1
0
forked from 0ad/0ad
0ad/source/ps/CConsole.cpp

442 lines
9.0 KiB
C++
Executable File

#include "CConsole.h"
CConsole::CConsole(float X, float Y, float W, float H):
m_fX(X), m_fY(Y), m_fMaxWidth(W), m_fMaxHeight(H)
{
m_fHeight = m_fMaxHeight;
m_fWidth = m_fMaxWidth;
m_bToggle = false;
m_bVisible = false;
m_szBuffer = (char*)malloc(sizeof(char) * BUFFER_SIZE);
FlushBuffer();
m_iMsgHistPos = 1;
InsertMessage("[ 0 A.D. Console v0.11 ] type \"\\info\" for help");
InsertMessage("\0");
}
CConsole::~CConsole()
{
m_mapFuncList.clear();
m_deqMsgHistory.clear();
m_deqBufHistory.clear();
delete[] m_szBuffer;
}
void CConsole::FlushBuffer(void)
{
/* Clear the buffer and set the cursor and length to 0 */
memset(m_szBuffer, '\0', sizeof(char) * BUFFER_SIZE);
m_iBufferPos = m_iBufferLength = 0;
}
char* CConsole::ToLower(const char* szMessage, uint iSize)
{
uint L = (uint)strlen(szMessage);
if (L <= 0) return NULL;
if (iSize && iSize < L) L = iSize;
char* szTemp = (char*)malloc(sizeof(char) * (L + 1));
memset(szTemp, '\0', sizeof(char) * (L + 1));
for(uint i = 0; i < L; i++)
szTemp[i] = tolower(szMessage[i]);
return szTemp;
}
char* CConsole::Trim(const char* szMessage, const char cChar, uint iSize)
{
uint L = (uint)strlen(szMessage);
/* return NULL if szMessage is invalid */
if (L <= 0) return NULL;
if (iSize && iSize < L) L = iSize;
char szChar[1];
szChar[0] = cChar;
/* Find the first point at which szChar does not */
/* exist in the message */
uint iResult = (uint)strspn(szMessage, szChar);
if (iResult <= 0) return (char*)szMessage;
/* Create a temp buffer for the remaining characters */
char* szTemp = (char*)malloc(sizeof(char) * (L - iResult + 1));
memset(szTemp, '\0', sizeof(char) * (L - iResult + 1));
/* Store the remaining characters in a temp buffer */
for (uint i = iResult; i < L; i++)
szTemp[i - iResult] = szMessage[i];
L = (i - iResult);
for (i = L; i >= 0; i--)
{
szTemp[i] = '\0';
if (szTemp[i - 1] != cChar) break;
}
return szTemp;
}
void CConsole::RegisterFunc(fptr F, const char* szName)
{
char* szTemp = (char*) malloc(sizeof(char) * (BUFFER_SIZE - 1));
memset(szTemp, '\0', sizeof(char) * (BUFFER_SIZE - 1));
szTemp = Trim(szName, (BUFFER_SIZE - 1));
szTemp = ToLower(szTemp, (BUFFER_SIZE - 1));
m_mapFuncList.insert(std::pair<char*, fptr>(szTemp, F));
delete[] szTemp;
}
void CConsole::Update(const float DeltaTime)
{
const float MoveSpeed = 10.0f;
if (m_bToggle)
{
if (m_fHeight > m_fY)
m_fHeight -= MoveSpeed * DeltaTime;
else
if (m_bVisible) m_bVisible = false;
}
else
{
if (!m_bVisible) m_bVisible = true;
if (m_fHeight < m_fMaxHeight)
m_fHeight += MoveSpeed * DeltaTime;
else
if (m_fHeight != m_fMaxHeight)
m_fHeight = m_fMaxHeight;
}
}
//Render Manager.
