elexis
a84e2e57df
Make that function static, so that it can be used for these functions without slowly having to obtain the ScriptInterface instance using GetScriptInterfaceAndCBData just to get the JSContext again. Remove few redundant conversions for CreateObject arguments. Differential Revision: https://code.wildfiregames.com/D2128 Tested on: gcc 9.1.0, clang 8.0.1, Jenkins Tedious performance testing in: D2128, D2127 This was SVN commit r22894.
160 lines
4.9 KiB
C++
160 lines
4.9 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_ModIo.h"
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#include "ps/CLogger.h"
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#include "ps/ModIo.h"
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void JSI_ModIo::StartGetGameId(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_ModIo)
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g_ModIo = new ModIo();
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ENSURE(g_ModIo);
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g_ModIo->StartGetGameId();
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}
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void JSI_ModIo::StartListMods(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_ModIo)
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{
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LOGERROR("ModIoStartListMods called before ModIoStartGetGameId");
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return;
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}
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g_ModIo->StartListMods();
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}
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void JSI_ModIo::StartDownloadMod(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), uint32_t idx)
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{
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if (!g_ModIo)
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{
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LOGERROR("ModIoStartDownloadMod called before ModIoStartGetGameId");
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return;
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}
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g_ModIo->StartDownloadMod(idx);
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}
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bool JSI_ModIo::AdvanceRequest(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_ModIo)
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{
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LOGERROR("ModIoAdvanceRequest called before ModIoGetMods");
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return false;
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}
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ScriptInterface* scriptInterface = pCxPrivate->pScriptInterface;
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return g_ModIo->AdvanceRequest(*scriptInterface);
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}
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void JSI_ModIo::CancelRequest(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_ModIo)
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{
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LOGERROR("ModIoCancelRequest called before ModIoGetMods");
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return;
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}
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g_ModIo->CancelRequest();
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}
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JS::Value JSI_ModIo::GetMods(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_ModIo)
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{
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LOGERROR("ModIoGetMods called before ModIoStartGetGameId");
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return JS::NullValue();
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}
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ScriptInterface* scriptInterface = pCxPrivate->pScriptInterface;
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JSContext* cx = scriptInterface->GetContext();
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JSAutoRequest rq(cx);
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const std::vector<ModIoModData>& availableMods = g_ModIo->GetMods();
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JS::RootedValue mods(cx);
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ScriptInterface::CreateArray(cx, &mods, availableMods.size());
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u32 i = 0;
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for (const ModIoModData& mod : availableMods)
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{
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JS::RootedValue m(cx);
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ScriptInterface::CreateObject(cx, &m);
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for (const std::pair<std::string, std::string>& prop : mod.properties)
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scriptInterface->SetProperty(m, prop.first.c_str(), prop.second, true);
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scriptInterface->SetProperty(m, "dependencies", mod.dependencies, true);
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scriptInterface->SetPropertyInt(mods, i++, m);
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}
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return mods;
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}
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const std::map<DownloadProgressStatus, std::string> statusStrings = {
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{ DownloadProgressStatus::NONE, "none" },
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{ DownloadProgressStatus::GAMEID, "gameid" },
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{ DownloadProgressStatus::READY, "ready" },
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{ DownloadProgressStatus::LISTING, "listing" },
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{ DownloadProgressStatus::LISTED, "listed" },
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{ DownloadProgressStatus::DOWNLOADING, "downloading" },
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{ DownloadProgressStatus::SUCCESS, "success" },
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{ DownloadProgressStatus::FAILED_GAMEID, "failed_gameid" },
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{ DownloadProgressStatus::FAILED_LISTING, "failed_listing" },
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{ DownloadProgressStatus::FAILED_DOWNLOADING, "failed_downloading" },
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{ DownloadProgressStatus::FAILED_FILECHECK, "failed_filecheck" }
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};
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JS::Value JSI_ModIo::GetDownloadProgress(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_ModIo)
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{
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LOGERROR("ModIoGetDownloadProgress called before ModIoGetMods");
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return JS::NullValue();
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}
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ScriptInterface* scriptInterface = pCxPrivate->pScriptInterface;
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JSContext* cx = scriptInterface->GetContext();
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JSAutoRequest rq(cx);
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const DownloadProgressData& progress = g_ModIo->GetDownloadProgress();
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JS::RootedValue progressData(cx);
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ScriptInterface::CreateObject(cx, &progressData);
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scriptInterface->SetProperty(progressData, "status", statusStrings.at(progress.status), true);
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scriptInterface->SetProperty(progressData, "progress", progress.progress, true);
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scriptInterface->SetProperty(progressData, "error", progress.error, true);
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return progressData;
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}
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void JSI_ModIo::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
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{
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scriptInterface.RegisterFunction<void, &JSI_ModIo::StartGetGameId>("ModIoStartGetGameId");
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scriptInterface.RegisterFunction<void, &JSI_ModIo::StartListMods>("ModIoStartListMods");
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scriptInterface.RegisterFunction<void, uint32_t, &JSI_ModIo::StartDownloadMod>("ModIoStartDownloadMod");
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scriptInterface.RegisterFunction<bool, &JSI_ModIo::AdvanceRequest>("ModIoAdvanceRequest");
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scriptInterface.RegisterFunction<void, &JSI_ModIo::CancelRequest>("ModIoCancelRequest");
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scriptInterface.RegisterFunction<JS::Value, &JSI_ModIo::GetMods>("ModIoGetMods");
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scriptInterface.RegisterFunction<JS::Value, &JSI_ModIo::GetDownloadProgress>("ModIoGetDownloadProgress");
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}
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