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forked from 0ad/0ad

This was SVN commit r6881.

This commit is contained in:
Michael D. Hafer 2009-05-24 20:49:21 +00:00
parent d5e22f897b
commit fc7f5d979b
5 changed files with 10 additions and 8 deletions

View File

@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="3" name="Temple A">
<variant frequency="2" name="Temple A">
<mesh>structural/hele_temple_a_base.dae</mesh>
<props>
<prop actor="props/structures/hellenes/temple_a_columns.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/temple_a_struct.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="2" name="Temple B">
<variant frequency="1" name="Temple B">
<mesh>structural/hele_temple_b_base.dae</mesh>
<props>
<prop actor="props/structures/hellenes/temple_b_columns.xml" attachpoint="root"/>

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@ -23,6 +23,7 @@
<Resource>
<Wood>300</Wood>
</Resource>
<BuildingLimitCategory>Market</BuildingLimitCategory>
</Creation>
<Footprint>

View File

@ -2209,15 +2209,16 @@ function getBuildingLimit( category/*, gameMode*/ )
// Civil
if(category=="CivilCentre") return 1;
if(category=="House") return 15;
if(category=="Farmstead") return 2;
if(category=="Field") return 8;
if(category=="Farmstead") return 4;
if(category=="Field") return 16;
if(category=="Market") return 2;
// Military
if(category=="Dock") return 2;
if(category=="Fortress") return 1;
if(category=="Barracks") return 2;
if(category=="ScoutTower") return 10;
// Other
if(category=="Special") return 1;
if(category=="Special") return 2;
return 0;
}