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forked from 0ad/0ad
0ad/source/maths/Vector3D.h
2010-03-07 21:38:39 +00:00

86 lines
2.4 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Provides an interface for a vector in R3 and allows vector and
* scalar operations on it
*/
#ifndef INCLUDED_VECTOR3D
#define INCLUDED_VECTOR3D
class CFixedVector3D;
class CVector3D
{
public:
float X, Y, Z;
public:
CVector3D () : X(0.0f), Y(0.0f), Z(0.0f) {}
CVector3D (float x, float y, float z) : X(x), Y(y), Z(z) {}
CVector3D (const CFixedVector3D& v);
int operator!() const;
float& operator[](int index) { return *((&X)+index); }
const float& operator[](int index) const { return *((&X)+index); }
//vector equality (testing float equality, so please be careful if necessary)
bool operator== (const CVector3D &vector) const;
bool operator!= (const CVector3D &vector) const { return !operator==(vector); }
//vector addition
CVector3D operator + (const CVector3D &vector) const ;
//vector addition/assignment
CVector3D &operator += (const CVector3D &vector);
//vector subtraction
CVector3D operator - (const CVector3D &vector) const ;
//vector subtraction/assignment
CVector3D &operator -= (const CVector3D &vector);
//scalar multiplication
CVector3D operator * (float value) const ;
//scalar multiplication/assignment
CVector3D& operator *= (float value);
// negation
CVector3D operator-() const;
public:
void Set (float x, float y, float z);
void Clear ();
//Dot product
float Dot (const CVector3D &vector) const;
//Cross product
CVector3D Cross (const CVector3D &vector) const;
//Returns length of the vector
float Length () const;
float LengthSquared () const;
void Normalize ();
// Returns 3 element array of floats, e.g. for glVertex3fv
const float* GetFloatArray() const { return &X; }
};
extern float MaxComponent(const CVector3D& v);
#endif