1
0
forked from 0ad/0ad
0ad/source/scriptinterface/FunctionWrapper.h
phosit 6ce2fc53ea Allow to use a generator as MapGenerator
This way it's clear what's the input and what's the output of the
computation.
All map generation scripts should reman working. They are adopted in a
future commit.

`Engine.SetProgress` and `Engine.ExportMap` can be removed in a future
commit.

Comments by: @marder, @sera, @Stan
Differential Revision: https://code.wildfiregames.com/D5220
This was SVN commit r28093.
2024-05-22 15:52:12 +00:00

459 lines
17 KiB
C++

/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_FUNCTIONWRAPPER
#define INCLUDED_FUNCTIONWRAPPER
#include "ScriptConversions.h"
#include "ScriptExceptions.h"
#include "ScriptRequest.h"
#include <fmt/format.h>
#include <tuple>
#include <type_traits>
#include <stdexcept>
#include <utility>
class ScriptInterface;
/**
* This class introduces templates to conveniently wrap C++ functions in JSNative functions.
* This _is_ rather template heavy, so compilation times beware.
* The C++ code can have arbitrary arguments and arbitrary return types, so long
* as they can be converted to/from JS using Script::ToJSVal (FromJSVal respectively),
* and they are default-constructible (TODO: that can probably changed).
* (This could be a namespace, but I like being able to specify public/private).
*/
class ScriptFunction
{
private:
ScriptFunction() = delete;
ScriptFunction(const ScriptFunction&) = delete;
ScriptFunction(ScriptFunction&&) = delete;
/**
* In JS->C++ calls, types are converted using FromJSVal,
* and this requires them to be default-constructible (as that function takes an out parameter)
* thus constref needs to be removed when defining the tuple.
* Exceptions are:
* - const ScriptRequest& (as the first argument only, for implementation simplicity).
* - const ScriptInterface& (as the first argument only, for implementation simplicity).
* - JS::HandleValue
*/
template<typename T>
using type_transform = std::conditional_t<
std::is_same_v<const ScriptRequest&, T> || std::is_same_v<const ScriptInterface&, T>,
T,
std::remove_const_t<typename std::remove_reference_t<T>>
>;
/**
* Convenient struct to get info on a [class] [const] function pointer.
* TODO VS19: I ran into a really weird bug with an auto specialisation on this taking function pointers.
* It'd be good to add it back once we upgrade.
*/
template <class T> struct args_info;
template<typename R, typename ...Types>
struct args_info<R(*)(Types ...)>
{
static constexpr const size_t nb_args = sizeof...(Types);
using return_type = R;
using object_type = void;
using arg_types = std::tuple<type_transform<Types>...>;
};
template<typename C, typename R, typename ...Types>
struct args_info<R(C::*)(Types ...)> : public args_info<R(*)(Types ...)> { using object_type = C; };
template<typename C, typename R, typename ...Types>
struct args_info<R(C::*)(Types ...) const> : public args_info<R(C::*)(Types ...)> {};
struct IteratorResultError : std::runtime_error
{
IteratorResultError(const std::string& property) :
IteratorResultError{property.c_str()}
{}
IteratorResultError(const char* property) :
std::runtime_error{fmt::format("Failed to get `{}` from an `IteratorResult`.", property)}
{}
using std::runtime_error::runtime_error;
};
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
/**
* DoConvertFromJS takes a type, a JS argument, and converts.
* The type T must be default constructible (except for HandleValue, which is handled specially).
* (possible) TODO: this could probably be changed if FromJSVal had a different signature.
* @param wentOk - true if the conversion succeeded and wentOk was true before, false otherwise.
*/
template<size_t idx, typename T>
static T DoConvertFromJS(const ScriptRequest& rq, JS::CallArgs& args, bool& wentOk)
{
// No need to convert JS values.
if constexpr (std::is_same_v<T, JS::HandleValue>)
{
// Default-construct values that aren't passed by JS.
// TODO: this should perhaps be removed, as it's distinct from C++ default values and kind of tricky.
if (idx >= args.length())
return JS::UndefinedHandleValue;
else
{
// GCC (at least < 9) & VS17 prints warnings if arguments are not used in some constexpr branch.
