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forked from 0ad/0ad
0ad/source/scriptinterface/ScriptConversions.cpp

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C++

/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ScriptConversions.h"
#include "graphics/Entity.h"
#include "maths/Vector2D.h"
#include "ps/utf16string.h"
#include "ps/CStr.h"
#define FAIL(msg) STMT(JS_ReportError(cx, msg); return false)
// Implicit type conversions often hide bugs, so warn about them
#define WARN_IF_NOT(c, v) STMT(if (!(c)) { JS_ReportWarning(cx, "Script value conversion check failed: %s (got type %s)", #c, InformalValueTypeName(v)); })
// TODO: SpiderMonkey: Follow upstream progresses about JS_InformalValueTypeName in the API
// https://bugzilla.mozilla.org/show_bug.cgi?id=1285917
static const char* InformalValueTypeName(const JS::Value& v)
{
if (v.isObject())
return "object";
if (v.isString())
return "string";
if (v.isSymbol())
return "symbol";
if (v.isNumber())
return "number";
if (v.isBoolean())
return "boolean";
if (v.isNull())
return "null";
if (v.isUndefined())
return "undefined";
return "value";
}
template<> bool ScriptInterface::FromJSVal<bool>(JSContext* cx, JS::HandleValue v, bool& out)
{
JSAutoRequest rq(cx);
WARN_IF_NOT(v.isBoolean(), v);
out = JS::ToBoolean(v);
return true;
}
template<> bool ScriptInterface::FromJSVal<float>(JSContext* cx, JS::HandleValue v, float& out)
{
JSAutoRequest rq(cx);
double tmp;
WARN_IF_NOT(v.isNumber(), v);
if (!JS::ToNumber(cx, v, &tmp))
return false;
out = tmp;
return true;
}
template<> bool ScriptInterface::FromJSVal<double>(JSContext* cx, JS::HandleValue v, double& out)
{
JSAutoRequest rq(cx);
WARN_IF_NOT(v.isNumber(), v);
if (!JS::ToNumber(cx, v, &out))
return false;
return true;
}
template<> bool ScriptInterface::FromJSVal<i32>(JSContext* cx, JS::HandleValue v, i32& out)
{
JSAutoRequest rq(cx);
WARN_IF_NOT(v.isNumber(), v);
if (!JS::ToInt32(cx, v, &out))
return false;
return true;
}
template<> bool ScriptInterface::FromJSVal<u32>(JSContext* cx, JS::HandleValue v, u32& out)
{
JSAutoRequest rq(cx);
WARN_IF_NOT(v.isNumber(), v);
if (!JS::ToUint32(cx, v, &out))
return false;
return true;
}
template<> bool ScriptInterface::FromJSVal<u16>(JSContext* cx, JS::HandleValue v, u16& out)
{
JSAutoRequest rq(cx);
WARN_IF_NOT(v.isNumber(), v);
if (!JS::ToUint16(cx, v, &out))
return false;
return true;
}
template<> bool ScriptInterface::FromJSVal<u8>(JSContext* cx, JS::HandleValue v, u8& out)
{
JSAutoRequest rq(cx);
u16 tmp;
WARN_IF_NOT(v.isNumber(), v);
if (!JS::ToUint16(cx, v, &tmp))
return false;
out = (u8)tmp;
return true;
}
template<> bool ScriptInterface::FromJSVal<std::wstring>(JSContext* cx, JS::HandleValue v, std::wstring& out)
{
JSAutoRequest rq(cx);
WARN_IF_NOT(v.isString() || v.isNumber(), v); // allow implicit number conversions
JS::RootedString str(cx, JS::ToString(cx, v));
if (!str)
FAIL("Argument must be convertible to a string");
if (JS_StringHasLatin1Chars(str))
{
size_t length;
JS::AutoCheckCannotGC nogc;
const JS::Latin1Char* ch = JS_GetLatin1StringCharsAndLength(cx, nogc, str, &length);
if (!ch)
FAIL("JS_GetLatin1StringCharsAndLength failed");