void CConsole::Render()
{
if (!m_bVisible) return;
glTranslatef(m_fX, m_fY, 0.0f); //Move to window position
DrawWindow();
DrawHistory();
DrawBuffer();
}
void CConsole::DrawWindow(void)
{
/* TODO: Add texturing */
glDisable(GL_TEXTURE_2D);
glPushMatrix();
/* Draw Background */
/* Set the color to a translucent blue */
glColor4f(0.0f, 0.0f, 0.5f, 0.6f);
glBegin(GL_QUADS);
glVertex2f(0.0f, 0.0f);
glVertex2f(m_fWidth, 0.0f);
glVertex2f(m_fWidth, m_fHeight);
glVertex2f(0.0f, m_fHeight);
glEnd();
/* Draw Border */
/* Set the color to a translucent yellow */
glColor4f(0.5f, 0.5f, 0.0f, 0.6f);
glBegin(GL_LINES);
glVertex2f(0.0f, 0.0f);
glVertex2f(m_fWidth, 0.0f);
glVertex2f(m_fWidth, 0.0f);
glVertex2f(m_fWidth, m_fHeight);
glVertex2f(m_fWidth, m_fHeight);
glVertex2f(0.0f, m_fHeight);
glVertex2f(0.0f, m_fHeight);
glVertex2f(0.0f, 0.0f);
if (m_fHeight > FONT_HEIGHT + 4)
{
glVertex2f(0.0f, FONT_HEIGHT + 4);
glVertex2f(m_fWidth, FONT_HEIGHT + 4);
}
glEnd();
glPopMatrix();
glEnable(GL_TEXTURE_2D);
}
void CConsole::DrawHistory(void) {
int i = 1;
std::deque<std::string>::iterator Iter; //History iterator
glPushMatrix();
glColor3f(1.0f, 1.0f, 1.0f); //Set color of text
glTranslatef(9.0f, 0.0f, 0.0f); //move away from the border
for (Iter = m_deqMsgHistory.begin();
Iter != m_deqMsgHistory.end()
&& (((i - m_iMsgHistPos + 1) * FONT_HEIGHT) < (m_fHeight - FONT_HEIGHT));
Iter++)
{
if (i >= m_iMsgHistPos){
glTranslatef(0.0f, FONT_HEIGHT, 0.0f);
glPushMatrix();
glprintf("%s", Iter->data());
glPopMatrix();
}
i++;
}
glPopMatrix();
}
//Renders the buffer to the screen.
void CConsole::DrawBuffer(void)
{
if (m_fHeight < FONT_HEIGHT) return;
glPushMatrix();
glColor3f(1.0f, 1.0f, 0.0f);
glTranslatef(2.0f, 0.0f, 0);
glprintf("]");
glColor3f(1.0f, 1.0f, 1.0f);
if (m_iBufferPos==0) DrawCursor();
for (int i = 0; i < m_iBufferLength; i++){
glprintf("%c", m_szBuffer[i]);
if (m_iBufferPos-1==i) DrawCursor();
}
glPopMatrix();
}
void CConsole::DrawCursor(void)
{
glPushMatrix();
glprintf("_");
glPopMatrix();
}
//Inserts a character into the buffer.
void CConsole::InsertChar(const int szChar)
{
static int iHistoryPos = -1;
if (szChar == '`')
{
m_bToggle = !m_bToggle;
return;
}
if (!m_bVisible) return;
switch (szChar){
case '\r':
case '\n':
iHistoryPos = -1;
m_iMsgHistPos = 1;
ProcessBuffer(m_szBuffer);
FlushBuffer();
return;
case '\t':
/* Auto Complete */
return;
case '\b':
if (IsEmpty() || IsBOB()) return;
if (m_iBufferPos == m_iBufferLength)
m_szBuffer[m_iBufferPos - 1] = '\0';
else{
for(int j=m_iBufferPos-1; j<m_iBufferLength-1; j++)
m_szBuffer[j] = m_szBuffer[j+1]; // move chars to left
m_szBuffer[m_iBufferLength-1] = '\0';
}
m_iBufferPos--;
m_iBufferLength--;
return;
case SDLK_LEFT:
if (m_iBufferPos) m_iBufferPos--;
return;
case SDLK_RIGHT:
if (m_iBufferPos != m_iBufferLength) m_iBufferPos++;
return;
/* BEGIN: Buffer History Lookup */
case SDLK_UP:
if (m_deqBufHistory.size() && iHistoryPos != m_deqBufHistory.size() - 1)
{
iHistoryPos++;
SetBuffer(m_deqBufHistory.at(iHistoryPos).data());
}
return;
case SDLK_DOWN:
if (iHistoryPos != -1) iHistoryPos--;
if (iHistoryPos != -1)
SetBuffer(m_deqBufHistory.at(iHistoryPos).data());
else FlushBuffer();
return;
/* END: Buffer History Lookup */
/* BEGIN: Message History Lookup */
case SDLK_PAGEUP:
if (m_iMsgHistPos != m_deqMsgHistory.size()) m_iMsgHistPos++;
return;
case SDLK_PAGEDOWN:
if (m_iMsgHistPos != 1) m_iMsgHistPos--;
return;
/* END: Message History Lookup */
default: //Insert a character
if (IsFull()) return;
if (!isprint(szChar)) return;
if (IsEOB()) //are we at the end of the buffer?
