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forked from 0ad/0ad
0ad/source
2005-04-03 05:02:00 +00:00
..
graphics ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work. 2005-04-03 05:02:00 +00:00
gui Maybe fixed GUI event-handler function things. Other minor changes and fixes. 2005-03-30 22:33:10 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work. 2005-04-03 05:02:00 +00:00
maths Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
ps ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work. 2005-04-03 05:02:00 +00:00
renderer improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
scripting Maybe fixed GUI event-handler function things. Other minor changes and fixes. 2005-03-30 22:33:10 +00:00
simulation Maybe fixed GUI event-handler function things. Other minor changes and fixes. 2005-03-30 22:33:10 +00:00
sound add pitch shift capability to snd.cpp and JS binding 2005-03-09 16:17:26 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work. 2005-04-03 05:02:00 +00:00
main.cpp ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work. 2005-04-03 05:02:00 +00:00
ProgrammingSchedule.xls marked a few of my completed tasks as such 2005-02-26 15:38:41 +00:00