out.assign(ch, ch + length);
}
else
{
size_t length;
JS::AutoCheckCannotGC nogc;
const char16_t* ch = JS_GetTwoByteStringCharsAndLength(cx, nogc, str, &length);
if (!ch)
FAIL("JS_GetTwoByteStringsCharsAndLength failed"); // out of memory
out.assign(ch, ch + length);
}
return true;
}
template<> bool ScriptInterface::FromJSVal<Path>(JSContext* cx, JS::HandleValue v, Path& out)
{
std::wstring string;
if (!FromJSVal(cx, v, string))
return false;
out = string;
return true;
}
template<> bool ScriptInterface::FromJSVal<std::string>(JSContext* cx, JS::HandleValue v, std::string& out)
{
JSAutoRequest rq(cx);
WARN_IF_NOT(v.isString() || v.isNumber(), v); // allow implicit number conversions
JS::RootedString str(cx, JS::ToString(cx, v));
if (!str)
FAIL("Argument must be convertible to a string");
char* ch = JS_EncodeString(cx, str); // chops off high byte of each char16_t
if (!ch)
FAIL("JS_EncodeString failed"); // out of memory
out.assign(ch, ch + JS_GetStringLength(str));
JS_free(cx, ch);
return true;
}
template<> bool ScriptInterface::FromJSVal<CStr8>(JSContext* cx, JS::HandleValue v, CStr8& out)
{
return ScriptInterface::FromJSVal(cx, v, static_cast<std::string&>(out));
}
template<> bool ScriptInterface::FromJSVal<CStrW>(JSContext* cx, JS::HandleValue v, CStrW& out)
{
return ScriptInterface::FromJSVal(cx, v, static_cast<std::wstring&>(out));
}
template<> bool ScriptInterface::FromJSVal<Entity>(JSContext* cx, JS::HandleValue v, Entity& out)
{
JSAutoRequest rq(cx);
if (!v.isObject())
FAIL("Argument must be an object");
JS::RootedObject obj(cx, &v.toObject());
JS::RootedValue templateName(cx);
JS::RootedValue id(cx);
JS::RootedValue player(cx);
JS::RootedValue position(cx);
JS::RootedValue rotation(cx);
// TODO: Report type errors
if (!JS_GetProperty(cx, obj, "player", &player) || !FromJSVal(cx, player, out.playerID))
FAIL("Failed to read Entity.player property");
if (!JS_GetProperty(cx, obj, "templateName", &templateName) || !FromJSVal(cx, templateName, out.templateName))
FAIL("Failed to read Entity.templateName property");
if (!JS_GetProperty(cx, obj, "id", &id) || !FromJSVal(cx, id, out.entityID))
FAIL("Failed to read Entity.id property");
if (!JS_GetProperty(cx, obj, "position", &position) || !FromJSVal(cx, position, out.position))
FAIL("Failed to read Entity.position property");
if (!JS_GetProperty(cx, obj, "rotation", &rotation) || !FromJSVal(cx, rotation, out.rotation))
FAIL("Failed to read Entity.rotation property");
return true;
}
////////////////////////////////////////////////////////////////
// Primitive types:
template<> void ScriptInterface::ToJSVal<bool>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const bool& val)
{
ret.setBoolean(val);
}
template<> void ScriptInterface::ToJSVal<float>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const float& val)
{
ret.set(JS::NumberValue(val));
}
template<> void ScriptInterface::ToJSVal<double>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const double& val)
{
ret.set(JS::NumberValue(val));
}
template<> void ScriptInterface::ToJSVal<i32>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const i32& val)
{
ret.set(JS::NumberValue(val));
}
