wraitii
44aef27b78
D981/c219ee54b2 changed IsInXChecks to use edge-to-edge distance instead of centre-to-edge, which broke UnitMotion's min-range movement, which assumed distance to the center. Since units are represented as squares, the diagonal point may be closer to the target than the "real" clearance by a factor √2, so the delta between minimum range and maximum range should be at least `(√2 - 1) * clearance` to be safe in all situations (this is generally not a problem for regular units which have a clearance of 0.8, but could be one for catapults or elephants). Differential Revision: https://code.wildfiregames.com/D1969 This was SVN commit r22422. |
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collada | ||
graphics | ||
gui | ||
i18n | ||
lib | ||
lobby | ||
maths | ||
mocks | ||
network | ||
pch | ||
ps | ||
renderer | ||
scriptinterface | ||
simulation2 | ||
soundmanager | ||
third_party | ||
tools | ||
main.cpp | ||
test_setup.cpp |