1
0
forked from 0ad/0ad
0ad/source/ps
2010-11-14 20:32:38 +00:00
..
GameSetup Renamed "session_new" to "session" 2010-11-14 20:32:38 +00:00
scripting # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
tests # Various hotkey fixes and cleanups. 2010-11-07 20:42:52 +00:00
XML safely handle zero-sized XMB files ensuing from a crash while loading 2010-11-07 16:14:13 +00:00
ArchiveBuilder.cpp Use slightly higher quality texture compression in archive-builder mode 2010-09-20 16:34:09 +00:00
ArchiveBuilder.h Fix warning. 2010-09-18 18:56:06 +00:00
CConsole.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
CConsole.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
CLogger.cpp Allow continuing playing when a client leaves a multiplayer game (fixes #620). 2010-11-03 00:21:52 +00:00
CLogger.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
ConfigDB.cpp # Fix hotkey bugs. 2010-10-23 02:37:00 +00:00
ConfigDB.h # Fix hotkey bugs. 2010-10-23 02:37:00 +00:00
CStr.cpp Fix CStr parsing to be independent of locale, so that it doesn't break when GTK+ changes the locale. 2010-09-30 23:17:41 +00:00
CStr.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
DllLoader.cpp Fix compiling with Clang 2010-07-30 21:42:22 +00:00
DllLoader.h Fix compiling with Clang 2010-07-30 21:42:22 +00:00
Errors.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Errors.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
FileIo.cpp cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed 2010-11-01 11:09:03 +00:00
FileIo.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Filesystem.cpp # Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures. 2010-09-18 18:21:00 +00:00
Filesystem.h # Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures. 2010-09-18 18:21:00 +00:00
Font.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
Font.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Game.cpp Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Game.h Add basic replay recorder/player to help debugging and performance testing. 2010-08-06 22:16:05 +00:00
Globals.cpp Don't scroll the game view when the mouse is outside the window 2010-01-23 20:40:15 +00:00
Globals.h Add/rename header guards 2010-02-17 23:21:49 +00:00
Hotkey.cpp Support horizontal scroll wheels for camera rotation 2010-11-13 01:00:54 +00:00
Hotkey.h # Fix hotkey bugs. 2010-10-23 02:37:00 +00:00
KeyName.cpp Support horizontal scroll wheels for camera rotation 2010-11-13 01:00:54 +00:00
KeyName.h Support horizontal scroll wheels for camera rotation 2010-11-13 01:00:54 +00:00
Loader.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Loader.h Add GPL header 2009-04-18 17:00:33 +00:00
LoaderThunks.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Overlay.cpp Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
Overlay.h # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
Parser.cpp Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal 2009-08-12 15:17:35 +00:00
Parser.h Add GPL header 2009-04-18 17:00:33 +00:00
Profile.cpp Add JS memory usage to profiler. 2010-08-02 19:23:58 +00:00
Profile.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
ProfileViewer.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
ProfileViewer.h Add JS memory usage to profiler. 2010-08-02 19:23:58 +00:00
Pyrogenesis.cpp Delete obsolete non-working i18n code 2010-11-03 17:52:07 +00:00
Pyrogenesis.h remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
Replay.cpp Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
Replay.h Fix warnings 2010-08-09 09:49:24 +00:00
Singleton.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
StringConvert.cpp Add GPL header 2009-04-18 17:00:33 +00:00
StringConvert.h Add/rename header guards 2010-02-17 23:21:49 +00:00
ThreadUtil.cpp Windows fixes 2010-10-31 22:26:41 +00:00
ThreadUtil.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
UniDoubler.h Add GPL header 2009-04-18 17:00:33 +00:00
utf16string.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Util.cpp cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed 2010-11-01 11:09:03 +00:00
Util.h Add/rename header guards 2010-02-17 23:21:49 +00:00
VideoMode.cpp Fix launching Atlas from the main menu 2010-10-29 21:04:59 +00:00
VideoMode.h Fix launching Atlas from the main menu 2010-10-29 21:04:59 +00:00
World.cpp Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
World.h Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions. 2010-10-21 19:54:59 +00:00