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forked from 0ad/0ad
0ad/source/ps/Profile.h

162 lines
4.2 KiB
C++

/**
* =========================================================================
* File : Profile.h
* Project : Pyrogenesis
* Description : GPG3-style hierarchical profiler
*
* @author Mark Thompson (mark@wildfiregames.com / mot20@cam.ac.uk)
* =========================================================================
*/
#ifndef PROFILE_H_INCLUDED
#define PROFILE_H_INCLUDED
#include <vector>
#include "Singleton.h"
#include "scripting/ScriptableObject.h"
#include "lib/timer.h"
#define PROFILE_AMORTIZE
#define PROFILE_AMORTIZE_FRAMES 50
class CProfileManager;
class CProfileNodeTable;
class CProfileNode : public CJSObject<CProfileNode, true>
{
friend class CProfileManager;
friend class CProfileNodeTable;
const char* name;
int calls_total;
int calls_frame_current;
#ifdef PROFILE_AMORTIZE
int calls_frame_buffer[PROFILE_AMORTIZE_FRAMES];
int* calls_frame_last;
float calls_frame_amortized;
#else
int calls_frame_last;
#endif
double time_total;
double time_frame_current;
#ifdef PROFILE_AMORTIZE
double time_frame_buffer[PROFILE_AMORTIZE_FRAMES];
double* time_frame_last;
double time_frame_amortized;
#else
double time_frame_last;
#endif
double start;
int recursion;
CProfileNode* parent;
std::vector<CProfileNode*> children;
std::vector<CProfileNode*> script_children;
CProfileNodeTable* display_table;
public:
typedef std::vector<CProfileNode*>::iterator profile_iterator;
typedef std::vector<CProfileNode*>::const_iterator const_profile_iterator;
CProfileNode( const char* name, CProfileNode* parent );
~CProfileNode();
const char* GetName() const { return( name ); }
int GetCalls() const { return( calls_total ); }
double GetTime() const { return( time_total ); }
#ifdef PROFILE_AMORTIZE
float GetFrameCalls() const { return( calls_frame_amortized / PROFILE_AMORTIZE_FRAMES ); }
double GetFrameTime() const { return( time_frame_amortized / PROFILE_AMORTIZE_FRAMES ); }
#else
int GetFrameCalls() const { return( calls_frame_last ); }
double GetFrameTime() const { return( time_frame_last ); }
#endif
const CProfileNode* GetChild( const char* name ) const;
const CProfileNode* GetScriptChild( const char* name ) const;
const std::vector<CProfileNode*>* GetChildren() const { return( &children ); }
const std::vector<CProfileNode*>* GetScriptChildren() const { return( &script_children ); }
bool CanExpand();
CProfileNode* GetChild( const char* name );
CProfileNode* GetScriptChild( const char* name );
CProfileNode* GetParent() const { return( parent ); }
// Resets timing information for this node and all its children
void Reset();
// Resets frame timings for this node and all its children
void Frame();
// Enters the node
void Call();
// Leaves the node. Returns true if the node has actually been left
bool Return();
// Javascript stuff...
static void ScriptingInit();
jsval JS_GetName(JSContext*) { return( ToJSVal( CStrW( name ) ) ); }
};
class CProfileManager : public Singleton<CProfileManager>
{
CProfileNode* root;
CProfileNode* current;
double start;
double frame_start;
std::map<CStr8, const char*> m_internedStrings;
public:
CProfileManager();
~CProfileManager();
// Begins timing for a named subsection
void Start( const char* name );
void StartScript( const char* name );
// Ends timing for the current subsection
void Stop();
// Resets all timing information
void Reset();
// Resets frame timing information
void Frame();
// Resets absolutely everything
void StructuralReset();
const char* InternString( CStr8 intern );
inline const CProfileNode* GetCurrent() { return( current ); }
inline const CProfileNode* GetRoot() { return( root ); }
double GetTime();
double GetFrameTime();
};
#define g_Profiler CProfileManager::GetSingleton()
class CProfileSample
{
static std::map<CStrW, char*> evMap;
public:
CProfileSample( const char* name )
{
g_Profiler.Start( name );
}
~CProfileSample()
{
g_Profiler.Stop();
}
};
// Put a PROFILE( xyz ) block at the start of all code to be profiled.
// Profile blocks last until the end of the containing scope.
#define PROFILE( name ) CProfileSample __profile( name )
// Cheat a bit to make things slightly easier on the user
#define PROFILE_START( name ) { CProfileSample __profile( name )
#define PROFILE_END( name ) }
#endif // PROFILE_H_INCLUDED