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forked from 0ad/0ad
0ad/source
2006-10-17 22:34:47 +00:00
..
graphics - Fixed a compile error on VS2003. 2006-10-11 13:37:13 +00:00
gui More minimap fixes on game restart (recalculate everything because the map size might have changed). 2006-10-08 03:28:22 +00:00
i18n Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
lib #updated sound cones. 2006-10-17 07:53:42 +00:00
maths # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
network # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
pch # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
ps - Fixed a compile error on VS2003. 2006-10-11 13:37:13 +00:00
renderer Modified default water parameters. 2006-10-07 17:59:06 +00:00
scripting Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events. 2006-10-09 04:17:15 +00:00
simulation Removed an assert that was causing lots of error messages on maps where the designer placed overlapping entities. 2006-10-17 22:34:47 +00:00
sound #fixed minor bug in SoundGroups 2006-10-17 07:55:35 +00:00
tools Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
main.cpp More minimap fixes on game restart (recalculate everything because the map size might have changed). 2006-10-08 03:28:22 +00:00