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forked from 0ad/0ad
0ad/source/simulation2/scripting
historic_bruno 1c081135ad Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969.
Updates testbot and Jubot to support basic build restrictions.

This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
..
EngineScriptConversions.cpp Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969. 2011-10-16 02:55:58 +00:00
MessageTypeConversions.cpp # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ScriptComponent.cpp Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
ScriptComponent.h Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00