Alexandermb
06e01ef944
Rome Testudo & Anti-Cavalry formations animations:
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Reviewed by Stan
This was SVN commit r22081.
2019-02-06 14:57:43 +00:00
Alexandermb
6ba5307655
Fix a typo in last commit
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This was SVN commit r22080.
2019-02-05 19:18:40 +00:00
Alexandermb
c60b20a17a
Remove old naming schema of Celtic helmets.
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This was SVN commit r22079.
2019-02-05 19:09:04 +00:00
Alexandermb
cdf7d0fc8c
Celtic helmets/celt_alesia_base_01.xml
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Thread:
https://wildfiregames.com/forum/index.php?/topic/24465-committed-celtic-unit-helmets/&page=5
Fix to inconsistencies in celtic helmets pointed by user Genava55
This was SVN commit r22078.
2019-02-05 19:05:19 +00:00
700baef3b4
Health.js cleanup. Fixes Vulkan complaints
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- Var → let
- Simplify some lines
- add break to
Reviewed by: @elexis
Differential Revision: https://code.wildfiregames.com/D1770
This was SVN commit r22075.
2019-01-31 13:34:13 +00:00
111f850927
Don't let the duplicateplayernames
setting break lobbied games ( 0fd8aa2a77
)
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Looked at by: elexis
Differential Revision: https://code.wildfiregames.com/D1748
This was SVN commit r22072.
2019-01-28 12:09:42 +00:00
040b367bc4
Fix wallsets throwing annoying errors when loaded in Atlas.
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Refs: b05879e151
, 490182ddd0
, #786
This was SVN commit r22070.
2019-01-26 11:10:27 +00:00
5453adf7dd
Improved pig animations and textures.
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Thread:
https://wildfiregames.com/forum/index.php?/topic/21005-committed-pig/
This was SVN commit r22067.
2019-01-24 22:35:36 +00:00
ac1a56e0cc
Fix cell text wrapping inside COList.
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Patch By: gentz
Tested By: vladislavbelov
Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D1717
This was SVN commit r22066.
2019-01-24 20:00:31 +00:00
86cfe554b4
Celtic structures' specific names update
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Thread:
https://wildfiregames.com/forum/index.php?/topic/25268-specific-name-review-structures/&page=2&tab=comments#comment-367917
Patch by: @Nescio
Reviewed by: @Stan , @Genava55
Differential Revision: https://code.wildfiregames.com/D1757
This was SVN commit r22065.
2019-01-23 22:46:57 +00:00
9229ed6c42
Fix a little bug with the boar, remove the old files.
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This was SVN commit r22064.
2019-01-21 22:05:04 +00:00
Alexandermb
74be5f03c8
Hele Phrygian Helmet commit
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Updated sele_hero_seleucus_nikator helmet texture.
Thread:
https://wildfiregames.com/forum/index.php?/topic/25179-task-phrygian-helmet/
Reviewed by Stan
This was SVN commit r22062.
2019-01-19 20:39:24 +00:00
0d00866c8f
Merge entity templates, removing two templates with non descriptive names.
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Patch by: @Nescio
Discussed with: @elexis
Differential Revision: https://code.wildfiregames.com/D1734
This was SVN commit r22061.
2019-01-19 12:47:39 +00:00
14810ca5bf
manual/intro.txt corrections
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Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1744
This was SVN commit r22060.
2019-01-19 12:43:43 +00:00
8bab09d37c
Fix UnitAI infinite loop following a16e7c0a56
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As reported by Angen and Gurken Khan on the forums, there is a crash
following a16e7c0a56
caused by an infinite loop in UnitAI. The reason is
that IDLE.enter can order us to attack, which can fail, switching us
right away back to idle.
FinishOrder's behaviour allows us to have IDLE as a default state and
lets us not lose a turn when becoming idle, so to keep this behaviour
explicitely check that we are not already in IDLE before switching
states.
Reported by: Angen, Gurken Khan
Commented by: elexis, Itms
Differential Revision: https://code.wildfiregames.com/D1743
This was SVN commit r22059.
2019-01-19 07:44:40 +00:00
Alexandermb
3e66aa093b
Resize celtic/hellenic helmet textures from 512 to 256.
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Tweaks to some celtic helmets actors.
Invert battersea shield Mesh for proper AO as mentioned by Wow
Approved by Stan
This was SVN commit r22058.
2019-01-18 18:41:35 +00:00
79a41098c3
Update AI difficulty level description.
