wraitii
7cf6244110
The animation overrides are a little awkward. Instead, use animation
variants, which allow defining different animations (and props and such)
easily for different units in a formation.
This lets us clean up the special C++ code to override the walk
animations.
It continues the work started by
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.. | ||
collada | ||
graphics | ||
gui | ||
i18n | ||
lib | ||
lobby | ||
maths | ||
mocks | ||
network | ||
pch | ||
ps | ||
renderer | ||
scriptinterface | ||
simulation2 | ||
soundmanager | ||
third_party | ||
tools | ||
main.cpp | ||
test_setup.cpp |