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forked from 0ad/0ad
0ad/source/scripting/ScriptingHost.h
Ykkrosh bd3bd084c0 Support new SpiderMonkey API.
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.

This was SVN commit r8629.
2010-11-16 23:00:52 +00:00

120 lines
3.5 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTINGHOST
#define INCLUDED_SCRIPTINGHOST
#include "ps/Errors.h"
ERROR_GROUP(Scripting);
ERROR_TYPE(Scripting, SetupFailed);
ERROR_SUBGROUP(Scripting, LoadFile);
ERROR_TYPE(Scripting_LoadFile, OpenFailed);
ERROR_TYPE(Scripting_LoadFile, EvalErrors);
ERROR_TYPE(Scripting, ConversionFailed);
ERROR_TYPE(Scripting, CallFunctionFailed);
ERROR_TYPE(Scripting, RegisterFunctionFailed);
ERROR_TYPE(Scripting, DefineConstantFailed);
ERROR_TYPE(Scripting, CreateObjectFailed);
ERROR_TYPE(Scripting, TypeDoesNotExist);
ERROR_SUBGROUP(Scripting, DefineType);
ERROR_TYPE(Scripting_DefineType, AlreadyExists);
ERROR_TYPE(Scripting_DefineType, CreationFailed);
#include "scripting/SpiderMonkey.h"
#include "lib/file/vfs/vfs_path.h"
#include <string>
#include <vector>
#include <map>
#include "ps/Singleton.h"
#include "ps/CStr.h"
class ScriptInterface;
class IPropertyOwner
{
};
class ScriptingHost : public Singleton < ScriptingHost >
{
private:
class CustomType
{
public:
JSObject * m_Object;
JSClass * m_Class;
};
JSContext * m_Context;
JSObject * m_GlobalObject;
JSErrorReport m_ErrorReport;
std::map < std::string, CustomType > m_CustomObjectTypes;
// The long-term plan is to migrate from ScriptingHost to the newer shinier ScriptInterface.
// For now, just have a ScriptInterface that hooks onto the ScriptingHost's context so they
// can both be used.
ScriptInterface* m_ScriptInterface;
public:
ScriptingHost();
~ScriptingHost();
ScriptInterface& GetScriptInterface();
static void FinalShutdown();
// Helpers:
// TODO: Remove one of these
inline JSContext *getContext() { return m_Context; }
inline JSContext *GetContext() { return m_Context; }
inline JSObject* GetGlobalObject() { return m_GlobalObject; }
void RunMemScript(const char* script, size_t size, const char* filename = 0, int line = 0, JSObject* globalObject = 0);
void RunScript(const VfsPath& filename, JSObject* globalObject = 0);
jsval ExecuteScript(const CStrW& script, const CStrW& calledFrom = L"Console", JSObject* contextObject = NULL );
void DefineCustomObjectType(JSClass *clasp, JSNative constructor, uintN nargs, JSPropertySpec *ps, JSFunctionSpec *fs, JSPropertySpec *static_ps, JSFunctionSpec *static_fs);
JSObject * CreateCustomObject(const std::string & typeName);
void SetObjectProperty(JSObject * object, const std::string & propertyName, jsval value);
jsval GetObjectProperty(JSObject * object, const std::string & propertyName);
void SetObjectProperty_Double(JSObject* object, const char* propertyName, double value);
double GetObjectProperty_Double(JSObject* object, const char* propertyName);
void SetGlobal(const std::string& globalName, jsval value);
CStrW ValueToUCString(const jsval value);
};
#define g_ScriptingHost ScriptingHost::GetSingleton()
#endif