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Reviewed by: Stan, Imarok
Differential Revision: https://code.wildfiregames.com/D1749
This was SVN commit r22056.
2019-01-17 23:02:11 +00:00
2b3c829e74
Update Kushite stable, range, workshop, and elephant stable's specific names.
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Patch by: @Nescio
Names by: @Sundiata
Differential Revision: https://code.wildfiregames.com/D1750
This was SVN commit r22055.
2019-01-15 20:35:49 +00:00
db5d4bb5f1
SpiderMonkey-related changes in preparation for the upgrade to SpiderMonkey 45, refs #4893 .
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- Remove JSVAL_ZERO and JSVAL_NULL
https://bugzilla.mozilla.org/show_bug.cgi?id=1177825
- Remove *_TO_JSVAL https://bugzilla.mozilla.org/show_bug.cgi?id=1177892
- Drop support for parent object in the deserializer
https://bugzilla.mozilla.org/show_bug.cgi?id=1136345 ,
https://bugzilla.mozilla.org/show_bug.cgi?id=805052
- Correctly use boolean values in JS::RuntimeOptionsRef
- Use JS_FN instead of JS_FS: in future versions, JS_FS is not public
because it isn't supposed to be used in JSAPI code
- Allow to select flags for global objects, and correctly mark progress
bars in the loading screen as not readonly+permanent
- Remove empty JSI_props in IGUIObject
Reviewed By: wraitii, elexis
Differential Revision: https://code.wildfiregames.com/D1716
This was SVN commit r22052.
2019-01-13 16:37:41 +00:00
651cf8b364
Split CColor from Shapes.
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Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1515
This was SVN commit r22051.
2019-01-13 15:38:41 +00:00
43a291a071
Simple refactoring of Singleton. Make it non-copyable.
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Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1564
This was SVN commit r22050.
2019-01-13 15:11:40 +00:00
43758bcb92
Fix warnings in vs2015 when building tests.
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Reviewed by: @Angen, @Itms
Differential Revision: https://code.wildfiregames.com/D1678
This was SVN commit r22048.
2019-01-12 16:23:47 +00:00
c7485492c5
Use setStringTags in credits.js
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As pointed out by elexis in D1695:
> "font=" strings are superseded by setStringTags()
So while we're doing work in that file, let's fix that.
This was SVN commit r22046.
2019-01-10 16:49:36 +00:00
3e1361e5a5
Show translations of the labels of the tab-buttons in the credits gui page.
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Mistake introduced in bcf2c75513
, made apparent in 19a218cd48
, and not
caught in 4223fad060
.
Reported by: thekolian1996 (forums)
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1695
This was SVN commit r22045.
2019-01-10 16:20:29 +00:00
fef1b4122c
New historically accurate library icon. Move the old one to old public.
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Forum Thread:
https://wildfiregames.com/forum/index.php?/topic/25203-library-icon-wrong/
Portrait made by: Me, @sundiata, @vladislavbelov , Anaxandridas ho
Skandiates
This was SVN commit r22043.
2019-01-08 00:06:00 +00:00
74a26820f2
Add a confirmation message when packaging ends.
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Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D1585
This was SVN commit r22042.
2019-01-07 23:57:18 +00:00
9376609ee8
Remove hardcoded SkyBox sizes and use the infinity sky. No we render
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the skybox at the current camera location, so that the skybox appears
indefinitely far away. Refs #3458 .
Reviewed By: wraitii
Tested By: elexis, Stan
Differential Revision: https://code.wildfiregames.com/D1683
This was SVN commit r22039.
2019-01-06 21:55:30 +00:00
14a7147540
Removes active values from UserReport, they are not hardware statistics.
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1621
This was SVN commit r22038.
2019-01-06 21:18:55 +00:00
d5668cfb99
Add an error message for crashes without required UV sets.
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Reviewed By: Stan, wraitii
Differential Revision: https://code.wildfiregames.com/D433
This was SVN commit r22037.
2019-01-06 21:04:01 +00:00
c1027f478c
Test we can destroy INVALID_ENTITY
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This is part of the spec and wasn't unit-tested for.
Differential Revision: https://code.wildfiregames.com/D1735
This was SVN commit r22036.
2019-01-06 16:32:50 +00:00
2d56e62e11
Refactor build information getters and remove the useless code.
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Reviewed By: elexis, Stan
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1348
This was SVN commit r22035.
