_1"/>
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<prop actor="props/flora/bush.xml" attachpoint="bush_2"/>
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<prop actor="props/flora/bush.xml" attachpoint="bush_3"/>
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</props>
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<textures>
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<texture file="structural/Sele_struct_2.png" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="aa">
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<mesh>structural/sele_house_a.dae</mesh>
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<textures>
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<texture file="structural/ao/sele_house_a.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="bb">
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<mesh>structural/sele_house_b.dae</mesh>
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<textures>
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<texture file="structural/ao/sele_house_b.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="cc">
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<mesh>structural/sele_house_c.dae</mesh>
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<textures>
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<texture file="structural/ao/sele_house_c.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="dd">
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<mesh>structural/sele_house_d.dae</mesh>
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<textures>
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<texture file="structural/ao/sele_house_d.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/structural/sele_house_a.dae
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binaries/data/mods/public/art/meshes/structural/sele_house_a.dae
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binaries/data/mods/public/art/meshes/structural/sele_house_b.dae
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binaries/data/mods/public/art/meshes/structural/sele_house_b.dae
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binaries/data/mods/public/art/meshes/structural/sele_house_c.dae
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binaries/data/mods/public/art/meshes/structural/sele_house_c.dae
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binaries/data/mods/public/art/meshes/structural/sele_house_d.dae
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binaries/data/mods/public/art/meshes/structural/sele_house_d.dae
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binaries/data/mods/public/art/textures/skins/structural/ao/sele_house_a.png
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binaries/data/mods/public/art/textures/skins/structural/ao/sele_house_a.png
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binaries/data/mods/public/art/textures/skins/structural/ao/sele_house_b.png
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binaries/data/mods/public/art/textures/skins/structural/ao/sele_house_b.png
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binaries/data/mods/public/art/textures/skins/structural/ao/sele_house_c.png
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binaries/data/mods/public/art/textures/skins/structural/ao/sele_house_c.png
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binaries/data/mods/public/art/textures/skins/structural/ao/sele_house_d.png
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binaries/data/mods/public/art/textures/skins/structural/ao/sele_house_d.png
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_house">
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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@ -19,6 +19,6 @@
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<History>Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.</History>
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</Identity>
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<VisualActor>
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<Actor>structures/hellenes/house_new.xml</Actor>
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<Actor>structures/seleucids/house.xml</Actor>
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</VisualActor>
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</Entity>
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