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0ad/binaries/data/mods/official/entities/template_unit_infantry.xml

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XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit"
>
<Traits>
<Id>
<Generic>Infantry</Generic>
<Classes>Military, Foot, Organic, CitizenSoldier, Worker</Classes>
</Id>
<Armour>
<Value>4</Value>
<Crush>0.0</Crush>
<Hack>0.75</Hack>
<Pierce>0.25</Pierce>
</Armour>
<Health>
<Regen_Rate>3.0</Regen_Rate>
</Health>
<Loot>
<XP>800</XP>
<Food>1</Food>
<Wood>1</Wood>
<Stone>1</Stone>
<Ore>1</Ore>
</Loot>
<Population>
<Rem>1</Rem>
</Population>
<Promotion>
<Req>600</Req>
</Promotion>
</Traits>
<Actions>
<Create>
<List>
<StructCiv>
<Civil_Centre />
<Farmstead />
<House />
<Market />
<Mill />
<Temple />
</StructCiv>
<StructMil>
<Barracks />
<Dock />
<Fortress />
<Scout_Tower />
<Wall />
<Wall_Gate />
<Wall_Tower />
</StructMil>
</List>
</Create>
<Explore />
<Gather>
<Resource>
<Food>
<Fruit>20</Fruit>
<Grain>20</Grain>
<Fish>20</Fish>
<Milk>20</Milk>
</Food>
<Wood>10</Wood>
<Stone>10</Stone>
<Ore>10</Ore>
</Resource>
<Range>2.0</Range>
<Speed>3000</Speed>
</Gather>
<Loot>
<Resources />
<XP />
</Loot>
<Repair>
<Rate>1.0</Rate>
<Speed>1000</Speed>
</Repair>
<Build>
<Rate>1.0</Rate>
<Speed>1000</Speed>
</Build>
</Actions>
<Script File="entities/template_entity_script.js" />
<Event On="StartConstruction" Function="entityStartConstruction" />
</Entity>