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forked from 0ad/0ad
0ad/source/ps/GameSetup
leper 9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00
..
tests Fix test 2011-05-07 00:14:17 +00:00
Atlas.cpp Add the ability to specify a log level when using dlopen and change it to normal for Atlas. 2014-06-05 17:07:04 +00:00
Atlas.h Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
CmdLineArgs.cpp Replace some functor structs with lambdas, closures or range-based fors. 2015-08-19 03:33:04 +00:00
CmdLineArgs.h Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either) 2011-05-04 12:16:51 +00:00
Config.cpp Rename WaterUgly setting to WaterEffects in order to remove the invertedboolean workaround of the options page. 2017-08-21 00:09:25 +00:00
Config.h Rename WaterUgly setting to WaterEffects in order to remove the invertedboolean workaround of the options page. 2017-08-21 00:09:25 +00:00
GameSetup.cpp Pass a const reference, if someone wants to modify it they should use the global directly. 2017-08-23 23:52:32 +00:00
GameSetup.h Pass a const reference, if someone wants to modify it they should use the global directly. 2017-08-23 23:52:32 +00:00
HWDetect.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
HWDetect.h Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
Paths.cpp Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Paths.h Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145. 2012-03-22 00:23:31 +00:00