UNUSED2(rq); UNUSED2(args); UNUSED2(wentOk);
return args[idx]; // This passes the null handle value if idx is beyond the length of args.
}
}
else
{
// Default-construct values that aren't passed by JS.
// TODO: this should perhaps be removed, as it's distinct from C++ default values and kind of tricky.
if (idx >= args.length())
return {};
else
{
T ret;
wentOk &= Script::FromJSVal<T>(rq, args[idx], ret);
return ret;
}
}
}
/**
* Wrapper: calls DoConvertFromJS for each element in T.
*/
template<typename... T, size_t... idx>
static std::tuple<T...> DoConvertFromJS(std::index_sequence<idx...>, const ScriptRequest& rq,
JS::CallArgs& args, bool& wentOk)
{
return {DoConvertFromJS<idx, T>(rq, args, wentOk)...};
}
/**
* ConvertFromJS is a wrapper around DoConvertFromJS, and handles specific cases for the
* first argument (ScriptRequest, ...).
*
* Trick: to unpack the types of the tuple as a parameter pack, we deduce them from the function signature.
* To do that, we want the tuple in the arguments, but we don't want to actually have to default-instantiate,
* so we'll pass a nullptr that's static_cast to what we want.
*/
template<typename ...Types>
static std::tuple<Types...> ConvertFromJS(const ScriptRequest& rq, JS::CallArgs& args, bool& wentOk,
std::tuple<Types...>*)
{
return DoConvertFromJS<Types...>(std::index_sequence_for<Types...>(), rq, args, wentOk);
}
// Overloads for ScriptRequest& first argument.
template<typename ...Types>
static std::tuple<const ScriptRequest&, Types...> ConvertFromJS(const ScriptRequest& rq,
JS::CallArgs& args, bool& wentOk, std::tuple<const ScriptRequest&, Types...>*)
{
return std::tuple_cat(std::tie(rq), DoConvertFromJS<Types...>(
std::index_sequence_for<Types...>(), rq, args, wentOk));
}
// Overloads for ScriptInterface& first argument.
template<typename ...Types>
static std::tuple<const ScriptInterface&, Types...> ConvertFromJS(const ScriptRequest& rq,
JS::CallArgs& args, bool& wentOk, std::tuple<const ScriptInterface&, Types...>*)
{
return std::tuple_cat(std::tie(rq.GetScriptInterface()),
DoConvertFromJS<Types...>(std::index_sequence_for<Types...>(), rq, args, wentOk));
}
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
/**
* Wrap std::apply for the case where we have an object method or a regular function.
*/
template <auto callable, typename T, typename tuple>
static typename args_info<decltype(callable)>::return_type call(T* object, tuple& args)
{
if constexpr(std::is_same_v<T, void>)
{
// GCC (at least < 9) & VS17 prints warnings if arguments are not used in some constexpr branch.
UNUSED2(object);
return std::apply(callable, args);
}
else
return std::apply(callable, std::tuple_cat(std::forward_as_tuple(*object), args));
}
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
struct IgnoreResult_t {};
static inline IgnoreResult_t IgnoreResult;
/**
* Converts any number of arguments to a `JS::MutableHandleValueVector`.
* If `idx` is empty this function does nothing. For that case there is a
* `[[maybe_unused]]` on `argv`. GCC would issue a
* "-Wunused-but-set-parameter" warning.
* For references like `rq` this warning isn't issued.
*/
template<typename... Types, size_t... idx>
static void ToJSValVector(std::index_sequence<idx...>, const ScriptRequest& rq,
[[maybe_unused]] JS::MutableHandleValueVector argv, const Types&... params)
{
(Script::ToJSVal(rq, argv[idx], params), ...);
}
/**
* Wrapper around calling a JS function from C++.
* Arguments are const& to avoid lvalue/rvalue issues, and so can't be used as out-parameters.
* In particular, the problem is that Rooted are deduced as Rooted, not Handle, and so can't be copied.
* This could be worked around with more templates, but it doesn't seem particularly worth doing.
