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0ad/source/gui/CGUISprite.h

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C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
A GUI Sprite, which is actually a collage of several
sprites.
*/
#ifndef INCLUDED_CGUISPRITE
#define INCLUDED_CGUISPRITE
#include "gui/GUIRenderer.h"
#include "gui/SettingTypes/CGUISize.h"
#include "gui/SettingTypes/CGUIColor.h"
#include "lib/file/vfs/vfs_path.h"
#include "ps/CStr.h"
#include "renderer/backend/Sampler.h"
#include <map>
#include <memory>
#include <vector>
class CCanvas2D;
struct SGUIImageEffects
{
SGUIImageEffects() : m_Greyscale(false) {}
CGUIColor m_AddColor;
CGUIColor m_SolidColor;
bool m_Greyscale;
};
/**
* A CGUISprite is actually a collage of several <b>real</b>
* sprites, this struct represents is such real sprite.
*/
struct SGUIImage
{
NONCOPYABLE(SGUIImage);
public:
SGUIImage() :
m_FixedHAspectRatio(0.f),
m_RoundCoordinates(true),
m_AddressMode(Renderer::Backend::Sampler::AddressMode::REPEAT),
m_Effects(),
m_Size(CGUISize::Full()),
m_TextureSize(CGUISize::Full())
{
}
// Filename of the texture
VfsPath m_TextureName;
// Image placement (relative to object)
CGUISize m_Size;
// Texture placement (relative to image placement)
CGUISize m_TextureSize;
// Because OpenGL wants textures in squares with a power of 2 (64x64, 256x256)
// it's sometimes tedious to adjust this. So this value simulates which area
// is the real texture
CRect m_TexturePlacementInFile;
/**
* If non-zero, then the image's width will be adjusted when rendering so that
* the width:height ratio equals this value.
*/
float m_FixedHAspectRatio;
/**
* If true, the image's coordinates will be rounded to integer pixels when
* rendering, to avoid blurry filtering.
*/
bool m_RoundCoordinates;
/**
* Texture address mode (REPEAT, CLAMP_TO_EDGE, etc).
*/
Renderer::Backend::Sampler::AddressMode m_AddressMode;
// Visual effects (e.g. color modulation)
std::shared_ptr<SGUIImageEffects> m_Effects;
// Color
CGUIColor m_BackColor;
};
/**
* The GUI sprite, is actually several real sprites (images)
* like a collage. View the section \<sprites\> in the GUI
* TDD for more information.
*
* Drawing routine is located in CGUI
*
* @see CGUI#DrawSprite
*/
class CGUISprite
{
NONCOPYABLE(CGUISprite);
public:
CGUISprite() {}
virtual ~CGUISprite();
/**
* Adds an image to the sprite collage.
*
* @param image Adds this image to the sprite collage.
*/
void AddImage(std::unique_ptr<SGUIImage> image);
/// List of images
std::vector<std::unique_ptr<SGUIImage>> m_Images;
};
// An instance of a sprite, usually stored in IGUIObjects - basically a string
// giving the sprite's name, but with some extra data to cache rendering
// calculations between draw calls.
class CGUISpriteInstance
{
public:
NONCOPYABLE(CGUISpriteInstance);
MOVABLE(CGUISpriteInstance);
CGUISpriteInstance();
CGUISpriteInstance(const CStr& SpriteName);
void Draw(CGUI& pGUI, CCanvas2D& canvas, const CRect& Size, std::map<CStr, std::unique_ptr<const CGUISprite>>& Sprites) const;
/**
* Whether this Sprite has no texture name set.
*/
operator bool() const { return !m_SpriteName.empty(); };
/**
* Returns the sprite texture name.
*/
const CStr& GetName() const { return m_SpriteName; }
/**
* Changes the texture name.
* Use as rarely as possible, because it clears the draw cache.
*/
void SetName(const CStr& SpriteName);
private:
CStr m_SpriteName;
// Stored drawing calls, for more efficient rendering
mutable GUIRenderer::DrawCalls m_DrawCallCache;
// Relevant details of previously rendered sprite; the cache is invalidated
// whenever any of these values changes.
mutable CRect m_CachedSize;
};
#endif // INCLUDED_CGUISPRITE