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11 Commits

Author SHA1 Message Date
ab5616b4c4 Mass rename CxPrivate to CmptPrivate.
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper
around a JSCompartment, not a JSContext, thus we ought to store private
data for the compartment and not the context.
This is a mass rename of CxPrivate to CmptPrivate to match that before
the actual changes.

Part of the SM52 migration, stage: SM45 compatible

Patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3089
This was SVN commit r24177.
2020-11-13 16:44:15 +00:00
13e1702777 Add missing ScriptInterface includes to
JSInterface_L10n.cpp from d6db5a466d,
JSInterface_Renderer.cpp and JSInterface_GUITypes.cpp from 4b1297b328,
JSInterface_VisualReplay.cpp from b830233498,
JSInterface_Game.cpp from 5f8be8e0c6,
JSInterface_Simulation.cpp from 921c5515a6,
JSInterface_Debug.cpp from d6cb9c845b,
JSInterface_Main.cpp from 486aec18d4, refs #4772,
JSInterface_Mod.cpp where it was incorrectly removed in af03c72f76.

Refs D1470.
Sort includes alphabetically, add recent Coding Convention macro
comments.

This was SVN commit r21789.
2018-04-27 16:48:44 +00:00
e69a0fb9db Remove unused clumsy JS GUI ScriptFunctions debug timer from ed7b4b5fca.
GetMicroseconds from 7a91d330d3 provides microsecond precise timing.

Refs #4772.

This was SVN commit r20163.
2017-09-11 22:08:54 +00:00
9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00
5c6f3505e8 Fix replay cache performance (broken by ea250b3d25). Also remove a TODO fixed by fca844eef6.
Reviewed by elexis.

This was SVN commit r19875.
2017-07-06 16:20:18 +00:00
80635665f7 Fix replay menu loading time by using a cache file
Reviewed by: elexis
Fixes #3433
Differential Revision: https://code.wildfiregames.com/D39
This was SVN commit r19674.
2017-05-27 20:17:57 +00:00
8680f79d48 Display the filename of the selected replay in the replay menu to ease sharing of replays.
Differential Revision: https://code.wildfiregames.com/D495
Reviewed By: Sandarac
This was SVN commit r19650.
2017-05-24 13:53:00 +00:00
7470e88624 Always save the replay metadata (summary screen info) when ending the application. Patch by Imarok, fixes #4020.
This was SVN commit r18613.
2016-08-17 15:17:43 +00:00
1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
a1e57aaeaf Replay menu cleanups. Fixes #3440.
Hides the summary-button in the replaymenu in case the summary wasn't
saved.
Corrects the timestamp for incompatible replays.
Remove unused UNUSED from header files.
Use string8() instead of OsString().
Mention a reported compiler warning.
Use const& instead of a copy in StartVisualReplay().

This was SVN commit r17356.
2015-12-02 13:53:44 +00:00
b830233498 Fix previous commit, some new files didn't pass through.
This was SVN commit r17055.
2015-09-21 17:14:26 +00:00