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forked from 0ad/0ad
0ad/source/simulation2/helpers
Ykkrosh 2b57f4f998 # Initial support for formation movement.
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.

This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
..
Geometry.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Geometry.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Grid.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Position.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
PriorityQueue.h # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
Render.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
Render.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
Selection.cpp # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
Selection.h # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
SimulationCommand.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00