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0ad/source/ps/Loader.cpp

322 lines
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C++

/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// FIFO queue of load 'functors' with time limit; enables displaying
// load progress without resorting to threads (complicated).
#include "precompiled.h"
#include <deque>
#include <numeric>
#include "lib/timer.h"
#include "CStr.h"
#include "Loader.h"
// set by LDR_EndRegistering; may be 0 during development when
// estimated task durations haven't yet been set.
static double total_estimated_duration;
// total time spent loading so far, set by LDR_ProgressiveLoad.
// we need a persistent counter so it can be reset after each load.
// this also accumulates less errors than:
// progress += task_estimated / total_estimated.
static double estimated_duration_tally;
// needed for report of how long each individual task took.
static double task_elapsed_time;
// main purpose is to indicate whether a load is in progress, so that
// LDR_ProgressiveLoad can return 0 iff loading just completed.
// the REGISTERING state allows us to detect 2 simultaneous loads (bogus);
// FIRST_LOAD is used to skip the first timeslice (see LDR_ProgressiveLoad).
static enum
{
IDLE,
REGISTERING,
FIRST_LOAD,
LOADING
}
state = IDLE;
// holds all state for one load request; stored in queue.
struct LoadRequest
{
// member documentation is in LDR_Register (avoid duplication).
LoadFunc func;
// Translatable string shown to the player.
CStrW description;
int estimated_duration_ms;
// LDR_Register gets these as parameters; pack everything together.
LoadRequest(LoadFunc func_, const wchar_t* desc_, int ms_)
: func(func_), description(desc_), estimated_duration_ms(ms_)
{
}
};
typedef std::deque<LoadRequest> LoadRequests;
static LoadRequests load_requests;
// Returns true if the return code indicates that the `LoadRequest` didn't
// finish and should be reinvoked in the next frame.
static bool ldr_was_interrupted(const int ret)
{
return 0 < ret && ret <= 100;
}
// call before starting to register load requests.
// this routine is provided so we can prevent 2 simultaneous load operations,
// which is bogus. that can happen by clicking the load button quickly,
// or issuing via console while already loading.
void LDR_BeginRegistering()
{
ENSURE(state == IDLE);
state = REGISTERING;
load_requests.clear();
}
// register a task (later processed in FIFO order).
// <func>: function that will perform the actual work; see LoadFunc.
// <param>: (optional) parameter/persistent state.
// <description>: user-visible description of the current task, e.g.
// "Loading Textures".
// <estimated_duration_ms>: used to calculate progress, and when checking
// whether there is enough of the time budget left to process this task
// (reduces timeslice overruns, making the main loop more responsive).
void LDR_Register(LoadFunc func, const wchar_t* description, int estimatedDurationMs)
{
ENSURE(state == REGISTERING); // must be called between LDR_(Begin|End)Register
load_requests.emplace_back(std::move(func), description, estimatedDurationMs);
}
// call when finished registering tasks; subsequent calls to
// LDR_ProgressiveLoad will then work off the queued entries.
void LDR_EndRegistering()
{
ENSURE(state == REGISTERING);
ENSURE(!load_requests.empty());
state = FIRST_LOAD;
estimated_duration_tally = 0.0;
task_elapsed_time = 0.0;
total_estimated_duration = std::accumulate(load_requests.begin(), load_requests.end(), 0.0,
[](double partial_result, const LoadRequest& lr) -> double { return partial_result + lr.estimated_duration_ms * 1e-3; });
}
// immediately cancel this load; no further tasks will be processed.
// used to abort loading upon user request or failure.
// note: no special notification will be returned by LDR_ProgressiveLoad.
void LDR_Cancel()
{
// the queue doesn't need to be emptied now; that'll happen during the
// next LDR_StartRegistering. for now, it is sufficient to set the
// state, so that LDR_ProgressiveLoad is a no-op.
state = IDLE;
}
// helper routine for LDR_ProgressiveLoad.
// tries to prevent starting a long task when at the end of a timeslice.
static bool HaveTimeForNextTask(double time_left, double time_budget, int estimated_duration_ms)
{
// have already exceeded our time budget
if(time_left <= 0.0)
return false;
// we haven't started a request yet this timeslice. start it even if
// it's longer than time_budget to make sure there is progress.
if(time_left == time_budget)
return true;
// check next task length. we want a lengthy task to happen in its own
// timeslice so that its description is displayed beforehand.
const double estimated_duration = estimated_duration_ms*1e-3;
if(time_left+estimated_duration > time_budget*1.20)
return false;
return true;
}
// process as many of the queued tasks as possible within <time_budget> [s].
// if a task is lengthy, the budget may be exceeded. call from the main loop.
//
// passes back a description of the next task that will be undertaken
// ("" if finished) and the current progress value.
