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forked from 0ad/0ad
0ad/source
2011-03-18 19:48:54 +00:00
..
collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
gui Various minor optimisations. 2011-03-03 00:16:14 +00:00
lib Avoid divide-by-zero on AMDs with missing caches 2011-03-18 19:48:54 +00:00
maths # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
renderer Fix Windows build. 2011-03-18 18:07:18 +00:00
scripting Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
scriptinterface Fix non-PCH build 2011-03-06 00:01:23 +00:00
simulation # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
simulation2 Fix tests 2011-03-18 19:35:31 +00:00
sound Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
tools Fix Windows build. 2011-03-18 18:07:18 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp Make the script profiler more useful, by giving the filename/line for anonymous functions. 2011-02-21 02:16:12 +00:00
test_setup.cpp Fix #739 (test failures). 2011-02-24 00:32:38 +00:00