1
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forked from 0ad/0ad
0ad/source/simulation
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
..
scripting Linux/GCC Compat(tm) 2004-11-07 21:30:47 +00:00
BaseEntity.cpp Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
BaseEntity.h On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
BaseEntityCollection.cpp Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
BaseEntityCollection.h Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
BoundingObjects.cpp Changed hotkey handling for groups and bookmarks; small pathfinding fixes. 2004-07-23 10:56:52 +00:00
BoundingObjects.h Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
Collision.cpp Minor changes to sound-script interface. 2004-11-15 22:30:01 +00:00
Collision.h Changed hotkey handling for groups and bookmarks; small pathfinding fixes. 2004-07-23 10:56:52 +00:00
Entity.cpp On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
Entity.h This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
EntityHandles.cpp Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
EntityHandles.h types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
EntityManager.cpp Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
EntityManager.h This was SVN commit r1736. 2005-01-18 10:49:32 +00:00
EntityMessage.h Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EntityOrders.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
EntityProperties.cpp Linux/GCC Compat(tm) 2004-11-07 21:30:47 +00:00
EntityProperties.h Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
EntityStateProcessing.cpp Partial support for new actor format. Partialer support for missing actors without crashing. 2005-03-18 22:30:23 +00:00
EntitySupport.h Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EventHandlers.cpp Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EventHandlers.h Minor changes to sound-script interface. 2004-11-15 22:30:01 +00:00
PathfindEngine.cpp Linux/GCC Compat 2004-11-23 23:56:10 +00:00
PathfindEngine.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
PathfindSparse.cpp Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
PathfindSparse.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
Scheduler.cpp Fix to restore setInterval() to its former functioning glory. 2004-12-02 23:36:47 +00:00
Scheduler.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
ScriptObject.cpp - Created JSMap 2005-02-21 17:13:31 +00:00
ScriptObject.h Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM) 2005-01-18 00:46:18 +00:00
Simulation.cpp improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
Simulation.h rough but functional loading progress bar support. 2005-03-22 02:17:55 +00:00
TurnManager.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
TurnManager.h New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00