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forked from 0ad/0ad
0ad/source/simulation2/helpers
2010-09-03 09:32:12 +00:00
..
Geometry.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Geometry.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Grid.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Position.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
PriorityQueue.h Split pathfinder into multiple files, to make it more manageable. 2010-09-03 09:32:12 +00:00
Render.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
Render.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
Selection.cpp # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
Selection.h # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
SimulationCommand.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00