//
// return semantics:
// - if the final load task just completed, return INFO::ALL_COMPLETE.
// - if loading is in progress but didn't finish, return ERR::TIMED_OUT.
// - if not currently loading (no-op), return 0.
// - any other value indicates a failure; the request has been de-queued.
//
// string interface rationale: for better interoperability, we avoid C++
// std::wstring and PS CStr. since the registered description may not be
// persistent, we can't just store a pointer. returning a pointer to
// our copy of the description doesn't work either, since it's freed when
// the request is de-queued. that leaves writing into caller's buffer.
Status LDR_ProgressiveLoad(double time_budget, wchar_t* description, size_t max_chars, int* progress_percent)
{
Status ret; // single exit; this is returned
double progress = 0.0; // used to set progress_percent
double time_left = time_budget;
// don't do any work the first time around so that a graphics update
// happens before the first (probably lengthy) timeslice.
if(state == FIRST_LOAD)
{
state = LOADING;
ret = ERR::TIMED_OUT; // make caller think we did something
// progress already set to 0.0; that'll be passed back.
goto done;
}
// we're called unconditionally from the main loop, so this isn't
// an error; there is just nothing to do.
if(state != LOADING)
return INFO::OK;
while(!load_requests.empty())
{
// get next task; abort if there's not enough time left for it.
const LoadRequest& lr = load_requests.front();
const double estimated_duration = lr.estimated_duration_ms*1e-3;
if(!HaveTimeForNextTask(time_left, time_budget, lr.estimated_duration_ms))
{
ret = ERR::TIMED_OUT;
goto done;
}
// call this task's function and bill elapsed time.
const double t0 = timer_Time();
const int status = lr.func(time_left);
const bool timed_out = ldr_was_interrupted(status);
const double elapsed_time = timer_Time() - t0;
time_left -= elapsed_time;
task_elapsed_time += elapsed_time;
// either finished entirely, or failed => remove from queue.
if(!timed_out)
{
debug_printf("LOADER| completed %s in %g ms; estimate was %g ms\n", utf8_from_wstring(lr.description).c_str(), task_elapsed_time*1e3, estimated_duration*1e3);
task_elapsed_time = 0.0;
estimated_duration_tally += estimated_duration;
load_requests.pop_front();
}
// calculate progress (only possible if estimates have been given)
if(total_estimated_duration != 0.0)
{
double current_estimate = estimated_duration_tally;
// function interrupted itself; add its estimated progress.
// note: monotonicity is guaranteed since we never add more than
// its estimated_duration_ms.
if(timed_out)
current_estimate += estimated_duration * status/100.0;
progress = current_estimate / total_estimated_duration;
}
// do we need to continue?
// .. function interrupted itself, i.e. timed out; abort.
if(timed_out)
{
ret = ERR::TIMED_OUT;
goto done;
}
// .. failed; abort. loading will continue when we're called in
// the next iteration of the main loop.
// rationale: bail immediately instead of remembering the first
// error that came up so we can report all errors that happen.
else if(status < 0)
{
ret = (Status)status;
goto done;
}
// .. function called LDR_Cancel; abort. return OK since this is an
// intentional cancellation, not an error.
else if(state != LOADING)
{
ret = INFO::OK;
goto done;
}
// .. succeeded; continue and process next queued task.
}
// queue is empty, we just finished.
state = IDLE;
ret = INFO::ALL_COMPLETE;
// set output params (there are several return points above)
done:
*progress_percent = (int)(progress * 100.0);
ENSURE(0 <= *progress_percent && *progress_percent <= 100);
// we want the next task, instead of what just completed:
// it will be displayed during the next load phase.
const wchar_t* new_description = L""; // assume finished
if(!load_requests.empty())
new_description = load_requests.front().description.c_str();
wcscpy_s(description, max_chars, new_description);
debug_printf("LOADER| returning; desc=%s progress=%d\n", utf8_from_wstring(description).c_str(), *progress_percent);
return ret;
}
// immediately process all queued load requests.
// returns 0 on success or a negative error code.
Status LDR_NonprogressiveLoad()
{
const double time_budget = 100.0;
// large enough so that individual functions won't time out
// (that'd waste time).
wchar_t description[100];
int progress_percent;
for(;;)
{
Status ret = LDR_ProgressiveLoad(time_budget, description, ARRAY_SIZE(description), &progress_percent);
switch(ret)
{
case INFO::OK:
debug_warn(L"No load in progress");
return INFO::OK;
case INFO::ALL_COMPLETE:
return INFO::OK;
case ERR::TIMED_OUT:
break; // continue loading
default:
WARN_RETURN_STATUS_IF_ERR(ret); // failed; complain
}
}
}