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forked from 0ad/0ad
0ad/source/soundmanager
wraitii 107d3d461f pthread -> std::thread (3/7) - Replace pthread in other engine files
MapGenerator, TextureConverter, and some other files used pthread.

Differential Revision: https://code.wildfiregames.com/D1917
This was SVN commit r22649.
2019-08-12 08:16:28 +00:00
..
data Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
items Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
scripting Fix lineendings. 2019-07-12 17:40:40 +00:00
ISoundManager.h Pass CVector3D as const reference in a few places. 2017-05-08 04:04:45 +00:00
SoundManager.cpp pthread -> std::thread (3/7) - Replace pthread in other engine files 2019-08-12 08:16:28 +00:00
SoundManager.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00