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janwas 871cdb6ef9 # SwEng (reduce full recompiles by splitting up master error header)
- error codes now accessed as ERR::NO_MEM, INFO::OK etc.
- no more X-macros => the above are now recognized by visual assist
- error codes are defined by the module originating them (lib_errors has
some generic ones)
  => no full rebuild when adding some
- error descriptions are now in C++ files => can be changed without full
rebuild

added AT_STARTUP in lib.h.

This was SVN commit r4374.
2006-09-22 13:19:40 +00:00
..
graphics # Added more control for water shader 2006-09-18 18:09:07 +00:00
gui # Optimised minimap drawing 2006-08-27 22:51:53 +00:00
i18n # housekeeping 2006-07-26 13:10:13 +00:00
lib # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
maths # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
network # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
pch # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
ps # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
renderer # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
scripting # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
simulation - Fixed a bug with aura rendering that was causing a crash when rendering auras that were added to a unit after its creation (initAuraData was not called on subsequent AddAura calls). This caused objects like Settlements, Mills, Farmsteads and Temples to crash when you mouseover them since they do not gain the aura until construction is complete. 2006-09-17 02:49:29 +00:00
sound # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
tools # Added more control for water shader 2006-09-18 18:09:07 +00:00
main.cpp # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00