1
0
forked from 0ad/0ad
0ad/source/network
2010-05-25 19:01:30 +00:00
..
fsm.cpp Add GPL header 2009-04-18 17:00:33 +00:00
fsm.h Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
JSEvents.h Add GPL header 2009-04-18 17:00:33 +00:00
NetClient.cpp Fix typo that breaks network after OOS 2010-05-22 15:46:12 +00:00
NetClient.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
NetJsEvents.h Add GPL header 2009-04-18 17:00:33 +00:00
NetLog.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
NetLog.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
NetMessage.cpp # Add out-of-sync multiplayer checks. 2010-05-22 14:05:56 +00:00
NetMessage.h # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00
NetMessages.h # Add out-of-sync multiplayer checks. 2010-05-22 14:05:56 +00:00
NetMessageSim.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
NetServer.cpp # Add out-of-sync multiplayer checks. 2010-05-22 14:05:56 +00:00
NetServer.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
NetSession.cpp # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00
NetSession.h # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00
NetTurnManager.cpp # Add out-of-sync multiplayer checks. 2010-05-22 14:05:56 +00:00
NetTurnManager.h # Add out-of-sync multiplayer checks. 2010-05-22 14:05:56 +00:00
Network.cpp # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00
Network.h # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
StringConverters.h # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00