m_szBuffer[m_iBufferPos] = szChar; //cat char onto end
else{ //we need to insert
for(int i=m_iBufferLength; i>m_iBufferPos; i--)
m_szBuffer[i] = m_szBuffer[i-1]; // move chars to right
m_szBuffer[i] = szChar;
}
m_iBufferPos++;
m_iBufferLength++;
return;
}
}
void CConsole::InsertMessage(const char* szMessage, ...)
{
va_list args;
char* szBuffer = (char*)malloc(sizeof(char)*(BUFFER_SIZE));
va_start(args, szMessage);
_vsnprintf(szBuffer, BUFFER_SIZE, szMessage, args);
va_end(args);
m_deqMsgHistory.push_front(szBuffer);
}
void CConsole::SetBuffer(const char* szMessage, ...)
{
va_list args;
char* szBuffer = (char*)malloc(sizeof(char)*(BUFFER_SIZE));
va_start(args, szMessage);
_vsnprintf(szBuffer, BUFFER_SIZE, szMessage, args);
va_end(args);
FlushBuffer();
strncpy(m_szBuffer, szMessage, BUFFER_SIZE);
m_iBufferLength = m_iBufferPos = (int)strlen(m_szBuffer);
}
void CConsole::ProcessBuffer(const char* szLine){
if (szLine == NULL) return;
if (strlen(szLine) <= 0) return;
m_deqBufHistory.push_front(szLine);
char* szCommand = (char*)malloc(sizeof(char));
memset(szCommand, '\0', sizeof(char));
std::map<std::string, fptr>::iterator Iter;
if (szLine[0] == '\\'){
sscanf(szLine, "\\%s", szCommand);
szCommand = Trim(szCommand);
szCommand = ToLower(szCommand);
if (!strcmp(szCommand, "info")){
InsertMessage("\0");
InsertMessage("[Information]");
InsertMessage(" -View commands \"\\commands\"");
InsertMessage(" -Call command \"\\<command>\"");
InsertMessage(" -Say \"<string>\"");
InsertMessage("\0");
}else if (!strcmp(szCommand, "commands")){
InsertMessage("\0");
InsertMessage("[Commands]");
if (!m_mapFuncList.size()) InsertMessage(" (none registered)");
for (Iter = m_mapFuncList.begin(); Iter != m_mapFuncList.end(); Iter++)
InsertMessage(" \\%s", Iter->first.data());
InsertMessage("\0");
}else{
try{
m_mapFuncList.find(szCommand)->second();
}catch(...){
InsertMessage("unknown command <%s>", szCommand);
}
}
}
else InsertMessage("<say>: %s", szLine);
delete[] szCommand;
}
#include "sdl.h"
extern CConsole* g_Console;
static bool console_active = false;
bool conInputHandler(const SDL_Event& ev)
{
if(ev.type != SDL_KEYDOWN)
return false;
const int c = ev.key.keysym.sym;
if(c == SDLK_F1)
{
console_active = !console_active;
// g_Console->Toggle();
}
if(console_active)
{
g_Console->InsertChar(c);
return true;
}
else
return false;
}