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forked from 0ad/0ad
0ad/source/lib/input.cpp
Ykkrosh 4b06ebd52d Add basic help page into the main menu.
Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.

This was SVN commit r7714.
2010-07-07 21:47:31 +00:00

183 lines
3.6 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* SDL input redirector; dispatches to multiple handlers and allows
* record/playback of evs.
*/
#include "precompiled.h"
#include "input.h"
#include <stdio.h>
#include <stdlib.h>
#include "lib/external_libraries/sdl.h"
const size_t MAX_HANDLERS = 8;
static InHandler handler_stack[MAX_HANDLERS];
static size_t handler_stack_top = 0;
void in_add_handler(InHandler handler)
{
debug_assert(handler);
if(handler_stack_top >= MAX_HANDLERS)
WARN_ERR_RETURN(ERR::LIMIT);
handler_stack[handler_stack_top++] = handler;
}
void in_reset_handlers()
{
handler_stack_top = 0;
}
// send ev to each handler until one returns IN_HANDLED
static void dispatch_ev(const SDL_Event_* ev)
{
for(int i = (int)handler_stack_top-1; i >= 0; i--)
{
debug_assert(handler_stack[i] && ev);
InReaction ret = handler_stack[i](ev);
// .. done, return
if(ret == IN_HANDLED)
return;
// .. next handler
else if(ret == IN_PASS)
continue;
// .. invalid return value
else
debug_assert(0); // invalid handler return value
}
}
//-----------------------------------------------------------------------------
static enum
{
INIT, // first call to in_record() or in_playback(): register cleanup routine
IDLE,
RECORD,
PLAYBACK
}
state = INIT;
static FILE* f;
u32 game_ticks;
static u32 time_adjust = 0;
static u32 next_ev_time;
void in_stop()
{
if(f)
{
fclose(f);
f = 0;
}
state = IDLE;
}
LibError in_record(const char* fn)
{
if(state == INIT)
atexit(in_stop);
in_stop();
f = fopen(fn, "wb");
if(!f)
WARN_RETURN(ERR::FAIL);
fwrite(&game_ticks, sizeof(u32), 1, f);
state = RECORD;
return INFO::OK;
}
LibError in_playback(const char* fn)
{
if(state == INIT)
atexit(in_stop);
in_stop();
f = fopen(fn, "rb");
if(!f)
WARN_RETURN(ERR::FAIL);
u32 rec_start_time;
fread(&rec_start_time, sizeof(u32), 1, f);
time_adjust = game_ticks-rec_start_time;
fread(&next_ev_time, sizeof(u32), 1, f);
next_ev_time += time_adjust;
state = PLAYBACK;
return INFO::OK;
}
void in_dispatch_event(const SDL_Event_* ev)
{
if(state == RECORD)
{
fwrite(&game_ticks, sizeof(u32), 1, f);
fwrite(ev, sizeof(SDL_Event_), 1, f);
}
dispatch_ev(ev);
}
void in_dispatch_recorded_events()
{
SDL_Event_ ev;
while(state == PLAYBACK && next_ev_time <= game_ticks)
{
fread(&ev, sizeof(SDL_Event_), 1, f);
// do this before dispatch_ev(),
// in case a handler calls in_stop() (setting f to 0)
if(!fread(&next_ev_time, sizeof(u32), 1, f))
{
in_stop();
exit(0x73c07d);
// TODO: 'disconnect'?
}
next_ev_time += time_adjust;
in_dispatch_event(&ev);
}
}