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0ad/source/renderer/TimeManager.cpp

39 lines
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C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "TimeManager.h"
CTimeManager::CTimeManager() = default;
double CTimeManager::GetFrameDelta() const
{
return m_FrameDelta;
}
double CTimeManager::GetGlobalTime() const
{
return m_GlobalTime;
}
void CTimeManager::Update(double delta)
{
m_FrameDelta = delta;
m_GlobalTime += delta;
}