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forked from 0ad/0ad
0ad/source/ps/scripting/JSInterface_Main.cpp
wraitii 25490bfec3 Improve JS Exception handling.
- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
2020-11-15 18:29:17 +00:00

139 lines
4.4 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Main.h"
#include "graphics/FontMetrics.h"
#include "graphics/MapReader.h"
#include "lib/sysdep/sysdep.h"
#include "lib/utf8.h"
#include "maths/MD5.h"
#include "ps/CStrIntern.h"
#include "ps/GUID.h"
#include "ps/GameSetup/Atlas.h"
#include "ps/Globals.h"
#include "ps/Hotkey.h"
#include "ps/Util.h"
#include "scriptinterface/ScriptInterface.h"
#include "tools/atlas/GameInterface/GameLoop.h"
extern void QuitEngine();
extern void StartAtlas();
void JSI_Main::QuitEngine(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
::QuitEngine();
}
void JSI_Main::StartAtlas(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
::StartAtlas();
}
bool JSI_Main::AtlasIsAvailable(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
return ATLAS_IsAvailable();
}
bool JSI_Main::IsAtlasRunning(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
return g_AtlasGameLoop && g_AtlasGameLoop->running;
}
void JSI_Main::OpenURL(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::string& url)
{
sys_open_url(url);
}
std::wstring JSI_Main::GetSystemUsername(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
return sys_get_user_name();
}
std::wstring JSI_Main::GetMatchID(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
return ps_generate_guid().FromUTF8();
}
JS::Value JSI_Main::LoadMapSettings(ScriptInterface::CmptPrivate* pCmptPrivate, const VfsPath& pathname)
{
ScriptRequest rq(pCmptPrivate->pScriptInterface);
CMapSummaryReader reader;
if (reader.LoadMap(pathname) != PSRETURN_OK)
return JS::UndefinedValue();
JS::RootedValue settings(rq.cx);
reader.GetMapSettings(*(pCmptPrivate->pScriptInterface), &settings);
return settings;
}
bool JSI_Main::HotkeyIsPressed_(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::string& hotkeyName)
{
return HotkeyIsPressed(hotkeyName);
}
// This value is recalculated once a frame. We take special care to
// filter it, so it is both accurate and free of jitter.
int JSI_Main::GetFps(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
if (!g_frequencyFilter)
return 0;
return g_frequencyFilter->StableFrequency();
}
int JSI_Main::GetTextWidth(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::string& fontName, const std::wstring& text)
{
int width = 0;
int height = 0;
CStrIntern _fontName(fontName);
CFontMetrics fontMetrics(_fontName);
fontMetrics.CalculateStringSize(text.c_str(), width, height);
return width;
}
std::string JSI_Main::CalculateMD5(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::string& input)
{
u8 digest[MD5::DIGESTSIZE];
MD5 m;
m.Update((const u8*)input.c_str(), input.length());
m.Final(digest);
return Hexify(digest, MD5::DIGESTSIZE);
}
void JSI_Main::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
{
scriptInterface.RegisterFunction<void, &QuitEngine>("Exit");
scriptInterface.RegisterFunction<void, &StartAtlas>("RestartInAtlas");
scriptInterface.RegisterFunction<bool, &AtlasIsAvailable>("AtlasIsAvailable");
scriptInterface.RegisterFunction<bool, &IsAtlasRunning>("IsAtlasRunning");
scriptInterface.RegisterFunction<void, std::string, &OpenURL>("OpenURL");
scriptInterface.RegisterFunction<std::wstring, &GetSystemUsername>("GetSystemUsername");
scriptInterface.RegisterFunction<std::wstring, &GetMatchID>("GetMatchID");
scriptInterface.RegisterFunction<JS::Value, VfsPath, &LoadMapSettings>("LoadMapSettings");
scriptInterface.RegisterFunction<bool, std::string, &HotkeyIsPressed_>("HotkeyIsPressed");
scriptInterface.RegisterFunction<int, &GetFps>("GetFPS");
scriptInterface.RegisterFunction<int, std::string, std::wstring, &GetTextWidth>("GetTextWidth");
scriptInterface.RegisterFunction<std::string, std::string, &CalculateMD5>("CalculateMD5");
}