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forked from 0ad/0ad
0ad/source/simulation2/scripting/ScriptComponent.cpp
Ykkrosh bd3bd084c0 Support new SpiderMonkey API.
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.

This was SVN commit r8629.
2010-11-16 23:00:52 +00:00

82 lines
3.1 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ScriptComponent.h"
#include "simulation2/serialization/ISerializer.h"
#include "simulation2/serialization/IDeserializer.h"
CComponentTypeScript::CComponentTypeScript(ScriptInterface& scriptInterface, jsval instance) :
m_ScriptInterface(scriptInterface), m_Instance(CScriptValRooted(scriptInterface.GetContext(), instance))
{
// Cache the property detection for efficiency
m_HasCustomSerialize = m_ScriptInterface.HasProperty(m_Instance.get(), "Serialize");
}
void CComponentTypeScript::Init(const CSimContext& UNUSED(context), const CParamNode& paramNode, entity_id_t ent)
{
m_ScriptInterface.SetProperty(m_Instance.get(), "entity", (int)ent, true);
m_ScriptInterface.SetProperty(m_Instance.get(), "template", paramNode, true);
m_ScriptInterface.CallFunctionVoid(m_Instance.get(), "Init");
}
void CComponentTypeScript::Deinit(const CSimContext& UNUSED(context))
{
m_ScriptInterface.CallFunctionVoid(m_Instance.get(), "Deinit");
}
void CComponentTypeScript::HandleMessage(const CSimContext& UNUSED(context), const CMessage& msg, bool global)
{
const char* name = global ? msg.GetScriptGlobalHandlerName() : msg.GetScriptHandlerName();
CScriptVal msgVal = msg.ToJSValCached(m_ScriptInterface);
if (!m_ScriptInterface.CallFunctionVoid(m_Instance.get(), name, msgVal))
LOGERROR(L"Script message handler %hs failed", name);
}
void CComponentTypeScript::Serialize(ISerializer& serialize)
{
// Support a custom "Serialize" function, which returns a new object that will be
// serialized instead of the component itself
if (m_HasCustomSerialize)
{
CScriptValRooted val;
if (!m_ScriptInterface.CallFunction(m_Instance.get(), "Serialize", val))
LOGERROR(L"Script Serialize call failed");
serialize.ScriptVal("object", val);
}
else
{
serialize.ScriptVal("object", m_Instance.get());
}
}
void CComponentTypeScript::Deserialize(const CSimContext& UNUSED(context), const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent)
{
// TODO: maybe we want to allow a script Deserialize() function, to mirror the Serialize() above
// Use ScriptObjectAppend so we don't lose the carefully-constructed
// prototype/parent of this object
deserialize.ScriptObjectAppend("object", m_Instance.getRef());
m_ScriptInterface.SetProperty(m_Instance.get(), "entity", (int)ent, true);
m_ScriptInterface.SetProperty(m_Instance.get(), "template", paramNode, true);
}