Allow (not only spartan but) all women to attack (so that it's more
obvious that they can be used to destroy siege engines if no military
units are available).
(Proposed by scythetwirler in irc on 2017-03-13.)
Remove the celtic woman (3.5x!) attack bonus and their (+50%) health
bonus (they had since the introduction of the britons in 52af3369ba).
(Because woman health is most relevant in the beginning of the game and
at that stage celts already have the population bonus advantage.)
Set Spartan women to Passive instead of Standground, so that they flee.
Convert Spartan woman 2.5x siege bonus to a general +50% Attack bonus
and nerf their 80% HP bonus to +40% (i.e. 40HP instead of 25HP).
Keep Spartan woman ability to patrol and build towers for now.
Differential Revision: https://code.wildfiregames.com/D722
Patch By: borg-
Reviewed By: Grugnas
This was SVN commit r19885.
This is quite noisy with -Wexpansion-to-defined in both clang 3.9 and
gcc 7.
(Refs #3190 and #4148. Upstream might have fixed this, but somewhat
clean build logs seem worth it.)
Reviewed By: echotangoecho
Differential Revision: https://code.wildfiregames.com/D680
This was SVN commit r19884.
Allow us and modders to enable or disable the string without changing
the code.
Differential Revision: https://code.wildfiregames.com/D198
Refs: Tooltip added by 22b72a362b, friendly-fire removed in ba2bb82406,
patch discussed in D142
Reviewed By: Imarok
This was SVN commit r19883.
Buff by 5 pierce armor levels to be equal to the regular dock.
Differential Revision: https://code.wildfiregames.com/D714
Reviewed By: Grugnas, mimo
This was SVN commit r19882.
Use whitelist instead of blacklist, remove dead options and noisy
unneeded gui/common/ function.
Still allow existing players with now prohibited characters to login.
This could be enforced in ejabberd too and then the now incomplete JS
string can be replaced with a more general one.
Differential Revision: https://code.wildfiregames.com/D715
Refs #4671
Reviewed By: Imarok
This was SVN commit r19881.
This fixes#4561 and makes sound card detection work on non-Windows
platforms.
Reviewed By: echotangoecho
Tested By: Imarok, elexis
Differential Revision: https://code.wildfiregames.com/D636
This was SVN commit r19877.
Since the RangeVisualization component is deserialized before the
TechnologyManager, upgraded healers had shown a wrong range.
Differential Revision: https://code.wildfiregames.com/D698Fixes#4632
Refs D432
Patch By: Sandarac
This was SVN commit r19861.
Use the 2x2 stone rubble for now (which is definitely too big but
doesn't confuse anyone).
Use it for spikes and the celtic hut too, which had no rubble prior.
Differential Revision: https://code.wildfiregames.com/D691
Split from: D643
Refs #1166
Patch By: temple
This was SVN commit r19858.
Do not use the legit rubble_3x3 actor from 439f67b5d8 as it isn't as
appealing as rubble_stone_3x3.
Rename it to make it more obvious that the template stands out.
Split from: https://code.wildfiregames.com/D643
Refs #1166
Patch By: temple
This was SVN commit r19857.
Use regular stone rubble instead for the time being.
Don't use the hellenic dock actors in the rubble of non-hellenic docks.
Split From: ​https://code.wildfiregames.com/D643
Refs #1166
Patch By: temple
This was SVN commit r19855.
Use stone instead of wooden rubble for all corrals, as the models all
contain stone.
Differential Revision: https://code.wildfiregames.com/D643
Refs #1166
Patch By: temple
This was SVN commit r19854.
Remove wxWidgets patch from 4ca156e2d8 that had been merged with the new
release.
Differential Revision: https://code.wildfiregames.com/D679
Refs #4362
Based On Patch By: fabio
Discussed With: leper
Tested By: Tobbi, Itms
This was SVN commit r19848.
Display the follow-player label only if it fits entirely (i.e. >=
1280x1024), otherwise display the checkbox only.
Increase the size of the player dropdown for resolutions >= 1280x1024.
Differential Revision: https://code.wildfiregames.com/D689
Patch By: temple
Refs:
Issues introduced by #3743 and 20e7d2224a
This is affected by D692 D694
This was SVN commit r19843.
Do not send a wasteful rating request if the same player is selected
again when someone joined the lobby, when changing the sorting order or
when clicking on the same user again
by moving the player-selection change test from updatePlayerList to
onPlayerListSelection.
That test should have been done here in 8f4daa9dd0 already and fixes
#3840 well enough.
This change also fixes an unintentional behavior of the code, where the
game the currently selected player is playing in would be selected if
someone else joined the lobby, even if a different game was selected
manually.
Furthermore it allows simplification of the code of 655ce95468 by
removing selectGameFromPlayername which did almost the same as
selectGameFromPlayername.
To still select the game the current player is playing in if the
selected player didn't change, subscribe to the (new) event that is
called when clicking on an item.
Differential Revision: https://code.wildfiregames.com/D688
Reviewed By: ffffffff (fpre)
This was SVN commit r19841.
Use stronghold starting position style with 33% instead of 50%
probability.
Differential Revision: https://code.wildfiregames.com/D664
Reviewed but not accepted by: bb (everything) and fatherbushido (Heaps
permutations)
Catch: This must become more efficient if the playercount will be
greater than 8, refs #4004.
This was SVN commit r19840.
Don't return 1200 in splitRatingFromNick if the player has no rating
yet, so that it can be reused for playername construction.
Refs https://code.wildfiregames.com/D670
Reviewed By: Imarok
This was SVN commit r19827.