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forked from 0ad/0ad
0ad/source/ps/ThreadUtil.cpp
wraitii ba736916fc Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
ThreadUtil shipped a scope lock and a mutex implementation, which can be
removed since we now have these in the standard library.
This lets us clean up this header which get included everywhere (through
profiler includes).

Tested By: Angen and Stan
Differential Revision: https://code.wildfiregames.com/D1915
This was SVN commit r22344.
2019-06-06 19:30:48 +00:00

42 lines
1.2 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include <thread>
#include "ThreadUtil.h"
static bool g_MainThreadSet;
static std::thread::id g_MainThread;
bool ThreadUtil::IsMainThread()
{
// If SetMainThread hasn't been called yet, this is probably being
// called at static initialisation time, so it must be the main thread
if (!g_MainThreadSet)
return true;
return g_MainThread == std::this_thread::get_id();
}
void ThreadUtil::SetMainThread()
{
g_MainThread = std::this_thread::get_id();
g_MainThreadSet = true;
}