template<> void ScriptInterface::ToJSVal<u16>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const u16& val)
{
ret.set(JS::NumberValue(val));
}
template<> void ScriptInterface::ToJSVal<u8>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const u8& val)
{
ret.set(JS::NumberValue(val));
}
template<> void ScriptInterface::ToJSVal<u32>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const u32& val)
{
ret.set(JS::NumberValue(val));
}
template<> void ScriptInterface::ToJSVal<std::wstring>(JSContext* cx, JS::MutableHandleValue ret, const std::wstring& val)
{
JSAutoRequest rq(cx);
utf16string utf16(val.begin(), val.end());
JS::RootedString str(cx, JS_NewUCStringCopyN(cx, reinterpret_cast<const char16_t*> (utf16.c_str()), utf16.length()));
if (str)
ret.setString(str);
else
ret.setUndefined();
}
template<> void ScriptInterface::ToJSVal<Path>(JSContext* cx, JS::MutableHandleValue ret, const Path& val)
{
ToJSVal(cx, ret, val.string());
}
template<> void ScriptInterface::ToJSVal<std::string>(JSContext* cx, JS::MutableHandleValue ret, const std::string& val)
{
JSAutoRequest rq(cx);
JS::RootedString str(cx, JS_NewStringCopyN(cx, val.c_str(), val.length()));
if (str)
ret.setString(str);
else
ret.setUndefined();
}
template<> void ScriptInterface::ToJSVal<const wchar_t*>(JSContext* cx, JS::MutableHandleValue ret, const wchar_t* const& val)
{
ToJSVal(cx, ret, std::wstring(val));
}
template<> void ScriptInterface::ToJSVal<const char*>(JSContext* cx, JS::MutableHandleValue ret, const char* const& val)
{
JSAutoRequest rq(cx);
JS::RootedString str(cx, JS_NewStringCopyZ(cx, val));
if (str)
ret.setString(str);
else
ret.setUndefined();
}
template<> void ScriptInterface::ToJSVal<CStrW>(JSContext* cx, JS::MutableHandleValue ret, const CStrW& val)
{
ToJSVal(cx, ret, static_cast<const std::wstring&>(val));
}
template<> void ScriptInterface::ToJSVal<CStr8>(JSContext* cx, JS::MutableHandleValue ret, const CStr8& val)
{
ToJSVal(cx, ret, static_cast<const std::string&>(val));
}
////////////////////////////////////////////////////////////////
// Compound types
// Instantiate various vector types:
JSVAL_VECTOR(int)
JSVAL_VECTOR(u32)
JSVAL_VECTOR(u16)
JSVAL_VECTOR(std::string)
JSVAL_VECTOR(std::wstring)
JSVAL_VECTOR(std::vector<std::wstring>)
JSVAL_VECTOR(CStr8)
JSVAL_VECTOR(std::vector<CStr8>)
JSVAL_VECTOR(std::vector<std::string>)
class IComponent;
template<> void ScriptInterface::ToJSVal<std::vector<IComponent*> >(JSContext* cx, JS::MutableHandleValue ret, const std::vector<IComponent*>& val)
{
ToJSVal_vector(cx, ret, val);
}
template<> bool ScriptInterface::FromJSVal<std::vector<Entity> >(JSContext* cx, JS::HandleValue v, std::vector<Entity>& out)
{
return FromJSVal_vector(cx, v, out);
}
template<> void ScriptInterface::ToJSVal<CVector2D>(JSContext* cx, JS::MutableHandleValue ret, const CVector2D& val)
{
std::vector<float> vec = {val.X, val.Y};
ToJSVal_vector(cx, ret, vec);
}
template<> bool ScriptInterface::FromJSVal<CVector2D>(JSContext* cx, JS::HandleValue v, CVector2D& out)
{
std::vector<float> vec;
if (!FromJSVal_vector(cx, v, vec))
return false;
if (vec.size() != 2)
return false;
out.X = vec[0];
out.Y = vec[1];
return true;
}