*/
template<typename R, typename ...Args>
static bool Call_(const ScriptRequest& rq, JS::HandleValue val, const char* name, R& ret, const Args&... args)
{
JS::RootedObject obj(rq.cx);
if (!JS_ValueToObject(rq.cx, val, &obj) || !obj)
return false;
// Fetch the property explicitly - this avoids converting the arguments if it doesn't exist.
JS::RootedValue func(rq.cx);
if (!JS_GetProperty(rq.cx, obj, name, &func) || func.isUndefined())
return false;
JS::RootedValueVector argv(rq.cx);
ignore_result(argv.resize(sizeof...(Args)));
ToJSValVector(std::index_sequence_for<Args...>{}, rq, &argv, args...);
bool success;
if constexpr (std::is_same_v<R, JS::MutableHandleValue>)
success = JS_CallFunctionValue(rq.cx, obj, func, argv, ret);
else
{
JS::RootedValue jsRet(rq.cx);
success = JS_CallFunctionValue(rq.cx, obj, func, argv, &jsRet);
if constexpr (!std::is_same_v<R, IgnoreResult_t>)
{
if (success)
Script::FromJSVal(rq, jsRet, ret);
}
else
UNUSED2(ret); // VS2017 complains.
}
// Even if everything succeeded, there could be pending exceptions
return !ScriptException::CatchPending(rq) && success;
}
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
public:
template <typename T>
using ObjectGetter = T*(*)(const ScriptRequest&, JS::CallArgs&);
// TODO: the fact that this takes class and not auto is to work around an odd VS17 bug.
// It can be removed with VS19.
template <class callableType>
using GetterFor = ObjectGetter<typename args_info<callableType>::object_type>;
/**
* The meat of this file. This wraps a C++ function into a JSNative,
* so that it can be called from JS and manipulated in Spidermonkey.
* Most C++ functions can be directly wrapped, so long as their arguments are
* convertible from JS::Value and their return value is convertible to JS::Value (or void)
* The C++ function may optionally take const ScriptRequest& or ScriptInterface& as its first argument.
* The function may be an object method, in which case you need to pass an appropriate getter
*
* Optimisation note: the ScriptRequest object is created even without arguments,
* as it's necessary for IsExceptionPending.
*
* @param thisGetter to get the object, if necessary.
*/
template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr>
static bool ToJSNative(JSContext* cx, unsigned argc, JS::Value* vp)
{
using ObjType = typename args_info<decltype(callable)>::object_type;
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
ScriptRequest rq(cx);
// If the callable is an object method, we must specify how to fetch the object.
static_assert(std::is_same_v<typename args_info<decltype(callable)>::object_type, void> || thisGetter != nullptr,
"ScriptFunction::Register - No getter specified for object method");
// GCC 7 triggers spurious warnings
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Waddress"
#endif
ObjType* obj = nullptr;
if constexpr (thisGetter != nullptr)
{
obj = thisGetter(rq, args);
if (!obj)
return false;
}
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
bool wentOk = true;
typename args_info<decltype(callable)>::arg_types outs = ConvertFromJS(rq, args, wentOk,
static_cast<typename args_info<decltype(callable)>::arg_types*>(nullptr));
if (!wentOk)
return false;
/**
* TODO: error handling isn't standard, and since this can call any C++ function,
* there's no simple obvious way to deal with it.
* For now we check for pending JS exceptions, but it would probably be nicer
* to standardise on something, or perhaps provide an "errorHandler" here.
*/
if constexpr (std::is_same_v<void, typename args_info<decltype(callable)>::return_type>)
call<callable>(obj, outs);
else if constexpr (std::is_same_v<JS::Value, typename args_info<decltype(callable)>::return_type>)
args.rval().set(call<callable>(obj, outs));
else
Script::ToJSVal(rq, args.rval(), call<callable>(obj, outs));
return !ScriptException::IsPending(rq);
}
/**
* Call a JS function @a name, property of object @a val, with the arguments @a args.
* @a ret will be updated with the return value, if any.
* @return the success (or failure) thereof.
