1
0
forked from 0ad/0ad
0ad/source/network
2010-07-19 22:57:04 +00:00
..
tests Handle disconnections better. 2010-07-06 19:54:17 +00:00
fsm.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
fsm.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetClient.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetClient.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetHost.cpp Fix some printf string formatting 2010-07-04 16:52:14 +00:00
NetHost.h Fix non-PCH builds 2010-07-07 10:39:41 +00:00
NetMessage.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetMessage.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetMessages.h Basic disconnection handling. 2010-07-02 21:28:48 +00:00
NetMessageSim.cpp Fix non-PCH builds 2010-07-07 10:39:41 +00:00
NetServer.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetServer.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetSession.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetSession.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetStats.cpp Add ENet stats to profile viewer. 2010-07-03 13:15:01 +00:00
NetStats.h Add ENet stats to profile viewer. 2010-07-03 13:15:01 +00:00
NetTurnManager.cpp Disable unnecessary state hash check in single-player games. 2010-07-19 22:57:04 +00:00
NetTurnManager.h Disable unnecessary state hash check in single-player games. 2010-07-19 22:57:04 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00