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forked from 0ad/0ad
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prefect 0bd5778536 #Fix a crash in the heightfield tracer.
Apparently, nobody has ever managed to get a precise 0 into the camera's
direction vector before...

This was SVN commit r3688.
2006-03-25 22:13:28 +00:00
..
graphics #Fix a crash in the heightfield tracer. 2006-03-25 22:13:28 +00:00
gui Load default player data from XML 2006-03-18 04:38:41 +00:00
i18n fixed wchar_t issues; now correctly separates utf16, CStrW and jschar. 2006-02-03 20:36:15 +00:00
lib # bugfix 2006-03-25 21:44:25 +00:00
maths fix: no longer crashes when attempting to remove node from empty track 2006-02-05 03:43:21 +00:00
ps Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
renderer Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
scripting Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
simulation Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
sound - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
tools Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
main.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00