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forked from 0ad/0ad
0ad/source/renderer
2022-05-05 17:25:20 +00:00
..
backend Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
scripting Adds render debug modes. 2021-11-12 11:22:18 +00:00
AlphaMapCalculator.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DebugRenderer.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
DebugRenderer.h Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES. 2022-02-26 00:37:27 +00:00
DecalRData.cpp Disables writing depth for decals as they follow terrain and water (if floating) shape. Fixes #6494 2022-05-05 17:25:20 +00:00
DecalRData.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
HWLightingModelRenderer.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
HWLightingModelRenderer.h Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
InstancingModelRenderer.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
InstancingModelRenderer.h Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
MikktspaceWrap.cpp Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
MikktspaceWrap.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ModelRenderer.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
ModelRenderer.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
ModelVertexRenderer.h Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
OverlayRenderer.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
OverlayRenderer.h Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
ParticleRenderer.cpp Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
ParticleRenderer.h Moves polygon mode handling to PipelineState and CDeviceCommandContext. 2022-02-25 22:05:06 +00:00
PatchRData.cpp Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
PatchRData.h Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
PostprocManager.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
PostprocManager.h Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
Renderer.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
Renderer.h Moves glReadPixels to GL backend. 2022-04-17 14:55:00 +00:00
RenderingOptions.cpp Creates water backend textures and framebuffers only if needed. 2022-03-09 21:40:24 +00:00
RenderingOptions.h Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
RenderModifiers.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
RenderModifiers.h Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
Scene.cpp Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
Scene.h Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
SceneRenderer.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
SceneRenderer.h Uses CDeviceCommandContext as an input parameter for CCanvas2D. 2022-02-25 08:14:11 +00:00
ShadowMap.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
ShadowMap.h Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
SilhouetteRenderer.cpp Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
SilhouetteRenderer.h Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES. 2022-02-26 00:37:27 +00:00
SkyManager.cpp Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
SkyManager.h Adds a fallback texture to skies to avoid a crash if a sky texture was invalid. 2022-04-17 10:10:52 +00:00
TerrainOverlay.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
TerrainOverlay.h Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES. 2022-02-26 00:37:27 +00:00
TerrainRenderer.cpp Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
TerrainRenderer.h Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
TexturedLineRData.cpp Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
TexturedLineRData.h Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
TimeManager.cpp Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
TimeManager.h Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
VertexArray.cpp Replaces occurrences of "VBO" in comments by "backend buffer". Refs cff79b421a 2022-04-27 20:04:56 +00:00
VertexArray.h Moves vertex attribute binding to CDeviceCommandContext. 2022-04-23 20:11:14 +00:00
VertexBuffer.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
VertexBuffer.h Replaces occurrences of "VBO" in comments by "backend buffer". Refs cff79b421a 2022-04-27 20:04:56 +00:00
VertexBufferManager.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
VertexBufferManager.h Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
WaterManager.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
WaterManager.h Creates water backend textures and framebuffers only if needed. 2022-03-09 21:40:24 +00:00