2019-01-06 14:32:54 +00:00
276050bcad
Cleanup Camera code for projections.
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Reviewd By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1514
This was SVN commit r22033.
2019-01-05 22:40:56 +00:00
24812b06d7
Revert b56f7f39d4
as it triggers an assertion failure.
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This was SVN commit r22032.
2019-01-05 22:38:00 +00:00
a1c3629874
Templates for domestic horse and camel
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Add two templates for mapmakers that don't want horses and camels
roaming around. Will be useful for scenarios.
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1524
This was SVN commit r22031.
2019-01-05 21:53:15 +00:00
7b50eac868
Fix missing assignment from a1ddf6114a
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Patch By: OptimusShepard
Reported By: OptimusShepard
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D1656
This was SVN commit r22030.
2019-01-05 20:46:42 +00:00
b56f7f39d4
Change internals of EntityMap to use an std::vector
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This generally makes this code cleaner and easier to maintain, while
also being more modern and fully tested.
Looked at by: leper
Differential Revision: https://code.wildfiregames.com/D8
This was SVN commit r22029.
2019-01-05 18:19:59 +00:00
f21d79640c
Remove excess argument from shift call
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Fixes #5345
Author: FeXoR
Reviewed by: elexis, smiley
Differential Revision: https://code.wildfiregames.com/D1675
This was SVN commit r22028.
2019-01-05 16:54:37 +00:00
af39d45973
Add tests for the Entitymap helper.
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In preparation for D8.
Differential Revision: https://code.wildfiregames.com/D1722
This was SVN commit r22027.
2019-01-05 16:37:09 +00:00
241bdba34a
Remove unnecessary gaia from other/ structures
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Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1728
This was SVN commit r22026.
2019-01-05 15:38:25 +00:00
bd189de430
Move the old fox texture to the old public mod in the animal and do the same for the boar
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This was SVN commit r22025.
2019-01-05 14:38:27 +00:00
155ffb24bb
Move the old boar texture to the old public folder.
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This was SVN commit r22024.
2019-01-05 14:34:33 +00:00
a16e7c0a56
Always leave/reenter the top-most FSM state when SetNextState is called with the current FSM state.
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When SetNextState is called with the current state, it will leave and
re-enter so that any relevant cleanup will get called and things work as
expected.
It will prevent possibly awkward code issues in UnitAI, which already
called SetNextStateAlwaysEntering in a number of places to work around
them.
This should most likely have been the default behaviour in the first
place.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1488
This was SVN commit r22023.
2019-01-05 09:01:51 +00:00
2c167153e9
Upgrade premake5 from alpha12 to alpha13, refs #3729 .
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Fixes an issue on macOS Mojave that was patched in fa1c281e79
.
The list of changes can be found under
build/premake/premake5/CHANGES.txt.
This was SVN commit r22021.
2019-01-04 21:20:45 +00:00
060eb35bb8
Improve fishing net description
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Patch By: Gallaecio
Proposed By: Itms
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1549
This was SVN commit r22020.
2019-01-04 20:51:41 +00:00
b3487dfb60
Handle entity renames in regicide
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This allows heroes to be upgraded
Patch By: smiley
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D1694
This was SVN commit r22019.
2019-01-04 20:09:28 +00:00
6ef0c2b4b3
Properly reset rally points on ownership changes.
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Fixes #5352
Reviewed by: @wraitii
Comments by: @Angen, @elexis
Differential Revision: https://code.wildfiregames.com/D1681
This was SVN commit r22016.
2019-01-03 19:32:45 +00:00
7cc45c40a5
Clarify the purpose of the Replay button in the summary
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Reviewed by: ffffffff, elexis
Differential Revision: https://code.wildfiregames.com/D1485
This was SVN commit r22015.
2019-01-03 13:22:27 +00:00
24f0cc7695
Fix inconsistencies between specific name and generic name
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Patch by: Nescio
Differential Revision: https://code.wildfiregames.com/D1523
This was SVN commit r22014.
2019-01-03 11:03:28 +00:00
da62d0b149
[NetServer] Split OnInGame
function
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Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D1516
This was SVN commit r22012.
2019-01-03 00:15:31 +00:00
38da2f88bc
Rename the Viking longboat into longship, and fix the form of the specific name of the Roman bireme.
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Based on patch by: Phormio
Differential Revision: https://code.wildfiregames.com/D507
This was SVN commit r22011.
2019-01-02 23:34:51 +00:00