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Matei aa50820d9a #Unit AI: Aggressive, defensive and stand ground stances.
Also split Entity.cpp further, moving the rendering code to
EntityRendering.cpp and the JS interface code to
EntityScriptInterface.cpp. This makes each individual file smaller
(about 1000 lines still!) and lets them be compiled independently.

This was SVN commit r4314.
2006-09-09 00:00:23 +00:00
..
graphics Updated OpenAL to 1.1 (which no longer includes ALUT). 2006-09-02 21:20:25 +00:00
gui # Optimised minimap drawing 2006-08-27 22:51:53 +00:00
i18n # housekeeping 2006-07-26 13:10:13 +00:00
lib # multimonitor mouse fix (2) 2006-09-08 20:09:26 +00:00
maths # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
network Added the concept of diplomatic stance in CPlayer. 2006-08-28 03:07:48 +00:00
pch # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
ps buildFileList -> buildDirEntList to emphasize that dirs can be returned. (pt2) 2006-09-08 18:41:30 +00:00
renderer # Add JS variable renderer.fancyWater to enable/disable fancy water rendering at runtime 2006-09-07 22:16:15 +00:00
scripting buildFileList -> buildDirEntList to emphasize that dirs can be returned. (pt2) 2006-09-08 18:41:30 +00:00
simulation #Unit AI: Aggressive, defensive and stand ground stances. 2006-09-09 00:00:23 +00:00
sound # housekeeping 2006-06-04 22:27:40 +00:00
tools Fixed warnings/errors/leaks related to Xerces update 2006-09-04 20:59:21 +00:00
main.cpp Updated OpenAL to 1.1 (which no longer includes ALUT). 2006-09-02 21:20:25 +00:00