*/
template<typename R, typename ...Args>
static bool Call(const ScriptRequest& rq, JS::HandleValue val, const char* name, R& ret, const Args&... args)
{
return Call_(rq, val, name, ret, std::forward<const Args>(args)...);
}
// Specialisation for MutableHandleValue return.
template<typename ...Args>
static bool Call(const ScriptRequest& rq, JS::HandleValue val, const char* name, JS::MutableHandleValue ret, const Args&... args)
{
return Call_(rq, val, name, ret, std::forward<const Args>(args)...);
}
/**
* Call a JS function @a name, property of object @a val, with the arguments @a args.
* @return the success (or failure) thereof.
*/
template<typename ...Args>
static bool CallVoid(const ScriptRequest& rq, JS::HandleValue val, const char* name, const Args&... args)
{
return Call(rq, val, name, IgnoreResult, std::forward<const Args>(args)...);
}
/**
* Call a JS function @a name, property of object @a val, with the argument @a args. Repeatetly
* invokes @a yieldCallback with the yielded value.
* @return the final value of the generator.
*/
template<typename Callback>
static JS::Value RunGenerator(const ScriptRequest& rq, JS::HandleValue val, const char* name,
JS::HandleValue arg, Callback yieldCallback)
{
JS::RootedValue generator{rq.cx};
if (!ScriptFunction::Call(rq, val, name, &generator, arg))
throw std::runtime_error{fmt::format("Failed to call the generator `{}`.", name)};
const auto continueGenerator = [&](const char* property, auto... args) -> JS::Value
{
JS::RootedValue iteratorResult{rq.cx};
if (!ScriptFunction::Call(rq, generator, property, &iteratorResult, args...))
throw std::runtime_error{fmt::format("Failed to call `{}`.", name)};
return iteratorResult;
};
JS::PersistentRootedValue error{rq.cx, JS::UndefinedValue()};
while (true)
{
JS::RootedValue iteratorResult{rq.cx, error.isUndefined() ? continueGenerator("next") :
continueGenerator("throw", std::exchange(error, JS::UndefinedValue()))};
try
{
JS::RootedObject iteratorResultObject{rq.cx, &iteratorResult.toObject()};
bool done;
if (!Script::FromJSProperty(rq, iteratorResult, "done", done, true))
throw IteratorResultError{"done"};
JS::RootedValue value{rq.cx};
if (!JS_GetProperty(rq.cx, iteratorResultObject, "value", &value))
throw IteratorResultError{"value"};
if (done)
return value;
yieldCallback(value);
}
catch (const std::exception& e)
{
JS::RootedValue global{rq.cx, rq.globalValue()};
if (!ScriptFunction::Call(rq, global, "Error", &error, e.what()))
throw std::runtime_error{"Failed to construct `Error`."};
}
}
}
/**
* Return a function spec from a C++ function.
*/
template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr>
static JSFunctionSpec Wrap(const char* name,
const u16 flags = JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT)
{
return JS_FN(name, (&ToJSNative<callable, thisGetter>), args_info<decltype(callable)>::nb_args, flags);
}
/**
* Return a JSFunction from a C++ function.
*/
template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr>
static JSFunction* Create(const ScriptRequest& rq, const char* name,
const u16 flags = JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT)
{
return JS_NewFunction(rq.cx, &ToJSNative<callable, thisGetter>, args_info<decltype(callable)>::nb_args, flags, name);
}
/**
* Register a function on the native scope (usually 'Engine').
*/
template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr>
static void Register(const ScriptRequest& rq, const char* name,
const u16 flags = JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT)
{
JS_DefineFunction(rq.cx, rq.nativeScope, name, &ToJSNative<callable, thisGetter>, args_info<decltype(callable)>::nb_args, flags);
}
/**
* Register a function on @param scope.
* Prefer the version taking ScriptRequest unless you have a good reason not to.
* @see Register
*/
template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr>
static void Register(JSContext* cx, JS::HandleObject scope, const char* name,
const u16 flags = JSPROP_ENUMERATE | JSPROP_READONLY | JSPROP_PERMANENT)
{
JS_DefineFunction(cx, scope, name, &ToJSNative<callable, thisGetter>, args_info<decltype(callable)>::nb_args, flags);
}
};
#endif // INCLUDED_FUNCTIONWRAPPER