1
0
forked from 0ad/0ad
0ad/source/ps/GameSetup
vladislavbelov acc254533b Refactors water shader to move refraction in a separate function.
Commented By: Angen, asterix, linkmauve, Stan, wraitii
Reviewed By: Angen
Tested By: Angen, asterix, linkmauve, Stan
Differential Revision: https://code.wildfiregames.com/D2908
This was SVN commit r24110.
2020-10-25 21:00:52 +00:00
..
tests Add a mod installer, fixes #4027. 2018-04-15 01:46:28 +00:00
Atlas.cpp Add the ability to specify a log level when using dlopen and change it to normal for Atlas. 2014-06-05 17:07:04 +00:00
Atlas.h Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
CmdLineArgs.cpp Add a mod installer, fixes #4027. 2018-04-15 01:46:28 +00:00
CmdLineArgs.h Add a mod installer, fixes #4027. 2018-04-15 01:46:28 +00:00
Config.cpp Refactor HWDetect and rendering options setup. 2020-06-07 13:16:57 +00:00
Config.h Refactor HWDetect and rendering options setup. 2020-06-07 13:16:57 +00:00
GameSetup.cpp Refactors water shader to move refraction in a separate function. 2020-10-25 21:00:52 +00:00
GameSetup.h Fix hotkey events synching with hotkey state. 2019-09-15 12:16:28 +00:00
HWDetect.cpp Don't detect audio card when audio is disabled, Fix compilation with --without-audio, fix a few warnings. 2020-10-02 07:35:59 +00:00
HWDetect.h Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
Paths.cpp Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Paths.h Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145. 2012-03-22 00:23:31 +00:00