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forked from 0ad/0ad
0ad/source/ps/scripting/JSInterface_Debug.cpp
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00

98 lines
3.7 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Debug.h"
#include "i18n/L10n.h"
#include "lib/svn_revision.h"
#include "lib/debug.h"
#include "scriptinterface/ScriptInterface.h"
#include <ctime>
#include <string>
/**
* Microseconds since the epoch.
*/
double JSI_Debug::GetMicroseconds(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
return JS_Now();
}
// Deliberately cause the game to crash.
// Currently implemented via access violation (read of address 0).
// Useful for testing the crashlog/stack trace code.
int JSI_Debug::Crash(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
debug_printf("Crashing at user's request.\n");
return *(volatile int*)0;
}
void JSI_Debug::DebugWarn(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
debug_warn(L"Warning at user's request.");
}
void JSI_Debug::DisplayErrorDialog(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::wstring& msg)
{
debug_DisplayError(msg.c_str(), DE_NO_DEBUG_INFO, NULL, NULL, NULL, 0, NULL, NULL);
}
// Return the date at which the current executable was compiled.
// - Displayed on main menu screen; tells non-programmers which auto-build
// they are running. Could also be determined via .EXE file properties,
// but that's a bit more trouble.
std::wstring JSI_Debug::GetBuildDate(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
UDate buildDate = g_L10n.ParseDateTime(__DATE__, "MMM d yyyy", icu::Locale::getUS());
return wstring_from_utf8(g_L10n.LocalizeDateTime(buildDate, L10n::Date, icu::SimpleDateFormat::MEDIUM));
}
double JSI_Debug::GetBuildTimestamp(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
UDate buildDate = g_L10n.ParseDateTime(__DATE__ " " __TIME__, "MMM d yyyy HH:mm:ss", icu::Locale::getUS());
if (buildDate)
return buildDate / 1000.0;
return std::time(nullptr);
}
// Return the revision number at which the current executable was compiled.
// - svn revision is generated by calling svnversion and cached in
// lib/svn_revision.cpp. it is useful to know when attempting to
// reproduce bugs (the main EXE and PDB should be temporarily reverted to
// that revision so that they match user-submitted crashdumps).
std::wstring JSI_Debug::GetBuildRevision(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
std::wstring svnRevision(svn_revision);
if (svnRevision == L"custom build")
return wstring_from_utf8(g_L10n.Translate("custom build"));
return svnRevision;
}
void JSI_Debug::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
{
scriptInterface.RegisterFunction<double, &GetMicroseconds>("GetMicroseconds");
scriptInterface.RegisterFunction<int, &Crash>("Crash");
scriptInterface.RegisterFunction<void, &DebugWarn>("DebugWarn");
scriptInterface.RegisterFunction<void, std::wstring, &DisplayErrorDialog>("DisplayErrorDialog");
scriptInterface.RegisterFunction<std::wstring, &GetBuildDate>("GetBuildDate");
scriptInterface.RegisterFunction<double, &GetBuildTimestamp>("GetBuildTimestamp");
scriptInterface.RegisterFunction<std::wstring, &GetBuildRevision>("GetBuildRevision");
}