1
0
forked from 0ad/0ad
0ad/source/ps/Overlay.h
2006-09-24 12:06:36 +00:00

223 lines
4.6 KiB
C++

/*
Overlay.h
by Rich Cross, rich@0ad.wildfiregames.com
--Overview--
Class representing 2D screen overlays; includes functionality for overlay
position, color, texture and borders.
*/
#ifndef COVERLAY_H
#define COVERLAY_H
#include "lib/types.h"
class CStr8;
struct CColor
{
CColor() : r(-1.f), g(-1.f), b(-1.f), a(1.f) {}
CColor(float cr,float cg,float cb,float ca) : r(cr), g(cg), b(cb), a(ca) {}
bool ParseString(const CStr8& Value, float DefaultAlpha);
bool operator == (const CColor &color) const;
bool operator != (const CColor &color) const
{
return !(*this==color);
}
// For passing to glColor[34]fv:
const float* FloatArray() const { return &r; }
// For passing to CRenderer:
u32 Int() const
{
return (((int)(a*255.0) & 0xff) << 24)
+ (((int)(b*255.0) & 0xff) << 16)
+ (((int)(g*255.0) & 0xff) << 8)
+ (((int)(r*255.0) & 0xff));
}
float r, g, b, a;
};
class CPos;
class CSize;
/**
* @author Gustav Larsson
*
* Rectangle class used for screen rectangles. It's very similar to the MS
* CRect, but with FLOATS because it's meant to be used with OpenGL which
* takes float values.
*
* Changed to floats 2004-08-31 /GL
*/
class CRect
{
public:
CRect();
CRect(const CPos &pos);
CRect(const CSize &size);
CRect(const CPos &upperleft, const CPos &bottomright);
CRect(const CPos &pos, const CSize &size);
CRect(const float &_l, const float &_t, const float &_r, const float &_b);
// Operators
void operator = (const CRect& a);
bool operator == (const CRect& a) const;
bool operator != (const CRect& a) const;
CRect operator - (void) const;
CRect operator + (void) const;
CRect operator + (const CRect& a) const;
CRect operator + (const CPos& a) const;
CRect operator + (const CSize& a) const;
CRect operator - (const CRect& a) const;
CRect operator - (const CPos& a) const;
CRect operator - (const CSize& a) const;
void operator += (const CRect& a);
void operator += (const CPos& a);
void operator += (const CSize& a);
void operator -= (const CRect& a);
void operator -= (const CPos& a);
void operator -= (const CSize& a);
/**
* @return Width of Rectangle
*/
float GetWidth() const;
/**
* @return Height of Rectangle
*/
float GetHeight() const;
/**
* Get Size
*/
CSize GetSize() const;
/**
* Get Position equivalent to top/left corner
*/
CPos TopLeft() const;
/**
* Get Position equivalent to bottom/right corner
*/
CPos BottomRight() const;
/**
* Get Position equivalent to the center of the rectangle
*/
CPos CenterPoint() const;
/**
* Evalutates if point is within the rectangle
* @param point CPos representing point
* @return true if inside.
*/
bool PointInside(const CPos &point) const;
CRect Scale(float x, float y) const;
/**
* Returning CPos representing each corner.
*/
public:
/**
* Dimensions
*/
float left, top, right, bottom;
};
/**
* @author Gustav Larsson
*
* Made to represent screen positions and delta values.
* @see CRect
* @see CSize
*/
class CPos
{
public:
CPos();
CPos(const CSize &pos);
CPos(const float &_x, const float &_y);
// Operators
void operator = (const CPos& a);
bool operator == (const CPos& a) const;
bool operator != (const CPos& a) const;
CPos operator - (void) const;
CPos operator + (void) const;
CPos operator + (const CPos& a) const;
CPos operator + (const CSize& a) const;
CPos operator - (const CPos& a) const;
CPos operator - (const CSize& a) const;
void operator += (const CPos& a);
void operator += (const CSize& a);
void operator -= (const CPos& a);
void operator -= (const CSize& a);
public:
/**
* Position
*/
float x, y;
};
/**
* @author Gustav Larsson
*
* Made to represent a screen size, should in philosophy
* be made of unsigned ints, but for the sake of compatibility
* with CRect and CPos it's not.
* @see CRect
* @see CPos
*/
class CSize
{
public:
CSize();
CSize(const CRect &rect);
CSize(const CPos &pos);
CSize(const float &_cx, const float &_cy);
// Operators
void operator = (const CSize& a);
bool operator == (const CSize& a) const;
bool operator != (const CSize& a) const;
CSize operator - (void) const;
CSize operator + (void) const;
CSize operator + (const CSize& a) const;
CSize operator - (const CSize& a) const;
CSize operator / (const float &a) const;
CSize operator * (const float &a) const;
void operator += (const CSize& a);
void operator -= (const CSize& a);
void operator /= (const float& a);
void operator *= (const float& a);
public:
/**
* Size
*/
float cx, cy;
};
#endif