1
0
forked from 0ad/0ad
0ad/source/scripting
janwas 0fd85b76db automatic archive builder now functional and enabled.
- allocators.cpp: fix: make sure all pool fields are reset in
pool_free_all; correct matrix self-test
- lib: fix self-test
- lib_error: give "informational" return codes values > 100 (allows
multiplexing with percent indicator)
- archive: add clarification to afile_enum; use vfs_load when building
archive (fixes caching problem); add support for progressive archive
creation
- file: allow pp_set_dir's path to end in slash (simplifies other code);
add file_exists
- file_cache: add stats+sanity checks to allocator; improve ExtantBufMgr
find(); add ExactBufOracle to translate padded address returned by Cache
to what was actually allocated; relax infinite-loop check; fix
file_cache_reset
- file_io: refactor callback logic so it can be used by vfs (needed for
vfs_load)
- vfs: vfs_load now supports calling back (required for archive builder)
- vfs_mount: optimize path caching in afile_cb: due to atom_fn system,
string compare can be done via pointer compare
- vfs_optimizer: support auto-build of archive (progressive); improve
should-build-archive check (WIP)
- vfs_path: add util functions (also used in screenshot code)
- vfs_tree: simplify pathname storage
- wposix: mmap bugfix
- main: call progressive archive builder; skip reload when doing so
(documented)
- JSInterface_VFS+scriptglue: add archiveBuilderCancel
- ps/Util: use new vfs_path helper function for cleverer screenshot
naming (correctly handles some being deleted)

This was SVN commit r3578.
2006-03-01 22:31:11 +00:00
..
DOMEvent.cpp Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
DOMEvent.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
EventTypes.h Added construction logic in startPlacing and Entity and BaseEntity, as well as the Death event. 2006-02-26 09:55:20 +00:00
GameEvents.h Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant). 2005-12-29 08:42:44 +00:00
JSConversions.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
JSConversions.h Made ToPrimitive throw on failure (since that is preferable to returning an undefined value) 2005-08-13 18:32:58 +00:00
JSSerialization.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
ScriptableComplex.cpp ConfigDB.cpp: fix vfs_load return value check 2006-01-28 22:21:54 +00:00
ScriptableComplex.h Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
ScriptableObject.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
ScriptableObject.h Function property Getter/Setters now take a JSContext parameter. 2005-10-24 02:32:44 +00:00
ScriptCustomTypes.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
ScriptCustomTypes.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
ScriptGlue.cpp automatic archive builder now functional and enabled. 2006-03-01 22:31:11 +00:00
ScriptGlue.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
ScriptingHost.cpp - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
ScriptingHost.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
SpiderMonkey.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
SynchedJSObject.cpp Revamped CNetClient/CNetServer JS Interface and new CGameAttributes 2005-01-19 22:32:25 +00:00
SynchedJSObject.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00