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0ad/source/renderer/TimeManager.h
2012-08-06 21:34:41 +00:00

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C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_TIMEMANAGER
#define INCLUDED_TIMEMANAGER
#include "graphics/Texture.h"
#include "ps/Overlay.h"
#include "maths/Matrix3D.h"
#include "lib/ogl.h"
class CTimeManager
{
public:
CTimeManager();
double GetFrameDelta();
double GetGlobalTime();
void Update(double delta);
private:
double m_frameDelta;
double m_globalTime;
};
#endif // INCLUDED_TIMEMANAGER